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ichni_Creator_Studio/Assets/Scripts/Manager/BasePrefabsCollection.cs

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using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
public class BasePrefabsCollection : SerializedScriptableObject
{
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[Title("基础预制体")] public GameObject emptyObject;
public GameObject elementFolder;
public GameObject gameCamera;
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[Title("Track相关")] public GameObject track;
public GameObject trackDisplay;
public GameObject pathNode;
public Material defaultTrackMaterial;
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[Title("Trail相关")] public GameObject trail;
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public Material defaultTrailMaterial;
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[Title("Note 相关")] public GameObject tapNote;
public GameObject stayNote;
public GameObject holdNote;
public GameObject flickNote;
public AudioClip tapNoteSound;
public AudioClip stayNoteSound;
public AudioClip holdNoteStartSound;
public AudioClip holdNoteLoopSound;
public AudioClip holdNoteEndSound;
public AudioClip flickNoteSound;
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[Title("Note 判定UI")] public GameObject fullscreenNearTimeHint;
public GameObject areaHint;
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[Title("Effect相关")]
public GameObject bloomEffect;
public GameObject cameraShakeEffect;
public GameObject chromaticAberrationEffect;
public GameObject vignetteEffect;
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[Title("Inspector相关")]
public GameObject inspectorSecondaryWindow;
[Title("DynamicUI相关-Simple")]
public GameObject dynamicUIContainer;
public GameObject inputField;
public GameObject vector3InputField;
public GameObject parameterText;
public GameObject hintText;
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public GameObject button;
public GameObject toggle;
public GameObject enumDropdown;
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public GameObject stringListDropdown;
public GameObject baseColorPicker;
public GameObject emissionColorPicker;
[Title("DynamicUI相关-Composite")]
public GameObject generalSecondaryWindow;
public GameObject compositeParameterWindow;
public GameObject inputFieldUnit;
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public GameObject animatedFloatUnit;
public GameObject animatedIntUnit;
public GameObject animatedBoolUnit;
public GameObject customCurveKeyframeUnit;
public GameObject customCurveWrapModeUnit;
[Title("图形化动画编辑器")]
public GameObject graphicalFlexibleFloatWindow;
//采音器
[Title("Background相关")]
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public Sprite defaultBackground;
public Material defaultSkyboxMaterial;
}