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ichni_Creator_Studio/Assets/Scripts/DynamicUI/DynamicUIElements/DynamicUIInputField.cs

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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
namespace Ichni.Editor
{
public class DynamicUIInputField : DynamicUIElement
{
public TMP_InputField inputField;
public override void Initialize(string title, string parameterName)
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{
base.Initialize(title, parameterName);
inputField.text = connectedGameElement.GetType().GetField(parameterName).GetValue(connectedGameElement).ToString(); //获取对应变量的值
inputField.onEndEdit.AddListener(ApplyParameters); //输入结束后修改变量
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}
private void ApplyParameters(string text)
{
connectedGameElement.GetType().GetField(parameterName).SetValue(connectedGameElement, text);
}
}
}