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ichni_Creator_Studio/Assets/Scripts/GameElements/GeneralEffects/TimeEffectsCollection.cs

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using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class TimeEffectsCollection : SerializedMonoBehaviour
{
public List<TimeEffectUnit> timeEffectUnits;
}
public class TimeEffectUnit
{
public string unitName;
public float unitTime;
public EffectSubmodule effectSubmodule;
}
}