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ichni_Creator_Studio/Assets/Scripts/DynamicUI/Hierarchy/HierarchyTab.cs

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using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
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using Michsky.MUIP;
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using Sirenix.Utilities;
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using TMPro;
using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
namespace Ichni.Editor
{
public partial class HierarchyTab : MonoBehaviour
{
public GameObject indentationLinePrefab;
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public GameElement connectedGameElement;
public HierarchyTab parentTab;
public List<HierarchyTab> childTabList;
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public int tabLayer;
public bool isSelected;
public bool isExpanded;
public Image BgImage;
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public RectTransform tabRect;
public LayoutElement layoutElement;
public RectTransform tabMainRect;
public Button tabButton;
public Button expandButton;
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public DoubleCheckButton deleteButton;
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public TMP_Text tabButtonText;
public void SetTab(GameElement targetElement, GameElement parentElement)
{
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tabMainRect.localScale = Vector3.zero;
StartCoroutine(WindowAnim.ShowPanelOnScale(tabMainRect.gameObject));
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connectedGameElement = targetElement;
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tabButtonText.text = targetElement.elementName;
targetElement.connectedTab = this;
this.isExpanded = false;
this.isSelected = false;
this.childTabList = new List<HierarchyTab>();
if (parentElement == null)
{
this.tabLayer = 0;
this.parentTab = null;
this.transform.SetAsLastSibling();
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}
else
{
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this.parentTab = parentElement.connectedTab;
parentElement.connectedTab.childTabList.Add(this);
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this.tabLayer = this.parentTab.tabLayer + 1;
this.transform.SetSiblingIndex(this.parentTab.transform.GetSiblingIndex() + GetAllChildrenCount(this.parentTab));
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if (!this.parentTab.isExpanded)
{
this.isExpanded = false;
SetExpansion(false);
}
for (int i = 1; i <= this.tabLayer; i++)
{
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float lineX = 30 * i - 15;
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var d = Instantiate(indentationLinePrefab, tabRect);
d.GetComponent<RectTransform>().anchoredPosition = new Vector2(lineX, 0);
StartCoroutine(WindowAnim.ShowPanelOnScale(d.gameObject));
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}
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parentTab.SetStatus();
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}
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float posX = (30 * tabLayer);
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tabMainRect.anchoredPosition = new Vector2(posX, tabMainRect.anchoredPosition.y);
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tabButton.onClick.AddListener(SelectGameElement);
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expandButton.onClick.AddListener(ExpandOrFold);
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deleteButton.onConfirm = () => EditorManager.instance.operationManager.CopyPasteDeleteModule.DeleteElement(connectedGameElement);
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SetStatus();
}
public void SetStatus()
{
expandButton.interactable = !connectedGameElement.childElementList.IsNullOrEmpty();
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}
}
public partial class HierarchyTab
{
private int GetAllChildrenCount(HierarchyTab tab)
{
int c = tab.childTabList.Count;
for (int i = 0; i < tab.childTabList.Count; i++)
{
c += GetAllChildrenCount(tab.childTabList[i]);
}
return c;
}
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public void SelectGameElement()
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{
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if (Keyboard.current.leftCtrlKey.isPressed)
{
if (!isSelected)
{
EditorManager.instance.operationManager.AddSelectElement(connectedGameElement);
}
else
{
EditorManager.instance.operationManager.RemoveSelectElement(connectedGameElement);
}
}
else
{
EditorManager.instance.operationManager.ClearSelectedElements();
EditorManager.instance.operationManager.AddSelectElement(connectedGameElement);
}
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EditorManager.instance.uiManager.inspector.SetInspector(connectedGameElement);
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EditorManager.instance.timeline.SetTimeLine(connectedGameElement);
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}
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private void ExpandOrFold()
{
this.childTabList.RemoveAll(s => s == null);
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isExpanded = !isExpanded;
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StartCoroutine(ExpandAnim());
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if (isExpanded)
{
connectedGameElement.childElementList.Sort();//TODO: 后续可以让玩家手动快速排序
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for (var index = 0; index < connectedGameElement.childElementList.Count; index++)
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{
var childElement = connectedGameElement.childElementList[index];
EditorManager.instance.uiManager.hierarchy.GenerateTab(childElement, connectedGameElement);
}
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}
else
{
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//expandButton.transform.Rotate(new Vector3(0, 0, 180));
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for (int i = childTabList.Count - 1; i >= 0; i--)
{
childTabList[i].SetExpansion(isExpanded);
}
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}
}
private void SetExpansion(bool expand)
{
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if (!expand && isExpanded)
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{
for (int i = childTabList.Count; i > 0; i--)
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{
childTabList[i - 1].SetExpansion(expand); //false
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}
}
if (!expand)
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{
parentTab.childTabList.Remove(this);
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Destroy(gameObject);
EditorManager.instance.uiManager.hierarchy.tabList.Remove(this);
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}
}
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private IEnumerator ExpandAnim()
{
for (int i = 0; i < 10; i++)
{
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expandButton.transform.GetComponentInChildren<TMP_Text>().rectTransform.localRotation =
Quaternion.Euler(0, 0, isExpanded ? 18 * i : 180 - 18 * i);
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yield return null;
}
expandButton.transform.GetComponentInChildren<TMP_Text>().rectTransform.localRotation = Quaternion.Euler(0, 0, isExpanded ? 180 : 0);
}
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}
}