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ichni_Creator_Studio/Assets/Scripts/Base/GeneralSubmodules/EffectSubmodule.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class EffectSubmodule : SubmoduleBase
{
public List<EffectBase> effectList;
}
public abstract class EffectBase
{
public abstract void Execute();
}
}