重构inspector!
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@@ -27,21 +27,27 @@ namespace Ichni.Editor
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Scene Camera");
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var viewTypeDropdown = inspector.GenerateDropdown(this, container, "View Type", typeof(GameCamera.CameraViewType), nameof(viewType));
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var perspectiveAngleField = inspector.GenerateInputField(this, container, "Perspective Angle", nameof(perspectiveAngle));
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var orthographicSizeField = inspector.GenerateInputField(this, container, "Orthographic Size", nameof(orthographicSize));
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viewTypeDropdown.AddListenerFunction(() => sceneCamera.orthographic = viewType == GameCamera.CameraViewType.Orthographic);
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perspectiveAngleField.AddListenerFunction(() => sceneCamera.fieldOfView = perspectiveAngle);
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orthographicSizeField.AddListenerFunction(() => sceneCamera.orthographicSize = orthographicSize);
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//摄像机参数设置
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var cameraSettings = container.GenerateSubcontainer(3);
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var viewTypeDropdown =
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inspector.GenerateDropdown(this, cameraSettings, "View Type", typeof(GameCamera.CameraViewType), nameof(viewType))
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.AddListenerFunction(() => sceneCamera.orthographic = viewType == GameCamera.CameraViewType.Orthographic);
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var perspectiveAngleField =
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inspector.GenerateInputField(this, cameraSettings, "Perspective Angle", nameof(perspectiveAngle))
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.AddListenerFunction(() => sceneCamera.fieldOfView = perspectiveAngle);
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var orthographicSizeField =
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inspector.GenerateInputField(this, cameraSettings, "Orthographic Size", nameof(orthographicSize))
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.AddListenerFunction(() => sceneCamera.orthographicSize = orthographicSize);
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var positionInputFields = inspector.GenerateVector3InputField(this, container, "Position", nameof(cameraPosition), true);
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positionInputFields.AddListenerFunction(() => sceneCamera.transform.position = cameraPosition);
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var eulerAnglesInputFields = inspector.GenerateVector3InputField(this, container, "Euler Angles", nameof(cameraEulerAngles), true);
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eulerAnglesInputFields.AddListenerFunction(() => sceneCamera.transform.eulerAngles = cameraEulerAngles);
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container.SetDeviver(1);
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//摄像机位置与旋转设置
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var transformSettings = container.GenerateSubcontainer(3);
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var positionInputFields =
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inspector.GenerateVector3InputField(this, transformSettings, "Position", nameof(cameraPosition), true)
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.AddListenerFunction(() => sceneCamera.transform.position = cameraPosition);
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var eulerAnglesInputFields =
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inspector.GenerateVector3InputField(this, transformSettings, "Euler Angles", nameof(cameraEulerAngles), true)
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.AddListenerFunction(() => sceneCamera.transform.eulerAngles = cameraEulerAngles);
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}
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private void Update()
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