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ichni_Creator_Studio/Assets/Scripts/GameElements/Notes/Tap.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Lean.Pool;
using Unity.VisualScripting;
using UnityEngine;
namespace Ichni.RhythmGame
{
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public partial class Tap : NoteBase
{
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public static Tap GenerateElement(string elementName, Guid id, List<string> tags,
float exactJudgeTime, BaseElement attach)
{
Tap tap = Instantiate(EditorManager.instance.basePrefabs.tapNote, attach.transform).GetComponent<Tap>();
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tap.Initialize(elementName, id, tags);
tap.exactJudgeTime = exactJudgeTime;
tap.transformSubmodule = new TransformSubmodule(tap);
tap.timeDurationSubmodule = new TimeDurationSubmodule(tap);
tap.SetParent(attach);
if (attach.TryGetComponent(out Track track))
{
if (track.trackTimeSubmodule != null)
{
tap.track = track;
tap.trackPositioner = tap.AddComponent<SplinePositioner>();
tap.trackPositioner.spline = track.trackPathSubmodule.path;
tap.isOnTrack = true;
tap.UpdateNoteInTrack();
}
else
{
throw new System.Exception("如果Note要生成在Track上Track必须有TrackTimeSubmodule组件。");
}
}
else
{
tap.track = null;
tap.isOnTrack = false;
}
return tap;
}
}
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public partial class Tap
{
public override void SaveBM()
{
matchedBM = new Beatmap.Tap_BM(elementName, elementGuid, tags, parentElement.matchedBM, exactJudgeTime);
}
}
namespace Beatmap
{
public class Tap_BM : BaseElement_BM
{
public float exactJudgeTime;
public Tap_BM()
{
}
public Tap_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement, float exactJudgeTime)
: base(elementName, elementGuid, tags, attachedElement)
{
this.exactJudgeTime = exactJudgeTime;
}
public override void ExecuteBM()
{
matchedElement = Tap.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, GetElement(attachedElementGuid));
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return Tap.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, parent);
}
}
}
}