一些特效
487
Assets/000_assets/material/Rain_wave.mat
Normal file
@@ -0,0 +1,487 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Rain_wave
|
||||
m_Shader: {fileID: 4800000, guid: 4af258f019782954c9c32cd616f51c3b, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _DISSOLVE_TEX
|
||||
m_InvalidKeywords:
|
||||
- _ALPHAADD_ON
|
||||
- _CADDTEXUVT_ON
|
||||
- _CIRCLE_ON_ON
|
||||
- _CUSTOMDATADIS_ON
|
||||
- _DISSOLVEAR_ON
|
||||
- _DISSOLVEPLUSTEXAR_ON
|
||||
- _DISSOLVEPLUSTEXUVCLIP_ON
|
||||
- _DISSOLVETEXAR_ON
|
||||
- _DISSOLVETEXUVCLIP_ON
|
||||
- _DISTORTMASKTEXAR_ON
|
||||
- _DISTORTTEXAR_ON
|
||||
- _DISTORTUINTENSITY_ON
|
||||
- _DISTORTVINTENSITY_ON
|
||||
- _FACE_Y
|
||||
- _IFADDTEXCOLOR_ON
|
||||
- _IFBEINGDISTORTED_ON
|
||||
- _IFDISSOLVECOLOR_ON
|
||||
- _MAINTEXUVCLIP_ON
|
||||
- _MAINTEX_AR_ON
|
||||
- _MASKALPHARA_ON
|
||||
- _MASKPLUSAR_ON
|
||||
- _MASKTEXAR_ON
|
||||
- _MASKTEXUVCLIP_ON
|
||||
- _REFACTIONMASKTEXAR_ON
|
||||
- _REFACTIONTEXAR_ON
|
||||
- _VTOAR_ON
|
||||
- _VTOTEXAR_ON
|
||||
- _VTOTEXUVCLIP_ON
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses:
|
||||
- Distortion
|
||||
- AfterDistortion
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _AddTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DisslovePlusTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DissloveTex:
|
||||
m_Texture: {fileID: 2800000, guid: 8f82e4a8d3d9d084f80e387419b28530, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DissolvePlusTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DissolveTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DistortMaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DistortTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: d7b8dd640e42194458cd8292833fb86d, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskPlusTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _RefactionMaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _RefactionTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _VTOMaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _VTOTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddRotate: 0
|
||||
- _AddTexAR: 0
|
||||
- _AddTexBlend: 0
|
||||
- _AddTexC: 0
|
||||
- _AddTexCV: 0
|
||||
- _AddTexUspeed: 0
|
||||
- _AddTexVspeed: 0
|
||||
- _AlphaAdd: 1
|
||||
- _AlphaClip: 0
|
||||
- _AlphaCutoff: 0.5
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendMode: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _CAddTexUV: 0
|
||||
- _CAddTexUVT: 1
|
||||
- _CenterU: 0.5
|
||||
- _CenterV: 0.5
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Comparison: 8
|
||||
- _Cull: 2
|
||||
- _CullMode: 0
|
||||
- _Cullmode: 0
|
||||
- _CustomDataToZero: 1
|
||||
- _CustomDissolve: 0
|
||||
- _CustomDissolvePlusTexUOffset: 0
|
||||
- _CustomDissolvePlusTexVOffset: 0
|
||||
- _CustomDissolveTexUOffset: 0
|
||||
- _CustomDissolveTexVOffset: 0
|
||||
- _CustomDistort: 0
|
||||
- _CustomDistortFactor: 0
|
||||
- _CustomMainTexUOffset: 0
|
||||
- _CustomMainTexVOffset: 0
|
||||
- _CustomMaskTexUOffset: 0
|
||||
- _CustomMaskTexVOffset: 0
|
||||
- _CustomRefactionFactor: 0
|
||||
- _CustomVTO: 0
|
||||
- _CustomdataDis: 1
|
||||
- _CustomdataDisT: 0
|
||||
- _CustomdataMainTexUV: 0
|
||||
- _CustomdataMaskUV: 0
|
||||
- _Cutoff: 0.5
|
||||
- _DIssloveFactor: 0
|
||||
- _DIssloveSoft: 1
|
||||
- _DIssloveWide: 0.1
|
||||
- _DIssolve_rotat: 0
|
||||
- _DepthFade: 1
|
||||
- _DepthfadeFactor: 1
|
||||
- _Depthfadeon: 0
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DisTex_Uspeed: 0.12
|
||||
- _DisTex_Vspeed: 0
|
||||
- _DissolveAR: 1
|
||||
- _DissolveC: 0
|
||||
- _DissolveCV: 0
|
||||
- _DissolveFactor: 0
|
||||
- _DissolveFactorC: 1
|
||||
- _DissolveFactorC1: 1
|
||||
- _DissolveOffsetUC1: 1
|
||||
- _DissolveOffsetVC1: 1
|
||||
- _DissolvePlusAR: 0
|
||||
- _DissolvePlusC: 0
|
||||
- _DissolvePlusCV: 0
|
||||
- _DissolvePlusIntensity: 0.5
|
||||
- _DissolvePlusR: 0
|
||||
- _DissolvePlusTexAR: 1
|
||||
- _DissolvePlusTexDetail: 0
|
||||
- _DissolvePlusTexRotator: 0
|
||||
- _DissolvePlusTexUClamp: 0
|
||||
- _DissolvePlusTexUMirror: 0
|
||||
- _DissolvePlusTexUOffsetC: 1
|
||||
- _DissolvePlusTexUSpeed: 0
|
||||
- _DissolvePlusTexUVClip: 1
|
||||
- _DissolvePlusTexVClamp: 0
|
||||
- _DissolvePlusTexVMirror: 0
|
||||
- _DissolvePlusTexVOffsetC: 1
|
||||
- _DissolvePlusTexVSpeed: 0
|
||||
- _DissolveSoft: 0.1
|
||||
- _DissolveTexAR: 1
|
||||
- _DissolveTexDetail: 0
|
||||
- _DissolveTexDivide: 1
|
||||
- _DissolveTexExp: 1
|
||||
- _DissolveTexRotator: 0
|
||||
- _DissolveTexUClamp: 0
|
||||
- _DissolveTexUMirror: 0
|
||||
- _DissolveTexUOffsetC: 1
|
||||
- _DissolveTexUSpeed: 0
|
||||
- _DissolveTexUVClip: 1
|
||||
- _DissolveTexVClamp: 0
|
||||
- _DissolveTexVMirror: 0
|
||||
- _DissolveTexVOffsetC: 1
|
||||
- _DissolveTexVSpeed: 0
|
||||
- _DissolveWide: 0.05
|
||||
- _DistortDissolveTex: 0
|
||||
- _DistortFactor: 0
|
||||
- _DistortFactorC: 1
|
||||
- _DistortFactorC1: 1
|
||||
- _DistortMainTex: 0
|
||||
- _DistortMask: 0
|
||||
- _DistortMaskTex: 0
|
||||
- _DistortMaskTexAR: 1
|
||||
- _DistortMaskTexC: 0
|
||||
- _DistortMaskTexCV: 0
|
||||
- _DistortMaskTexR: 0
|
||||
- _DistortRemap: 0
|
||||
- _DistortTexAR: 1
|
||||
- _DistortTexDetail: 0
|
||||
- _DistortTexRotator: 0
|
||||
- _DistortTexUMirror: 0
|
||||
- _DistortTexUSpeed: 0
|
||||
- _DistortTexVMirror: 0
|
||||
- _DistortTexVSpeed: 0
|
||||
- _DistortTex_Uspeed: 0
|
||||
- _DistortTex_Vspeed: 0
|
||||
- _DistortUIntensity: 1
|
||||
- _DistortVIntensity: 1
|
||||
- _Dst: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EdgeValue: 0.49
|
||||
- _EnvironmentReflections: 1
|
