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ichni_Creator_Studio/Assets/Scripts/DynamicUI/DynamicUIElements/DynamicUIInputField.cs

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using System.Collections;
using System.Collections.Generic;
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using Ichni.RhythmGame;
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using TMPro;
using UnityEngine;
namespace Ichni.Editor
{
public class DynamicUIInputField : DynamicUIElement
{
public TMP_InputField inputField;
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public override void Initialize(IBaseElement baseElement, string title, string parameterName)
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{
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base.Initialize(baseElement, title, parameterName);
inputField.text = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement).ToString(); //获取对应变量的值
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inputField.onEndEdit.AddListener(ApplyParameters);
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}
private void ApplyParameters(string text)
{
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connectedBaseElement.GetType().GetField(parameterName).SetValue(connectedBaseElement, text);
connectedBaseElement.Refresh();
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}
}
}