2025-01-26 21:10:16 -05:00
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using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
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public class BasePrefabsCollection : SerializedScriptableObject
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{
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[Title("基础预制体")]
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public GameObject emptyObject;
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public GameObject elementFolder;
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2025-01-29 23:49:18 -05:00
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public GameObject gameCamera;
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2025-01-27 10:29:38 -05:00
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[Title("Track相关")]
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2025-01-26 21:10:16 -05:00
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public GameObject track;
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public GameObject pathNode;
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2025-01-27 10:29:38 -05:00
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public Material defaultTrackMaterial;
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2025-02-02 08:34:54 -05:00
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[Title("Trail相关")]
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public GameObject trail;
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public Material defaultTrailMaterial;
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2025-01-27 22:11:24 -05:00
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2025-01-28 11:58:39 -05:00
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[Title("Note 相关")]
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public GameObject tapNote;
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public GameObject stayNote;
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public GameObject holdNote;
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public GameObject flickNote;
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public AudioClip tapNoteSound;
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public AudioClip stayNoteSound;
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public AudioClip holdNoteStartSound;
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public AudioClip holdNoteLoopSound;
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public AudioClip holdNoteEndSound;
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public AudioClip flickNoteSound;
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2025-02-02 08:34:54 -05:00
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2025-01-27 22:11:24 -05:00
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[Title("Effect相关")]
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public GameObject bloomShake;
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2025-01-26 21:10:16 -05:00
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}
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