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ichni_Creator_Studio/Assets/Scripts/DynamicUI/MovableWindow.cs

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using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace Ichni.Editor
{
public abstract class MovableWindow : MonoBehaviour
{
public RectTransform windowRect;
public Button closeButton;
public TMP_Text title;
public UnityAction onCloseWindow;
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public UnityAction onQuit;
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protected void InitializeWindow(string titleText, UnityAction closeAction = null)
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{
title.text = titleText;
onCloseWindow = closeAction;
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closeButton.onClick.AddListener(() =>
{
onCloseWindow?.Invoke();
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onQuit?.Invoke();
this.transform.DOScale(Vector3.zero, 0.15f).SetEase(Ease.InCirc).OnComplete(() =>
{
Destroy(gameObject);
});
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});
StartCoroutine(WindowAnim.ShowPanelOnScale(gameObject));
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}
}
}