||||
- _FDepth: 0
|
||||
- _FDissolvePlusTex: 0
|
||||
- _FDissolveTex: 0
|
||||
- _FDistortTex: 0
|
||||
- _FFnl: 0
|
||||
- _FMaskTex: 0
|
||||
- _FNLfanxiangkaiguan: 0
|
||||
- _Face: 1
|
||||
- _Fail: 0
|
||||
- _FnlPower: 1
|
||||
- _FnlScale: 0
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _IfAddTex: 0
|
||||
- _IfAddTexAlpha: 0
|
||||
- _IfAddTexColor: 1
|
||||
- _IfBeingDistorted: 1
|
||||
- _IfDissolveColor: 1
|
||||
- _IfDissolveOffsetC: 0
|
||||
- _IfDissolvePlus: 0
|
||||
- _IfFNLAlpha: 0
|
||||
- _IfFlowmap: 0
|
||||
- _IfMaskColor: 0
|
||||
- _IfMaskPlusTex: 0
|
||||
- _IfRefaction: 0
|
||||
- _IfRefactionMask: 0
|
||||
- _IfVTO: 0
|
||||
- _MainAlpha: 1
|
||||
- _MainOffsetUC1: 0
|
||||
- _MainOffsetVC1: 0
|
||||
- _MainRGBA: 14
|
||||
- _MainTexAR: 0
|
||||
- _MainTexCAFator: 0
|
||||
- _MainTexDesaturate: 0
|
||||
- _MainTexDetail: 0
|
||||
- _MainTexRotator: 0
|
||||
- _MainTexUClamp: 0
|
||||
- _MainTexUMirror: 0
|
||||
- _MainTexUOffsetC: 1
|
||||
- _MainTexUSpeed: 0
|
||||
- _MainTexUVClip: 1
|
||||
- _MainTexVClamp: 0
|
||||
- _MainTexVMirror: 0
|
||||
- _MainTexVOffsetC: 1
|
||||
- _MainTexVSpeed: 0
|
||||
- _MainTex_Uspeed: 0
|
||||
- _MainTex_Vspeed: 0
|
||||
- _MainTex_ar: 1
|
||||
- _MainTex_rotat: 0
|
||||
- _MaintexC: 0
|
||||
- _MaintexCV: 0
|
||||
- _MaskAlphaRA: 1
|
||||
- _MaskC: 0
|
||||
- _MaskCV: 0
|
||||
- _MaskOffsetUC1: 0
|
||||
- _MaskOffsetVC1: 0
|
||||
- _MaskPlusAR: 1
|
||||
- _MaskPlusC: 0
|
||||
- _MaskPlusCV: 0
|
||||
- _MaskPlusR: 0
|
||||
- _MaskPlusUspeed: 0
|
||||
- _MaskPlusVspeed: 0
|
||||
- _MaskTexAR: 1
|
||||
- _MaskTexDetail: 0
|
||||
- _MaskTexRotator: 0
|
||||
- _MaskTexUClamp: 0
|
||||
- _MaskTexUMirror: 0
|
||||
- _MaskTexUOffsetC: 1
|
||||
- _MaskTexUSpeed: 0
|
||||
- _MaskTexUVClip: 1
|
||||
- _MaskTexVClamp: 0
|
||||
- _MaskTexVMirror: 0
|
||||
- _MaskTexVOffsetC: 1
|
||||
- _MaskTexVSpeed: 0
|
||||
- _Mask_Uspeed: 0
|
||||
- _Mask_Vspeed: 0
|
||||
- _Mask_rotat: 0
|
||||
- _Mask_scale: 1
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Opacity: 1
|
||||
- _Parallax: 0.005
|
||||
- _Pass: 0
|
||||
- _QueueControl: -1
|
||||
- _QueueOffset: 0
|
||||
- _ReFnl: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _RefactionFactor: 0
|
||||
- _RefactionFactorC: 1
|
||||
- _RefactionMaskTexAR: 1
|
||||
- _RefactionMaskTexDetail: 0
|
||||
- _RefactionMaskTexRotator: 0
|
||||
- _RefactionMaskTexUClamp: 0
|
||||
- _RefactionMaskTexUMirror: 0
|
||||
- _RefactionMaskTexUSpeed: 0
|
||||
- _RefactionMaskTexUVClip: 0
|
||||
- _RefactionMaskTexVClamp: 0
|
||||
- _RefactionMaskTexVMirror: 0
|
||||
- _RefactionMaskTexVSpeed: 0
|
||||
- _RefactionRemap: 0
|
||||
- _RefactionTexAR: 1
|
||||
- _RefactionTexDetail: 0
|
||||
- _RefactionTexRotator: 0
|
||||
- _RefactionTexUMirror: 0
|
||||
- _RefactionTexUSpeed: 0
|
||||
- _RefactionTexVMirror: 0
|
||||
- _RefactionTexVSpeed: 0
|
||||
- _Reference: 0
|
||||
- _SB: 0
|
||||
- _SBCompare: 0
|
||||
- _SceenTex: 0
|
||||
- _Scr: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _TextureUScale: 1
|
||||
- _TextureUValue: 0
|
||||
- _TextureVScale: 1
|
||||
- _TextureVValue: 0
|
||||
- _UVPolar: 0
|
||||
- _VTOAR: 1
|
||||
- _VTOC: 0
|
||||
- _VTOCV: 0
|
||||
- _VTOFactor: 0
|
||||
- _VTOFactorC1: 1
|
||||
- _VTOFactorCustom: 0
|
||||
- _VTOR: 0
|
||||
- _VTORemap: 0
|
||||
- _VTOScale: 1
|
||||
- _VTOScaleC: 1
|
||||
- _VTOTexAR: 1
|
||||
- _VTOTexDetail: 0
|
||||
- _VTOTexRotator: 0
|
||||
- _VTOTexUClamp: 0
|
||||
- _VTOTexUMirror: 0
|
||||
- _VTOTexUSpeed: 0
|
||||
- _VTOTexUVClip: 1
|
||||
- _VTOTexVClamp: 0
|
||||
- _VTOTexVMirror: 0
|
||||
- _VTOTexVSpeed: 0
|
||||
- _VTOTex_Uspeed: 0
|
||||
- _VTOTex_Vspeed: 0
|
||||
- _Width: 1.8
|
||||
- _WorkflowMode: 1
|
||||
- _ZTest: 4
|
||||
- _ZWrite: 1
|
||||
- _Ztest: 4
|
||||
- _Zwrite: 0
|
||||
- __dirty: 1
|
||||
- _circle_ON: 1
|
||||
- _fnl_power: 1
|
||||
- _fnl_sacle: 0
|
||||
- _softFacotr: 1
|
||||
- _sot_sting_A: 0
|
||||
m_Colors:
|
||||
- _AddTexBlendModeVec4: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _AddTexColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _BackFaceColor: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _DIssloveColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Dir: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _DissolveColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _DissolveFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _DissolveOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _DissolveOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _DistortFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _FnlColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ImageColor: {r: 1.783085, g: 3.1626296, b: 3.979095, a: 1}
|
||||
- _MainColor: {r: 2.9960783, g: 2.9960783, b: 2.9960783, a: 1}
|
||||
- _MainOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _MainOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _MainTexRefine: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _MaskOffsetUC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _MaskOffsetVC2Vec4: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _VTOFactorC2Vec4: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _fnl_color: {r: 1, g: 1, b: 1, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &3750453632139231137
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 7
|
||||
8
Assets/000_assets/material/Rain_wave.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 235f9435448da714a924218ed6ead5ea
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
167
Assets/000_assets/model/Cylinder_01.mesh
Normal file
8
