Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/DynamicUIElements/Composite/DynamicUIAnimatedBoolUnit.cs

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using System.Collections;
using System.Collections.Generic;
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using Ichni.RhythmGame;
using TMPro;
using UnityEngine;
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using UnityEngine.UI;
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namespace Ichni.Editor
{
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public class DynamicUIAnimatedBoolUnit : DynamicUICompositeUnit
{
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public TMP_InputField timeInputField;
public Toggle valueToggle;
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public override void SetUnit(CompositeParameterWindow window, object itemContent)
{
compositeParameterWindow = window;
AnimatedBool animatedBool = (AnimatedBool)itemContent;
timeInputField.text = animatedBool.time.ToString();
valueToggle.isOn = animatedBool.value;
timeInputField.onEndEdit.AddListener(_ => compositeParameterWindow.ApplyParameters());
valueToggle.onValueChanged.AddListener(_ => compositeParameterWindow.ApplyParameters());
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removeButton.onClick.AddListener(() =>
{
compositeParameterWindow.RemoveUnit(this);
compositeParameterWindow.ApplyParameters();
});
}
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public AnimatedBool GetValue()
{
return new AnimatedBool(float.Parse(timeInputField.text), valueToggle.isOn);
}
}
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}