2025-02-08 02:31:39 -05:00
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using System;
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2025-01-29 23:49:18 -05:00
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using System.Collections;
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using System.Collections.Generic;
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2025-02-08 02:31:39 -05:00
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using Ichni.RhythmGame.Beatmap;
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2025-01-29 23:49:18 -05:00
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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2025-02-08 02:31:39 -05:00
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public abstract class NoteEffectBase : EffectBase
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2025-01-29 23:49:18 -05:00
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{
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public NoteBase note;
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public NoteVisualBase noteVisual;
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}
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2025-02-08 02:31:39 -05:00
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namespace Beatmap
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{
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public abstract class NoteEffectBase_BM : EffectBase_BM
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{
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public Guid attachedNoteID;
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public NoteEffectBase_BM()
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{
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}
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public NoteEffectBase_BM(float effectTime, Guid attachedNoteID) : base(effectTime)
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{
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this.attachedNoteID = attachedNoteID;
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}
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}
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}
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2025-01-29 23:49:18 -05:00
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}
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