Assets/000_assets/model/Cylinder_01.mesh.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d9a0252a1938b84f9ad7726e1244143
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 4300000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/000_assets/model/circle01.fbx
Normal file
109
Assets/000_assets/model/circle01.fbx.meta
Normal file
@@ -0,0 +1,109 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3b047a3960820144e936b937b1a76722
|
||||
ModelImporter:
|
||||
serializedVersion: 22200
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importPhysicalCameras: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
strictVertexDataChecks: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
14722
Assets/000_assets/prefab/rain_wave.prefab
Normal file
7
Assets/000_assets/prefab/rain_wave.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7e40c55f82e37de44a0c3dcb80eb1da5
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/000_assets/tex/Mask_05.tga
Normal file
|
After Width: | Height: | Size: 192 KiB |
144
Assets/000_assets/tex/Mask_05.tga.meta
Normal file
@@ -0,0 +1,144 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f82e4a8d3d9d084f80e387419b28530
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 2
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Windows Store Apps
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/000_assets/tex/Noise_04.png
Normal file
|
After Width: | Height: | Size: 257 KiB |
144
Assets/000_assets/tex/Noise_04.png.meta
Normal file
@@ -0,0 +1,144 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a343a8560a860bf4188c8f63103f455a
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 2
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Windows Store Apps
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -91,5 +91,10 @@ namespace AmplifyShaderEditor
|
||||
{
|
||||
AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "2992e84f91cbeb14eab234972e07ea9d" );
|
||||
}
|
||||
[MenuItem( "Assets/Create/Amplify Shader/Universal/Unlit 1", false, 85 )]
|
||||
public static void ApplyTemplateUniversalUnlit1()
|
||||
{
|
||||
AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "d8d51a726274eed4988773f21b79f651" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8879,6 +8879,74 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2137073449}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!1001 &524415195869365186
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 4428011038987230051, guid: 3f216541647c185428ca5581509954d8,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
value: DiamondRipple
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8064170251032554610, guid: 3f216541647c185428ca5581509954d8,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8064170251032554610, guid: 3f216541647c185428ca5581509954d8,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8064170251032554610, guid: 3f216541647c185428ca5581509954d8,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8064170251032554610, guid: 3f216541647c185428ca5581509954d8,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8064170251032554610, guid: 3f216541647c185428ca5581509954d8,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8064170251032554610, guid: 3f216541647c185428ca5581509954d8,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8064170251032554610, guid: 3f216541647c185428ca5581509954d8,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8064170251032554610, guid: 3f216541647c185428ca5581509954d8,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8064170251032554610, guid: 3f216541647c185428ca5581509954d8,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8064170251032554610, guid: 3f216541647c185428ca5581509954d8,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 3f216541647c185428ca5581509954d8, type: 3}
|
||||
--- !u!222 &4337614253254700757
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -16426,6 +16494,74 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
m_HorizontalFit: 0
|
||||
m_VerticalFit: 2
|
||||
--- !u!1001 &9028405135598409605
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 2899945975172320258, guid: 85c3e9578b45a414bb6507f90e48720a,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2899945975172320258, guid: 85c3e9578b45a414bb6507f90e48720a,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2899945975172320258, guid: 85c3e9578b45a414bb6507f90e48720a,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2899945975172320258, guid: 85c3e9578b45a414bb6507f90e48720a,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2899945975172320258, guid: 85c3e9578b45a414bb6507f90e48720a,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2899945975172320258, guid: 85c3e9578b45a414bb6507f90e48720a,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2899945975172320258, guid: 85c3e9578b45a414bb6507f90e48720a,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2899945975172320258, guid: 85c3e9578b45a414bb6507f90e48720a,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2899945975172320258, guid: 85c3e9578b45a414bb6507f90e48720a,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2899945975172320258, guid: 85c3e9578b45a414bb6507f90e48720a,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5988426910569796711, guid: 85c3e9578b45a414bb6507f90e48720a,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
value: CircleRipple
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 85c3e9578b45a414bb6507f90e48720a, type: 3}
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -16436,3 +16572,5 @@ SceneRoots:
|
||||
- {fileID: 250681945}
|
||||
- {fileID: 398605647}
|
||||
- {fileID: 1050672441}
|
||||
- {fileID: 524415195869365186}
