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ichni_Creator_Studio/Assets/Scripts/GameElements/EnvironmentObjects/EnvironmentObject.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame
{
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public partial class EnvironmentObject : SubstantialObject
{
public bool isStatic;
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public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName, bool isStatic)
{
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EnvironmentObject themeBundleObject =
ThemeBundleManager.instance.GetObject<EnvironmentObject>(themeBundleName, objectName);
EnvironmentObject environmentObject =
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Instantiate(themeBundleObject, parentElement.transform).GetComponent<EnvironmentObject>();
environmentObject.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
environmentObject.isStatic = isStatic;
return environmentObject;
}
}
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public partial class EnvironmentObject
{
public override void SaveBM()
{
matchedBM = new EnvironmentObject_BM(elementName, elementGuid, tags,
parentElement.matchedBM as GameElement_BM, themeBundleName, objectName, isStatic);
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}
}
namespace Beatmap
{
public class EnvironmentObject_BM : SubstantialObject_BM
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{
public bool isStatic;
public EnvironmentObject_BM()
{
}
public EnvironmentObject_BM(string elementName, Guid elementGuid, List<string> tags,
GameElement_BM attachedElement, string themeBundleName, string objectName, bool isStatic)
: base(elementName, elementGuid, tags, attachedElement, themeBundleName, objectName)
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{
this.isStatic = isStatic;
}
public override void ExecuteBM()
{
matchedElement = EnvironmentObject.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), themeBundleName, objectName, isStatic);
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}
public override GameElement DuplicateBM(GameElement parent)
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{
return EnvironmentObject.GenerateElement(elementName, elementGuid, tags, false,
parent, themeBundleName, objectName, isStatic);
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}
}
}
}