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a/Assets/Scripts/DynamicUI/Timeline/TimePointerModule.cs b/Assets/Scripts/DynamicUI/Timeline/TimePointerModule.cs index 60b65f5c..da3e8d5c 100644 --- a/Assets/Scripts/DynamicUI/Timeline/TimePointerModule.cs +++ b/Assets/Scripts/DynamicUI/Timeline/TimePointerModule.cs @@ -38,7 +38,7 @@ namespace Ichni.Editor Observable.NextFrame().Subscribe(_ => { timePointerList = new List(); - Initialize(2, 120); + Initialize(songInformation.delay, songInformation.bpm); }); } @@ -50,13 +50,14 @@ namespace Ichni.Editor } - moveTabPoint.localPosition = new Vector3(timePointerArea.localPosition.x + OnePointer.transform.localPosition.x - timePointerInterval, -45f, 0); timePointerList.ForEach(pointer => { bool isActive = pointer.time >= leftSideSongTime && pointer.time <= rightSideSongTime; pointer.gameObject.SetActive(isActive); }); + moveTabPoint.localPosition = new Vector3(timePointerArea.localPosition.x + OnePointer.transform.localPosition.x - timePointerInterval, -45f, 0); + foreach (var i in 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