|
||||
- {fileID: 9028405135598409605}
|
||||
|
||||
@@ -12,6 +12,8 @@ namespace Ichni.Editor
|
||||
public class DynamicUIEmissionColorPicker : DynamicUIElement
|
||||
{
|
||||
private string emissionEnabledName, colorParameterName, emissionIntensityName;
|
||||
private bool canDisableEmission;
|
||||
|
||||
public Toggle toggleEnableEmission;
|
||||
public TMP_InputField inputFieldEmissionR;
|
||||
public TMP_InputField inputFieldEmissionG;
|
||||
@@ -27,15 +29,27 @@ namespace Ichni.Editor
|
||||
string emissionEnabledName, string colorParameterName, string emissionIntensityName)
|
||||
{
|
||||
base.Initialize(baseElement, title, colorParameterName);
|
||||
|
||||
canDisableEmission = emissionEnabledName != "NULL"; //如果对应的EmissionColor强制开启,那么其enabledName为"NULL",不需要显示Toggle
|
||||
|
||||
this.emissionEnabledName = emissionEnabledName;
|
||||
this.colorParameterName = colorParameterName;
|
||||
this.emissionIntensityName = emissionIntensityName;
|
||||
|
||||
bool enableEmission = (bool)connectedBaseElement.GetType().GetField(emissionEnabledName).GetValue(connectedBaseElement);
|
||||
if(canDisableEmission)
|
||||
{
|
||||
bool enableEmission = (bool)connectedBaseElement.GetType().GetField(emissionEnabledName).GetValue(connectedBaseElement);
|
||||
toggleEnableEmission.isOn = enableEmission;
|
||||
toggleEnableEmission.onValueChanged.AddListener(_ => ApplyParameters());
|
||||
}
|
||||
else
|
||||
{
|
||||
toggleEnableEmission.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
Color emissionColor = (Color)connectedBaseElement.GetType().GetField(colorParameterName).GetValue(connectedBaseElement);
|
||||
float emissionIntensity = (float)connectedBaseElement.GetType().GetField(emissionIntensityName).GetValue(connectedBaseElement);
|
||||
|
||||
toggleEnableEmission.isOn = enableEmission;
|
||||
inputFieldEmissionR.text = emissionColor.r.ToString();
|
||||
inputFieldEmissionG.text = emissionColor.g.ToString();
|
||||
inputFieldEmissionB.text = emissionColor.b.ToString();
|
||||
@@ -48,8 +62,6 @@ namespace Ichni.Editor
|
||||
sliderG.onValueChanged.AddListener(SliderChange);
|
||||
sliderB.onValueChanged.AddListener(SliderChange);
|
||||
|
||||
|
||||
toggleEnableEmission.onValueChanged.AddListener(_ => ApplyParameters());
|
||||
inputFieldEmissionR.onEndEdit.AddListener(_ => ApplyParameters());
|
||||
inputFieldEmissionG.onEndEdit.AddListener(_ => ApplyParameters());
|
||||
inputFieldEmissionB.onEndEdit.AddListener(_ => ApplyParameters());
|
||||
@@ -64,8 +76,12 @@ namespace Ichni.Editor
|
||||
Color emissionColor = new Color(float.Parse(inputFieldEmissionR.text), float.Parse(inputFieldEmissionG.text),
|
||||
float.Parse(inputFieldEmissionB.text));
|
||||
float emissionIntensity = float.Parse(inputFieldEmissionI.text);
|
||||
|
||||
connectedBaseElement.GetType().GetField(emissionEnabledName).SetValue(connectedBaseElement, enableEmission);
|
||||
|
||||
if (canDisableEmission)
|
||||
{
|
||||
connectedBaseElement.GetType().GetField(emissionEnabledName).SetValue(connectedBaseElement, enableEmission);
|
||||
}
|
||||
|
||||
connectedBaseElement.GetType().GetField(colorParameterName).SetValue(connectedBaseElement, emissionColor);
|
||||
connectedBaseElement.GetType().GetField(emissionIntensityName).SetValue(connectedBaseElement, emissionIntensity);
|
||||
colorPreview.color = emissionColor;
|
||||
@@ -82,8 +98,11 @@ namespace Ichni.Editor
|
||||
|
||||
public override DynamicUIElement AddListenerFunction(UnityAction action)
|
||||
{
|
||||
toggleEnableEmission.onValueChanged.AddListener(_ => action());
|
||||
|
||||
if (canDisableEmission)
|
||||
{
|
||||
toggleEnableEmission.onValueChanged.AddListener(_ => action());
|
||||
}
|
||||
|
||||
inputFieldEmissionR.onEndEdit.AddListener(_ => action());
|
||||
inputFieldEmissionG.onEndEdit.AddListener(_ => action());
|
||||
inputFieldEmissionB.onEndEdit.AddListener(_ => action());
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse;
|
||||
using Sirenix.Utilities;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
@@ -96,8 +97,9 @@ namespace Ichni.RhythmGame
|
||||
var effectNameInputField = inspector.GenerateInputField(subcontainer, "Effect Name");
|
||||
var addEffectButton = inspector.GenerateButton(this, subcontainer, "Add Effect", () =>
|
||||
{
|
||||
if (EffectCollection.TryGetValue(effectNameInputField.GetValue<string>(), out var newEffect))
|
||||
if (EffectCollection.TryGetValue(effectNameInputField.GetValue<string>(), out EffectBase newEffect))
|
||||
{
|
||||
newEffect.attachedGameElement = attachedGameElement;
|
||||
effectCollection[effect.Key].Add(newEffect);
|
||||
inspectorMain.SetInspector(attachedGameElement);
|
||||
}
|
||||
@@ -128,14 +130,15 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
{ "Bloom", new BloomEffect(1, 2, CustomCurvePresets.Parabolic(1, 0, 1)) },
|
||||
{ "CameraShake", new CameraShakeEffect(1, 50, 1, 1, 1) },
|
||||
{"CameraOffset", new CameraOffsetEffect(0.2f, Vector3.forward, CustomCurvePresets.CustomPeakTimeParabolic(1,0,1,0.3f))},
|
||||
{"CameraTilt", new CameraTiltEffect(0.2f, new Vector3(0,0,5), CustomCurvePresets.CustomPeakTimeParabolic(1,0,1, 0.3f))},
|
||||
{ "CameraOffset", new CameraOffsetEffect(0.2f, Vector3.forward, CustomCurvePresets.CustomPeakTimeParabolic(1, 0, 1, 0.3f)) },
|
||||
{ "CameraTilt", new CameraTiltEffect(0.2f, new Vector3(0, 0, 5), CustomCurvePresets.CustomPeakTimeParabolic(1, 0, 1, 0.3f)) },
|
||||
{ "ChromaticAberration", new ChromaticAberrationEffect(1, 1, CustomCurvePresets.Parabolic(1, 0, 1)) },
|
||||
{ "Vignette", new VignetteEffect(1, 1, 0.4f, Color.black, CustomCurvePresets.Parabolic(1, 0, 1)) },
