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ichni_Creator_Studio/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteGenerateExpand.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
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using Dreamteck.Splines;
using Ichni.Editor;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
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public class BasicNoteGenerateExpand : NoteGenerateEffect
{
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public BasicNoteGenerateExpand(NoteVisualBase noteVisual)
{
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this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.generateTime = 1f;
this.effectTime = 0.1f;
}
public override void Recover()
{
noteVisual.noteMain.SetActive(false);
noteVisual.noteMain.transform.localScale = Vector3.zero;
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if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(false);
holdVisualMesh.notePartList[1].GetComponent<MeshGenerator>().size = 0;
holdVisualMesh.notePartList[2].SetActive(false);
holdVisualMesh.notePartList[2].transform.localScale = Vector3.zero;
}
}
public override void Adjust()
{
noteVisual.noteMain.SetActive(true);
noteVisual.noteMain.transform.DOScale(Vector3.one, effectTime).SetEase(Ease.OutBack);
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if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(true);
MeshGenerator meshGenerator = holdVisualMesh.notePartList[1].GetComponent<MeshGenerator>();
DOTween.To(() => meshGenerator.size, x => meshGenerator.size = x, 1, effectTime).SetEase(Ease.OutBack);
holdVisualMesh.notePartList[2].SetActive(true);
holdVisualMesh.notePartList[2].transform.DOScale(Vector3.one, effectTime).SetEase(Ease.OutBack);
}
}
public override EffectBase_BM ConvertToBM()
{
return new BasicNoteGenerateExpand_BM(effectTime, generateTime);
}
public override void SetUpInspector()
{
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InspectorBuilder.For(this)
.Section("Basic Note Generate Expand")
.InputField(nameof(generateTime), "Generate Time")
.InputField(nameof(effectTime), "Effect Time")
.Build();
}
}
namespace Beatmap
{
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public class BasicNoteGenerateExpand_BM : NoteGenerateEffect_BM
{
public BasicNoteGenerateExpand_BM()
{
}
public BasicNoteGenerateExpand_BM(float effectTime, float generateTime) :
base(effectTime, generateTime)
{
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}
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
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return new BasicNoteGenerateExpand(attachedGameElement as NoteVisualBase);
}
}
}
}