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ichni_Creator_Studio/Assets/Scripts/GameElements/Notes/JudgeSubmodules/NoteJudgeSubmodule.cs

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using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class NoteJudgeSubmodule : SubmoduleBase
{
public List<NoteJudgeUnit> judgeUnitList;
public NoteJudgeSubmodule(NoteBase attachedGameElement) : base(attachedGameElement)
{
}
public override void SaveBM()
{
matchedBM = new NoteJudgeSubmodule_BM(attachedGameElement);
}
}
namespace Beatmap
{
public class NoteJudgeSubmodule_BM : Submodule_BM
{
public List<NoteJudgeUnit> judgeUnitList;
public NoteJudgeSubmodule_BM()
{
}
public NoteJudgeSubmodule_BM(GameElement attachedElement) : base(attachedElement)
{
judgeUnitList = new List<NoteJudgeUnit>();
}
public override void ExecuteBM()
{
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
//(attachedElement as NoteElement).noteJudgeSubmodule = new NoteJudgeSubmodule(attachedElement);
}
public override void DuplicateBM(GameElement attached)
{
//(attached as NoteElement).noteJudgeSubmodule = new NoteJudgeSubmodule(attached);
}
}
}
public class NoteJudgeUnit
{
}
}