|
||||
{ "SetInteger", new SetIntegerEffect("New Variable", 0, false, 0, 1) },
|
||||
{ "EnableControl", new EnableControlEffect(null, "New Variable", 0, false, "") },
|
||||
{ "LowPassFilter", new LowPassFilterEffect(1, 10, CustomCurvePresets.Parabolic(1, 0, 1)) },
|
||||
{ "HighPassFilter", new HighPassFilterEffect(1, 22000, CustomCurvePresets.Parabolic(1, 0, 1)) }
|
||||
{ "HighPassFilter", new HighPassFilterEffect(1, 22000, CustomCurvePresets.Parabolic(1, 0, 1)) },
|
||||
{ "DTM_RippleEffect", new DTMRippleEffect(false, 0.5f, Color.white, 0) }
|
||||
};
|
||||
}
|
||||
|
||||
@@ -195,6 +198,7 @@ namespace Ichni.RhythmGame
|
||||
}
|
||||
|
||||
public BaseElement_BM matchedBM { get; set; }
|
||||
public GameElement attachedGameElement { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 效果的持续时间,如果为0则表示瞬间效果
|
||||
|
||||
@@ -5,74 +5,70 @@ using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
|
||||
public class BasePrefabsCollection : SerializedScriptableObject
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
[Title("基础预制体")] public GameObject emptyObject;
|
||||
public GameObject elementFolder;
|
||||
public GameObject gameCamera;
|
||||
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
|
||||
public class BasePrefabsCollection : SerializedScriptableObject
|
||||
{
|
||||
[Title("基础预制体")] public GameObject emptyObject;
|
||||
public GameObject elementFolder;
|
||||
public GameObject gameCamera;
|
||||
|
||||
[Title("Track相关")] public GameObject track;
|
||||
public GameObject trackDisplay;
|
||||
public GameObject pathNode;
|
||||
public Material defaultTrackMaterial;
|
||||
public GameObject sampler;
|
||||
[Title("Track相关")] public GameObject track;
|
||||
public GameObject trackDisplay;
|
||||
public GameObject pathNode;
|
||||
public Material defaultTrackMaterial;
|
||||
public GameObject sampler;
|
||||
|
||||
[Title("Trail相关")] public GameObject trail;
|
||||
public Material defaultTrailMaterial;
|
||||
[Title("Trail相关")] public GameObject trail;
|
||||
public Material defaultTrailMaterial;
|
||||
|
||||
[Title("Note 相关")] public GameObject tapNote;
|
||||
public GameObject stayNote;
|
||||
public GameObject holdNote;
|
||||
public GameObject flickNote;
|
||||
[Title("Note 判定UI")]
|
||||
public GameObject fullscreenNearTimeHint;
|
||||
public GameObject areaHint;
|
||||
public GameObject triggerHint;
|
||||
[Title("Note 相关")] public GameObject tapNote;
|
||||
public GameObject stayNote;
|
||||
public GameObject holdNote;
|
||||
public GameObject flickNote;
|
||||
[Title("Note 判定UI")] public GameObject fullscreenNearTimeHint;
|
||||
public GameObject areaHint;
|
||||
public GameObject triggerHint;
|
||||
|
||||
[Title("Effect相关")]
|
||||
public GameObject bloomEffect;
|
||||
public GameObject cameraShakeEffect;
|
||||
public GameObject cameraTiltEffect;
|
||||
public GameObject chromaticAberrationEffect;
|
||||
public GameObject vignetteEffect;
|
||||
public GameObject lowPassFilterEffect;
|
||||
public GameObject highPassFilterEffect;
|
||||
[Title("Effect相关")] public GameObject bloomEffect;
|
||||
public GameObject cameraShakeEffect;
|
||||
public GameObject cameraTiltEffect;
|
||||
public GameObject chromaticAberrationEffect;
|
||||
public GameObject vignetteEffect;
|
||||
public GameObject lowPassFilterEffect;
|
||||
public GameObject highPassFilterEffect;
|
||||
|
||||
[Title("Inspector相关")]
|
||||
public GameObject inspectorSecondaryWindow;
|
||||
[Title("Inspector相关")] public GameObject inspectorSecondaryWindow;
|
||||
|
||||
[Title("DynamicUI相关-Simple")]
|
||||
public GameObject dynamicUIContainer;
|
||||
public GameObject dynamicUISubcontainer;
|
||||
public GameObject inputField;
|
||||
public GameObject vector3InputField;
|
||||
public GameObject parameterText;
|
||||
public GameObject hintText;
|
||||
public GameObject button;
|
||||
public GameObject toggle;
|
||||
public GameObject enumDropdown;
|
||||
public GameObject stringListDropdown;
|
||||
public GameObject baseColorPicker;
|
||||
public GameObject emissionColorPicker;
|
||||
[Title("DynamicUI相关-Composite")]
|
||||
public GameObject generalSecondaryWindow;
|
||||
public GameObject compositeParameterWindow;
|
||||
public GameObject inputFieldUnit;
|
||||
public GameObject animatedFloatUnit;
|
||||
public GameObject animatedIntUnit;
|
||||
public GameObject animatedBoolUnit;
|
||||
public GameObject customCurveKeyframeUnit;
|
||||
public GameObject customCurveWrapModeUnit;
|
||||
public GameObject gradientColorKeyUnit;
|
||||
public GameObject gradientAlphaKeyUnit;
|
||||
public GameObject stringIntPairUnit;
|
||||
[Title("图形化动画编辑器")]
|
||||
public GameObject graphicalFlexibleFloatWindow;
|
||||
[Title("DynamicUI相关-Simple")] public GameObject dynamicUIContainer;
|
||||
public GameObject dynamicUISubcontainer;
|
||||
public GameObject inputField;
|
||||
public GameObject vector3InputField;
|
||||
public GameObject parameterText;
|
||||
public GameObject hintText;
|
||||
public GameObject button;
|
||||
public GameObject toggle;
|
||||
public GameObject enumDropdown;
|
||||
public GameObject stringListDropdown;
|
||||
public GameObject baseColorPicker;
|
||||
public GameObject emissionColorPicker;
|
||||
[Title("DynamicUI相关-Composite")] public GameObject generalSecondaryWindow;
|
||||
public GameObject compositeParameterWindow;
|
||||
public GameObject inputFieldUnit;
|
||||
public GameObject animatedFloatUnit;
|
||||
public GameObject animatedIntUnit;
|
||||
public GameObject animatedBoolUnit;
|
||||
public GameObject customCurveKeyframeUnit;
|
||||
public GameObject customCurveWrapModeUnit;
|
||||
public GameObject gradientColorKeyUnit;
|
||||
