Files
ichni_Creator_Studio/Assets/Scripts/GameElements/Track/TrackPoints/TrackPercentPoint.cs

111 lines
3.8 KiB
C#
Raw Normal View History

2025-02-02 08:34:54 -05:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Dreamteck.Splines;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UniRx;
using UnityEngine;
namespace Ichni.RhythmGame
{
/// <summary>
/// 在轨道上根据百分比进行运动的点
/// </summary>
public partial class TrackPercentPoint : GameElement, IHaveTimeDurationSubmodule
{
public Track track;
public SplinePositioner trackPositioner;
public FlexibleFloat trackPercent;
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
private bool isBeyond1 = false;
2025-02-02 08:34:54 -05:00
public static TrackPercentPoint GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated,
2025-02-02 08:34:54 -05:00
Track track, FlexibleFloat trackPercent)
{
TrackPercentPoint point = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform)
.AddComponent<TrackPercentPoint>();
2025-02-09 23:47:42 -05:00
point.Initialize(elementName, id, tags, isFirstGenerated, track);
2025-02-02 08:34:54 -05:00
point.track = track;
point.trackPositioner = point.gameObject.AddComponent<SplinePositioner>();
point.trackPositioner.spline = track.trackPathSubmodule.path;
point.trackPercent = trackPercent;
point.isBeyond1 = trackPercent.animations.Any(animation => animation.endValue > 1); //判断是否有超过1的动画超过1将会循环
return point;
}
2025-02-02 08:34:54 -05:00
protected override void SetDefaultSubmodules()
{
timeDurationSubmodule = new TimeDurationSubmodule(this);
submoduleList.Add(timeDurationSubmodule);
}
public void Update()
{
if (trackPercent.animations.Count > 0)
{
trackPercent.UpdateFlexibleFloat(EditorManager.instance.songModule.songTime);
if (trackPercent.returnType == FlexibleReturnType.MiddleExecuting)
{
float finalValue = trackPercent.value;
if (isBeyond1)
{
finalValue -= Mathf.Floor(finalValue);
}
trackPositioner.SetPercent(finalValue);
}
}
}
}
2025-02-02 21:59:43 -05:00
public partial class TrackPercentPoint
{
public override void SaveBM()
{
matchedBM = new TrackPercentPoint_BM(elementName, elementGuid, tags,
parentElement.matchedBM as GameElement_BM,
trackPercent.ConvertToBM());
2025-02-02 21:59:43 -05:00
}
}
2025-02-02 21:59:43 -05:00
namespace Beatmap
{
public class TrackPercentPoint_BM : GameElement_BM
2025-02-02 21:59:43 -05:00
{
public FlexibleFloat_BM trackPercent;
2025-02-02 21:59:43 -05:00
public TrackPercentPoint_BM()
{
2025-02-02 21:59:43 -05:00
}
public TrackPercentPoint_BM(string elementName, Guid elementGuid, List<string> tags,
GameElement_BM attachedElement, FlexibleFloat_BM trackPercent)
2025-02-02 21:59:43 -05:00
: base(elementName, elementGuid, tags, attachedElement)
{
this.trackPercent = trackPercent;
}
public override void ExecuteBM()
{
2025-02-08 23:09:50 -05:00
matchedElement = TrackPercentPoint.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid) as Track, trackPercent.ConvertToGameType());
2025-02-02 21:59:43 -05:00
}
public override GameElement DuplicateBM(GameElement parent)
2025-02-02 21:59:43 -05:00
{
return TrackPercentPoint.GenerateElement(elementName, elementGuid, tags, false, parent as Track,
trackPercent.ConvertToGameType());
2025-02-02 21:59:43 -05:00
}
}
}
}