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ichni_Creator_Studio/Assets/Scripts/GameElements/EnvironmentObjects/EnvironmentObject.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class EnvironmentObject : SubstantialObject
{
public bool isStatic;
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public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
string themeBundleName, string objectName, BaseElement parent,
Vector3 position, Vector3 eulerAngles, Vector3 scale,
bool isStatic, bool isFirstGenerated = true)
{
EnvironmentObject themeBundleObject = ThemeBundleManager.instance.GetObject<EnvironmentObject>(themeBundleName, objectName);
EnvironmentObject environmentObject = Instantiate(themeBundleObject, parent.transform).GetComponent<EnvironmentObject>();
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environmentObject.Initialize(elementName, id, tags);
environmentObject.isStatic = isStatic;
return environmentObject;
}
}
}