public GameObject gradientAlphaKeyUnit;
|
||||
public GameObject stringIntPairUnit;
|
||||
[Title("图形化动画编辑器")] public GameObject graphicalFlexibleFloatWindow;
|
||||
|
||||
//采音器
|
||||
//采音器
|
||||
|
||||
[Title("Background相关")]
|
||||
public Sprite defaultBackground;
|
||||
public Material defaultSkyboxMaterial;
|
||||
}
|
||||
[Title("Background相关")] public Sprite defaultBackground;
|
||||
public Material defaultSkyboxMaterial;
|
||||
}
|
||||
}
|
||||
27
Assets/Scripts/Manager/CustomPrefabsCollection.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/CustomPrefabsCollection", order = 0)]
|
||||
public class CustomPrefabsCollection : SerializedScriptableObject
|
||||
{
|
||||
public string themeBundleName = "theme_bundle_name_here";
|
||||
public Dictionary<string, GameObject> Prefabs = new Dictionary<string, GameObject>();
|
||||
|
||||
public GameObject GetPrefab(string prefabName)
|
||||
{
|
||||
if (Prefabs.TryGetValue(prefabName, out GameObject prefab))
|
||||
{
|
||||
return prefab;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Prefab '{prefabName}' not found in {themeBundleName} collection.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Manager/CustomPrefabsCollection.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4dbc31cf60d8a0549a2be9b95e816376
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -26,7 +26,7 @@ namespace Ichni
|
||||
public BackgroundController backgroundController;
|
||||
public GridController gridController;
|
||||
public CameraManager cameraManager;
|
||||
public PostProcessingManager postProcessingManager;
|
||||
public Ichni.Editor.PostProcessingManager postProcessingManager;
|
||||
public Canvas judgeHintCanvas;
|
||||
public Canvas inspectorCanvas;
|
||||
public Timeline timeline;
|
||||
@@ -39,6 +39,7 @@ namespace Ichni
|
||||
public NoteBase.NoteJudgeType currentJudgeType;
|
||||
public bool useNotePrefab;
|
||||
public BasePrefabsCollection basePrefabs;
|
||||
public Dictionary<string, CustomPrefabsCollection> customPrefabs;
|
||||
public NoteAudioCollection noteAudioCollection;
|
||||
|
||||
[Title("Runtime Global Elements")]
|
||||
|
||||
@@ -19,8 +19,8 @@ MonoBehaviour:
|
||||
m_RendererDataList:
|
||||
- {fileID: 11400000, guid: e634585d5c4544dd297acaee93dc2beb, type: 2}
|
||||
m_DefaultRendererIndex: 0
|
||||
m_RequireDepthTexture: 0
|
||||
m_RequireOpaqueTexture: 0
|
||||
m_RequireDepthTexture: 1
|
||||
m_RequireOpaqueTexture: 1
|
||||
m_OpaqueDownsampling: 1
|
||||
m_SupportsTerrainHoles: 1
|
||||
m_SupportsHDR: 1
|
||||
|
||||
@@ -1,5 +1,21 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-5115341559200278812
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f41bcf9b1f0eb6446907e2c52c9f2d39, type: 3}
|
||||
m_Name: PixelateFeature
|
||||
m_EditorClassIdentifier:
|
||||
m_Active: 0
|
||||
settings:
|
||||
renderPassEvent: 600
|
||||
pixelateMaterial: {fileID: 2100000, guid: f0cf39229422d1b428bf04e0bc828dc6, type: 2}
|
||||
--- !u!114 &-1878332245247344467
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -53,7 +69,10 @@ MonoBehaviour:
|
||||
hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
|
||||
m_RendererFeatures:
|
||||
- {fileID: -1878332245247344467}
|
||||
m_RendererFeatureMap: adc0de57c6d2eee5
|
||||
- {fileID: 9211144479881546400}
|
||||
- {fileID: -5115341559200278812}
|
||||
- {fileID: 2224949836353836081}
|
||||
m_RendererFeatureMap: adc0de57c6d2eee5a0ca230a1a8fd47fe4161343f4a702b93114ef7e169ce01e
|
||||
m_UseNativeRenderPass: 0
|
||||
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
|
||||
xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
|
||||
@@ -92,7 +111,67 @@ MonoBehaviour:
|
||||
zFailOperation: 0
|
||||
m_ShadowTransparentReceive: 1
|
||||
m_RenderingMode: 2
|
||||
m_DepthPrimingMode: 0
|
||||
m_DepthPrimingMode: 1
|
||||
m_CopyDepthMode: 0
|
||||
m_AccurateGbufferNormals: 0
|
||||
m_IntermediateTextureMode: 1
|
||||
--- !u!114 &2224949836353836081
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a1f9350d8fc2c46a372955ef0e73b5, type: 3}
|
||||
m_Name: NBPostProcess
|
||||
m_EditorClassIdentifier:
|
||||
m_Active: 1
|
||||
downSampling: 0
|
||||
disturbanceLayerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 33554432
|
||||
--- !u!114 &9211144479881546400
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6b3d386ba5cd94485973aee1479b272e, type: 3}
|
||||
m_Name: Grab
|
||||
m_EditorClassIdentifier:
|
||||
m_Active: 1
|
||||
settings:
|
||||
passTag: Grab
|
||||
Event: 600
|
||||
filterSettings:
|
||||
RenderQueueType: 1
|
||||
LayerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 1024
|
||||
PassNames:
|
||||
- Grab
|
||||
overrideMaterial: {fileID: 0}
|
||||
overrideMaterialPassIndex: 0
|
||||
overrideShader: {fileID: 4800000, guid: fb9c9eda58078b14688aa3ca7e93eb3b, type: 3}
|
||||
overrideShaderPassIndex: 0
|
||||
overrideMode: 1
|
||||
overrideDepthState: 0
|
||||
depthCompareFunction: 4
|
||||
enableWrite: 1
|
||||
stencilSettings:
|
||||
overrideStencilState: 0
|
||||
stencilReference: 0
|
||||
stencilCompareFunction: 8
|
||||
passOperation: 0
|
||||
failOperation: 0
|
||||
zFailOperation: 0
|
||||
cameraSettings:
|
||||
overrideCamera: 0
|
||||
restoreCamera: 1
|
||||
offset: {x: 0, y: 0, z: 0, w: 0}
|
||||
cameraFieldOfView: 60
|
||||
|
||||
34
Assets/Shaders/ClearRTAfterTransparent.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
public class ClearRTAfterTransparent : ScriptableRendererFeature
|
||||
{
|
||||
class ClearPass : ScriptableRenderPass
|
||||
{
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
CommandBuffer cmd = CommandBufferPool.Get("Clear RT After Transparent");
|
||||
