2025-01-29 23:49:18 -05:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DynamicExpresso;
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using UnityEngine.UI;
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2025-02-04 15:05:05 +08:00
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using Dreamteck;
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using System.Text.RegularExpressions;
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using DynamicExpresso.Exceptions;
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using UnityEngine.UIElements;
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using System.Linq;
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using Unity.VisualScripting;
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using Ichni.RhythmGame;
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using Sirenix.Utilities;
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using UnityEngine.InputSystem;
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using TMPro;
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using MoreMountains.Tools;
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using System.Reflection;
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using System.Linq.Expressions;
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2025-02-08 01:21:40 +08:00
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//又在写大粪 ——神币
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2025-01-29 23:49:18 -05:00
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namespace Ichni.Editor
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{
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public partial class EditorConsole : MonoBehaviour
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{
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public Interpreter functionInterpreter;
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public TMP_InputField InputCommand;
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private Dictionary<int, string> historyCommand = new Dictionary<int, string>();
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private int historycount = 0;
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public GameObject ConsoleUI;
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bool isHide = true;
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public void GetChange(string change)
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{
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}
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public void GetCommand(string Command)//当提交命令时
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{
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try
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{
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functionInterpreter.Eval(Command);
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}
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catch (Exception e)
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{
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Debug.LogWarning("WTF Command! " + e);
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LogWindow.Log("Unknow Command!", Color.red);
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}
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}
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private void Update()
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{
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UIscale();
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if (InputCommand.isFocused) InputDect();
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}
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private void UIscale()
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{
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if (Keyboard.current.backquoteKey.wasPressedThisFrame)
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{
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ConsoleUI.SetActive(isHide);
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isHide = !isHide;
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if (!isHide) StartCoroutine(WindowAnim.ShowPanelOnScale(InputCommand.gameObject));
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}
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}
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//这是史,不要看
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private void InputDect()
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{
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// 向下翻历史命令
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if (Keyboard.current.downArrowKey.wasPressedThisFrame)
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{
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if (historyCommand.Count - 1 > historycount)
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{
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historycount++;
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InputCommand.text = historyCommand[historycount];
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}
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else
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{
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InputCommand.text = "";
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historycount = historyCommand.Count;
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}
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return;
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}
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// 向上翻历史命令
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if (Keyboard.current.upArrowKey.wasPressedThisFrame && historycount != 0)
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{
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historycount--;
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InputCommand.text = historyCommand[historycount];
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return;
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}
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// 提交命令
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if (Keyboard.current.enterKey.wasPressedThisFrame)
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{
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string input = InputCommand.text;
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if (string.IsNullOrWhiteSpace(input))
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{
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InputCommand.text = "";
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return;
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}
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// 处理命令格式
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// 使用正则表达式将首个单词作为函数名,后续以逗号分隔参数
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var match = Regex.Match(input.Trim(), @"^(\w+)\s*(.*)$");
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string ExpoCommand = input;
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if (match.Success)
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{
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string func = match.Groups[1].Value;
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string args = match.Groups[2].Value.Trim();
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// 用正则将所有空白分隔的参数替换为逗号
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args = Regex.Replace(args, @"\s+", ",");
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ExpoCommand = string.IsNullOrEmpty(args) ? $"{func}()" : $"{func}({args})";
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}
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print(ExpoCommand);
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GetCommand(ExpoCommand);
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// 记录历史命令
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if (historyCommand.ContainsKey(historycount))
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historyCommand[historycount] = input;
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else
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historyCommand.Add(historycount, input);
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historycount++;
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InputCommand.text = "";
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}
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}
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private void Start()
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{
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SetUpFunctions();
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//Test
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// functionInterpreter.Eval("print(\"Hello World!\")");
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// functionInterpreter.Eval("log(\"Hello World but debug!\")");
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}
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}
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public partial class EditorConsole
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{
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public Inspector inspector => EditorManager.instance.uiManager.inspector;
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public Hierarchy hierarchy => EditorManager.instance.uiManager.hierarchy;
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public LogWindow logWindow => EditorManager.instance.uiManager.mainPage.logWindow;
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public List<string> commandList = new List<string>();
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public void SetUpFunctions()
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{
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functionInterpreter = new Interpreter();//这是AI给的东西?
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foreach (MethodInfo i in typeof(EditorConsoleMethods).GetMethods().
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ToList().Where(i => i.IsStatic && i.IsPublic && i.ReturnType == typeof(void)))
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{
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var parameters = i.GetParameters().Select(p => p.ParameterType).ToArray();
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var delegateType = Expression.GetDelegateType(parameters.Concat(new[] { i.ReturnType }).ToArray());
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functionInterpreter.SetFunction(i.Name, i.CreateDelegate(delegateType));
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commandList.Add(i.Name);
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}
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// functionInterpreter.SetFunction("test", (Action)Test);
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// functionInterpreter.SetFunction("kill", (Action)Kill);
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// functionInterpreter.SetFunction("lgp", (Action<int, float, float, float, float, float, float>)LGenPathNodes);
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// functionInterpreter.SetFunction("print", (Action<object>)print);
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// functionInterpreter.SetFunction("log", (Action<object>)Debug.Log);
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// functionInterpreter.SetFunction("tp", (Action<float, float, float>)Tp);
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// functionInterpreter.SetFunction("tp", (Action)Tp);
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}
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2025-05-04 16:41:23 +08:00
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}
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public static class EditorConsoleMethods
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{
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public static Inspector inspector => EditorManager.instance.uiManager.inspector;
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public static Hierarchy hierarchy => EditorManager.instance.uiManager.hierarchy;
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public static LogWindow logWindow => EditorManager.instance.uiManager.mainPage.logWindow;
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public static void kill()
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{
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if (inspector.connectedGameElement == null)
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{
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LogWindow.Log("Please select a GameElement first!");
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return;
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}
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for (int i = inspector.connectedGameElement.childElementList.Count - 1; i <= 0; i--)
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{
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EditorManager.instance.operationManager.CopyPasteDeleteModule.DeleteElement(
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inspector.connectedGameElement.childElementList[i]
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);
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inspector.connectedGameElement.childElementList.RemoveAt(i);
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}
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}
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public static void test()
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{
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var f0 = ElementFolder.GenerateElement("Folder", Guid.NewGuid(), new List<string>(), true, null);
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}
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public static void tp(float x, float y, float z)
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{
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if (EditorManager.instance.cameraManager.isSceneCameraActive)
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{
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EditorManager.instance.cameraManager.sceneCamera.sceneCamera.transform.position =
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new Vector3(x, y, z);
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}
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}
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public static void tp()
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{
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if (EditorManager.instance.cameraManager.isSceneCameraActive)
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{
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EditorManager.instance.cameraManager.sceneCamera.sceneCamera.transform.position =
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inspector.connectedGameElement.transform.position;
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}
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}
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public static void lgp(int loop, float xs, float xe, float ys, float ye, float zs, float ze)
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{
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if (inspector.connectedGameElement == null || inspector.connectedGameElement.GetType() != typeof(Track))
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{
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LogWindow.Log("Please select a Track first!");
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return;
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}
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Track track = (Track)inspector.connectedGameElement;
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for (int i = 0; i < loop; i++)
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{
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float x = xs + (xe - xs) / loop * i;
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float y = ys + (ye - ys) / loop * i;
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float z = zs + (ze - zs) / loop * i;
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PathNode j = PathNode.GenerateElement("PathNode" + i.ToString(), Guid.NewGuid(), new List<string>(), true, track, true);
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j.transformSubmodule.originalPosition = new Vector3(x, y, z);
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}
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}
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}
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}
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