Files
ichni_Creator_Studio/Assets/Scripts/GameElements/SubstantialObject.cs

23 lines
886 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class SubstantialObject : BaseElement
{
public string themeBundleName, objectName;
public static SubstantialObject GenerateElement(string elementName, string themeBundleName,
string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent,
bool isFirstGenerated = true)
{
GameObject themeBundleObject = ThemeBundleManager.instance.GetObject<GameObject>(themeBundleName, objectName);
SubstantialObject substantialObject = LeanPool.Spawn(themeBundleObject, parent.transform).GetComponent<SubstantialObject>();
substantialObject.NewInitialize(elementName);
return substantialObject;
}
}
}