cmd.ClearRenderTarget(true, true, Color.clear); // 清颜色 & 深度
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
CommandBufferPool.Release(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
ClearPass pass;
|
||||
|
||||
public override void Create()
|
||||
{
|
||||
pass = new ClearPass
|
||||
{
|
||||
renderPassEvent = RenderPassEvent.AfterRenderingTransparents // 在透明物体之后
|
||||
};
|
||||
}
|
||||
|
||||
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
||||
{
|
||||
renderer.EnqueuePass(pass);
|
||||
}
|
||||
}
|
||||
11
Assets/Shaders/ClearRTAfterTransparent.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c436546a5352c649a6b820b7c47fc46
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
190
Assets/Shaders/ExtraPostProcessing.mat
Normal file
@@ -0,0 +1,190 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-1234765509491534225
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 7
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: ExtraPostProcessing
|
||||
m_Shader: {fileID: 4800000, guid: 1828b8a7039d30b4497ec4b19fd57158, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _RECEIVE_SHADOWS_OFF
|
||||
m_InvalidKeywords:
|
||||
- _RECEIVESHADOWS_OFF
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _AlphaTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _TextureSample0:
|
||||
m_Texture: {fileID: 2800000, guid: e5acafa73a8d7b942a843c7cf290a992, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _TextureSample1:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _TextureSample2:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- PixelSnap: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaCutoff: 0.5
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnableExternalAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _Float10: 0
|
||||
- _Float11: 0
|
||||
- _Float12: 0
|
||||
- _Float13: 0
|
||||
- _Float14: 0
|
||||
- _Float15: 0
|
||||
- _Float17: 0
|
||||
- _Float18: 0
|
||||
- _Float19: 1
|
||||
- _Float2: 0.05
|
||||
- _Float20: 0
|
||||
- _Float21: 0.1
|
||||
- _Float23: 0
|
||||
- _Float24: 0
|
||||
- _Float25: 1
|
||||
- _Float26: 0
|
||||
- _Float27: 0
|
||||
- _Float28: 0
|
||||
- _Float3: 0.01
|
||||
- _Float30: 0
|
||||
- _Float31: 0
|
||||
- _Float32: 0
|
||||
- _Float33: 0
|
||||
- _Float34: 0
|
||||
- _Float36: 0
|
||||
- _Float4: 0
|
||||
- _Float5: 0
|
||||
- _Float6: 0
|
||||
- _Float7: 0
|
||||
- _Float8: 0.5
|
||||
- _Float9: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _MaskPower1: 1
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueControl: 0
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 0
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color0: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color1: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _Flip: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
8
Assets/Shaders/ExtraPostProcessing.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a53388d09164bb43971571879adc754
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
2639
Assets/Shaders/LF_URP后期2.0.shader
Normal file
9
Assets/Shaders/LF_URP后期2.0.shader.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1828b8a7039d30b4497ec4b19fd57158
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -604,12 +604,12 @@ Shader "Soullies/TrackShader"
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=19501
|
||||
Node;AmplifyShaderEditor.SamplerNode;6;-992,-272;Inherit;True;Property;_MainTexture;MainTexture;0;0;Create;True;0;0;0;False;0;False;-1;None;b48cbbfc5b4a8f243b7275d66a4961f7;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
||||
Node;AmplifyShaderEditor.SamplerNode;6;-992,-272;Inherit;True;Property;_MainTexture;MainTexture;0;0;Create;True;0;0;0;False;0;False;-1;None;1b188f566ed9d72469ee7616c62de84b;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;10;-672,-272;Inherit;False;COLOR;1;0;COLOR;0,0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.StaticSwitch;28;-496,-160;Inherit;False;Property;_UseRedAsAlpha;UseRedAsAlpha;3;0;Create;True;0;0;0;False;0;False;0;1;1;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;FLOAT;0;False;0;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ColorNode;8;-368,-16;Inherit;False;Property;_BaseColor;BaseColor;1;0;Create;True;0;0;0;False;0;False;0,0,0,0;1,1,1,1;True;True;0;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;13;-192,-272;Inherit;False;COLOR;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.ColorNode;20;-80,208;Inherit;False;Property;_EmissionColor;EmissionColor;2;1;[HDR];Create;True;0;0;0;False;0;False;0,0,0,0;1,1,1,1;True;True;0;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
||||
Node;AmplifyShaderEditor.ColorNode;20;-80,208;Inherit;False;Property;_EmissionColor;EmissionColor;2;1;[HDR];Create;True;0;0;0;False;0;False;0,0,0,0;4,4,4,1;True;True;0;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
||||
Node;AmplifyShaderEditor.ColorNode;52;-80,16;Inherit;False;Constant;_Color0;Color 0;6;0;Create;True;0;0;0;False;0;False;1,1,1,1;0,0,0,0;True;True;0;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;14;-16,-192;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.StaticSwitch;31;192,-16;Inherit;False;Property;_Emission;Emission;4;0;Create;True;0;0;0;False;0;False;0;0;1;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
@@ -634,4 +634,4 @@ WireConnection;21;0;14;0
|
||||
WireConnection;21;1;31;0
|
||||
WireConnection;46;1;21;0
|
||||
ASEEND*/
|
||||
//CHKSM=153CC78E2A8D4184FECF78C9032F5E0DC8E5F8A2
|
||||
//CHKSM=1F07C1C12E74CE8975B3140440CF7DB49161DA07
|
||||
@@ -1 +1,2 @@
|
||||
ÆìÐæ™XS1mC²=,¯Cw•ˆ).7 4O!ï¶"ô„(oçšÊã©”úyå¡9XëRùŸUÔäh¨=4?ß6ñô*w‹0ëÿà5%¹ˆ²'r Œ§ÃçtŒÍ¶oO¿y±g×{"_yz“O¦0iôŽ7 ºÈK¨³¦ÌlkžXªâÊOêñG¹X:œœ_ãџá«š}¤œB¼ÎTQ‚¹…a8ÑÍ(—}Ä~…}™¬XÙ5nÊÐ"
