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ichni_Creator_Studio/Assets/Scripts/GameElements/Notes/NoteVisual/NoteVisualBase.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
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{
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public abstract class NoteVisualBase : SubstantialObject
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{
public NoteBase note;
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public GameObject noteMain;
public GameObject judgeEffect;
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public List<GameObject> notePartList;
public List<GameObject> effectPartList;
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}
}