submodule bug fix & Clip extend

移除submodule重复引用的问题,
Clip现在可以保存任意GameElement,且任意指定物体作为父物体加载
This commit is contained in:
SoulliesOfficial
2025-03-02 02:18:28 -05:00
parent 5d775ae687
commit 188cfba84a
39 changed files with 1276 additions and 193 deletions

View File

@@ -56,7 +56,7 @@ namespace Ichni.Editor
DynamicUIButton button = Object.Instantiate(EditorManager.instance.basePrefabs.button, container.rect)
.GetComponent<DynamicUIButton>();
button.SetText(buttonText, title != "null");
button.Initialize(baseElement, title, "null");
button.Initialize(baseElement, title, string.Empty);
button.ApplyFunction(function);
container.dynamicUIElements.Add(button);
return button;