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ichni_Creator_Studio/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteBadShrink.cs

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using System;
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using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
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public class BasicNoteBadShrink : NoteBadEffect
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{
Renderer noteMainRenderer;
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public BasicNoteBadShrink(NoteVisualBase noteVisual)
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{
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this.note = noteVisual.note;
this.noteVisual = note.noteVisual;
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this.noteMainRenderer = noteVisual.noteMain.GetComponent<Renderer>();
this.effectTime = 0.1f;
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}
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
noteVisual.noteMain.transform.localScale = Vector3.one;
noteMainRenderer.material.SetColor("_BaseColor", Color.white);
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if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(true);
holdVisualMesh.notePartList[2].SetActive(true);
}
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}
public override void Adjust()
{
noteMainRenderer.material.DOColor(Color.clear, effectTime).SetEase(Ease.OutQuad);
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noteVisual.noteMain.transform.DOScale(Vector3.zero, effectTime).SetEase(Ease.OutQuad).OnComplete(() =>
{
noteVisual.noteMain.SetActive(false);
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(false);
holdVisualMesh.notePartList[2].SetActive(false);
}
});
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}
public override EffectBase_BM ConvertToBM()
{
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return new Beatmap.BasicNoteBadShrink_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Basic Note Bad Shrink");
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var subcontainer = container.GenerateSubcontainer(3);
var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
}
}
namespace Beatmap
{
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public class BasicNoteBadShrink_BM : NoteBadEffect_BM
{
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public BasicNoteBadShrink_BM()
{
}
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public BasicNoteBadShrink_BM(float effectTime) : base(effectTime)
{
}
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
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return new BasicNoteBadShrink(attachedGameElement as NoteVisualBase);
}
}
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}
}