2025-01-27 22:11:24 -05:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2025-01-28 11:58:39 -05:00
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namespace Ichni.RhythmGame
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{
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2025-01-28 12:05:21 -05:00
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public class TriggerConnectJudgeUnit : NoteJudgeUnit
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2025-01-27 22:11:24 -05:00
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{
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}
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2025-01-28 11:58:39 -05:00
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}
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