16 lines
320 B
C#
16 lines
320 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class EffectSubmodule : SubmoduleBase
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{
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public List<EffectBase> effectList;
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}
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public abstract class EffectBase
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{
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public abstract void Execute();
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}
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}
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