2025-01-26 21:10:16 -05:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public abstract class SubmoduleBase
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{
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2025-01-30 22:45:33 -05:00
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public BaseElement attachedElement;
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public SubmoduleBase(BaseElement attachedElement)
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{
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this.attachedElement = attachedElement;
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}
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2025-01-26 21:10:16 -05:00
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public virtual void InitialRefresh()
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{
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}
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}
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}
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