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@@ -9,7 +9,7 @@ namespace Ichni.RhythmGame
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public abstract class SubstantialObject : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule, IHaveColorSubmodule
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{
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public string themeBundleName, objectName;
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public TransformSubmodule transformSubmodule { get; set; }
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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public ColorSubmodule colorSubmodule { get; set; }
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@@ -18,7 +18,11 @@ namespace Ichni.RhythmGame
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public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
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string themeBundleName, string objectName, GameElement parentElement)
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{
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GameObject themeBundleObject = ThemeBundleManager.instance.GetObject<GameObject>(themeBundleName, objectName);
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SubstantialObject substantialObject = Instantiate(themeBundleObject, parentElement.transform).GetComponent<SubstantialObject>();
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substantialObject.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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substantialObject.themeBundleName = themeBundleName;
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@@ -34,7 +38,7 @@ namespace Ichni.RhythmGame
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/// </summary>
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public virtual void FirstSetUpObject(bool isFirstGenerated)
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{
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}
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protected override void SetDefaultSubmodules()
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@@ -42,7 +46,7 @@ namespace Ichni.RhythmGame
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transformSubmodule = new TransformSubmodule(this);
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timeDurationSubmodule = new TimeDurationSubmodule(this);
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colorSubmodule = new ColorSubmodule(this);
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submoduleList.Add(transformSubmodule);
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submoduleList.Add(timeDurationSubmodule);
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submoduleList.Add(colorSubmodule);
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@@ -58,7 +62,7 @@ namespace Ichni.RhythmGame
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public SubstantialObject_BM()
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{
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}
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public SubstantialObject_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement,
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