2025-01-27 10:29:38 -05:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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2025-01-28 11:58:39 -05:00
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public abstract class NoteBase : BaseElement
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2025-01-27 10:29:38 -05:00
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{
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[Title("Basic Info")]
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public float exactJudgeTime;
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[Title("Track Info")]
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public bool isOnTrack;
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public Track track;
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public SplinePositioner trackPositioner;
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// [Title("NoteVisual")]
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// public GeneralNoteVisual noteVisual;
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//
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2025-01-27 22:11:24 -05:00
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[Title("NoteEffect")]
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[Tooltip("生成Note时的特效")]
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public EffectSubmodule generateEffects;
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[Tooltip("Note被判定时的特效,不包括Miss")]
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public EffectSubmodule generalJudgeEffects;
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[Tooltip("Note被Perfect判定时的特效")]
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public EffectSubmodule perfectJudgeEffects;
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[Tooltip("Note被Good判定时的特效")]
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public EffectSubmodule goodJudgeEffects;
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[Tooltip("Note被Bad判定时的特效")]
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public EffectSubmodule badJudgeEffects;
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[Tooltip("Note未被判定时的特效,即Miss")]
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public EffectSubmodule missJudgeEffects;
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[Title("Judge Info")]
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public NoteJudgeSubmodule noteJudgeSubmodule;
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2025-01-27 10:29:38 -05:00
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[Title("In-Game Info")]
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public Vector2 noteScreenPosition;
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public bool isJudged;
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2025-01-28 11:58:39 -05:00
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/// <summary>
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/// 在MovableTrack上更新Note的位置,注意HoldNote需要重写这个方法
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/// </summary>
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public virtual void UpdateNoteInMovableTrack()
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{
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trackPositioner.SetPercent((track.trackTimeSubmodule as TrackTimeSubmoduleMovable).GetTrackPercent(exactJudgeTime));
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}
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/// <summary>
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/// 在StaticTrack上更新Note的位置,注意HoldNote需要重写这个方法
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/// </summary>
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public virtual void UpdateNoteInStaticTrack()
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{
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float songTime = EditorManager.instance.songModule.songTime;
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TrackTimeSubmoduleStatic trackTimeSubmoduleStatic = track.trackTimeSubmodule as TrackTimeSubmoduleStatic;
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float startMove = exactJudgeTime - trackTimeSubmoduleStatic.trackTotalTime;
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float percent = AnimationCurveEvaluator.Evaluate(trackTimeSubmoduleStatic.animationCurveType, (songTime - startMove) / trackTimeSubmoduleStatic.trackTotalTime);
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percent = Mathf.Max(percent, 0);
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percent = Mathf.Min(percent, 1);
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trackPositioner.SetPercent(1 - percent);
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}
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public override void AfterInitialize()
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{
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generateEffects.effectList.ForEach(e => e.Recover());
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generalJudgeEffects.effectList.ForEach(e => e.Recover());
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perfectJudgeEffects.effectList.ForEach(e => e.Recover());
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goodJudgeEffects.effectList.ForEach(e => e.Recover());
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badJudgeEffects.effectList.ForEach(e => e.Recover());
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missJudgeEffects.effectList.ForEach(e => e.Recover());
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}
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private void Update()
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{
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if (isOnTrack)
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{
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if (track.trackTimeSubmodule is TrackTimeSubmoduleStatic)
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{
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UpdateNoteInStaticTrack();
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}
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}
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float songTime = EditorManager.instance.songModule.songTime;
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if (isJudged && songTime < exactJudgeTime)
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{
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isJudged = false;
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}
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if (!isJudged && songTime >= exactJudgeTime)
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{
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if (!isJudged)
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{
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AudioSource.PlayClipAtPoint(EditorManager.instance.basePrefabs.tapNoteSound, Camera.main.transform.position, 1f);
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isJudged = true;
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}
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}
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foreach (var effect in generateEffects.effectList)
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{
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effect.UpdateEffect();
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}
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foreach (var effect in perfectJudgeEffects.effectList)
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{
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effect.UpdateEffect();
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}
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}
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public void ExecuteStartJudge()
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{
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}
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public void UpdateNoteInTrack()
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{
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if (isOnTrack && track.trackTimeSubmodule != null)
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{
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if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable)
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{
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UpdateNoteInMovableTrack();
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}
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else if (track.trackTimeSubmodule is TrackTimeSubmoduleStatic)
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{
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UpdateNoteInStaticTrack();
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}
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}
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}
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2025-01-27 10:29:38 -05:00
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}
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}
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