重构inspector!

This commit is contained in:
SoulliesOfficial
2025-04-14 17:49:47 -04:00
parent bbca8b43fe
commit 11543b4997
81 changed files with 1037 additions and 903 deletions

View File

@@ -27,21 +27,27 @@ namespace Ichni.Editor
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Scene Camera");
var viewTypeDropdown = inspector.GenerateDropdown(this, container, "View Type", typeof(GameCamera.CameraViewType), nameof(viewType));
var perspectiveAngleField = inspector.GenerateInputField(this, container, "Perspective Angle", nameof(perspectiveAngle));
var orthographicSizeField = inspector.GenerateInputField(this, container, "Orthographic Size", nameof(orthographicSize));
viewTypeDropdown.AddListenerFunction(() => sceneCamera.orthographic = viewType == GameCamera.CameraViewType.Orthographic);
perspectiveAngleField.AddListenerFunction(() => sceneCamera.fieldOfView = perspectiveAngle);
orthographicSizeField.AddListenerFunction(() => sceneCamera.orthographicSize = orthographicSize);
//摄像机参数设置
var cameraSettings = container.GenerateSubcontainer(3);
var viewTypeDropdown =
inspector.GenerateDropdown(this, cameraSettings, "View Type", typeof(GameCamera.CameraViewType), nameof(viewType))
.AddListenerFunction(() => sceneCamera.orthographic = viewType == GameCamera.CameraViewType.Orthographic);
var perspectiveAngleField =
inspector.GenerateInputField(this, cameraSettings, "Perspective Angle", nameof(perspectiveAngle))
.AddListenerFunction(() => sceneCamera.fieldOfView = perspectiveAngle);
var orthographicSizeField =
inspector.GenerateInputField(this, cameraSettings, "Orthographic Size", nameof(orthographicSize))
.AddListenerFunction(() => sceneCamera.orthographicSize = orthographicSize);
var positionInputFields = inspector.GenerateVector3InputField(this, container, "Position", nameof(cameraPosition), true);
positionInputFields.AddListenerFunction(() => sceneCamera.transform.position = cameraPosition);
var eulerAnglesInputFields = inspector.GenerateVector3InputField(this, container, "Euler Angles", nameof(cameraEulerAngles), true);
eulerAnglesInputFields.AddListenerFunction(() => sceneCamera.transform.eulerAngles = cameraEulerAngles);
container.SetDeviver(1);
//摄像机位置与旋转设置
var transformSettings = container.GenerateSubcontainer(3);
var positionInputFields =
inspector.GenerateVector3InputField(this, transformSettings, "Position", nameof(cameraPosition), true)
.AddListenerFunction(() => sceneCamera.transform.position = cameraPosition);
var eulerAnglesInputFields =
inspector.GenerateVector3InputField(this, transformSettings, "Euler Angles", nameof(cameraEulerAngles), true)
.AddListenerFunction(() => sceneCamera.transform.eulerAngles = cameraEulerAngles);
}
private void Update()