|
||||
ĽőJ<EFBFBD>jĺÍ‘;`)<29>4N Ô%A&ŠňĘ•P<1C>«Oé!2h„‡Äu;䆇U÷î0'^¨eßŐ›Ó)7˙ÜFŃŢzçl*T0<54>‡‹ĎŃ
|
||||
A’M<EFBFBD>ů}Jdz°˘@É"ŮirmYiű‰NAęŁ@^˘ásáĚĹMµúBŽó\:–—ď¶~-IŠČĽ‘©0G<30>/<…Đ]C>ĺĂ Nł [}Ź\"dĄ<cłkitëoe"ĐŚ]šęlTN„—G˛Ôo'±
|
||||
@@ -569,7 +569,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -629,7 +629,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -689,7 +689,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -749,7 +749,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -1081,7 +1081,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -1141,7 +1141,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -1201,7 +1201,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -1261,7 +1261,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -1593,7 +1593,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -1653,7 +1653,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -1713,7 +1713,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -1773,7 +1773,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -2115,7 +2115,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -2175,7 +2175,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -2235,7 +2235,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -2295,7 +2295,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -3008,7 +3008,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -3068,7 +3068,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -3186,7 +3186,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -3246,7 +3246,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -3374,7 +3374,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -3434,7 +3434,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -3552,7 +3552,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -3612,7 +3612,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -3730,7 +3730,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -3790,7 +3790,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -4290,7 +4290,34 @@
|
||||
"effectTime" : 0.2
|
||||
}
|
||||
],"GeneralJudge":[
|
||||
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMRippleEffect_BM,Assembly-CSharp",
|
||||
"isCircle" : true,
|
||||
"rippleTime" : 1,
|
||||
"positionOffset" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"eulerAngles" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"scale" : {
|
||||
"x" : 5,
|
||||
"y" : 5,
|
||||
"z" : 5
|
||||
},
|
||||
"color" : {
|
||||
"r" : 0,
|
||||
"g" : 1,
|
||||
"b" : 1,
|
||||
"a" : 1
|
||||
},
|
||||
"emissionIntensity" : 0,
|
||||
"effectTime" : 0
|
||||
}
|
||||
],"StartHold":[
|
||||
|
||||
],"Holding":[
|
||||
@@ -17355,7 +17382,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -17415,7 +17442,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -17543,7 +17570,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -17603,7 +17630,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -17731,7 +17758,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -17791,7 +17818,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -17919,7 +17946,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -17979,7 +18006,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -18137,7 +18164,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -18197,7 +18224,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -18315,7 +18342,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -18375,7 +18402,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -20385,7 +20412,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -20445,7 +20472,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -20563,7 +20590,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -20623,7 +20650,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -25338,7 +25365,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -25398,7 +25425,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "New Path Node",
|
||||
"tags" : [
|
||||
|
||||
@@ -38293,7 +38320,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "0",
|
||||
"tags" : [
|
||||
|
||||
@@ -38353,7 +38380,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode0",
|
||||
"tags" : [
|
||||
|
||||
@@ -38413,7 +38440,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode1",
|
||||
"tags" : [
|
||||
|
||||
@@ -38473,7 +38500,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode2",
|
||||
"tags" : [
|
||||
|
||||
@@ -38533,7 +38560,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode3",
|
||||
"tags" : [
|
||||
|
||||
@@ -38593,7 +38620,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode4",
|
||||
"tags" : [
|
||||
|
||||
@@ -38653,7 +38680,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode5",
|
||||
"tags" : [
|
||||
|
||||
@@ -38713,7 +38740,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode6",
|
||||
"tags" : [
|
||||
|
||||
@@ -38773,7 +38800,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode7",
|
||||
"tags" : [
|
||||
|
||||
@@ -38833,7 +38860,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode8",
|
||||
"tags" : [
|
||||
|
||||
@@ -38893,7 +38920,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode9",
|
||||
"tags" : [
|
||||
|
||||
@@ -38953,7 +38980,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode10",
|
||||
"tags" : [
|
||||
|
||||
@@ -39013,7 +39040,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode11",
|
||||
"tags" : [
|
||||
|
||||
@@ -39073,7 +39100,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode12",
|
||||
"tags" : [
|
||||
|
||||
@@ -39133,7 +39160,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode13",
|
||||
"tags" : [
|
||||
|
||||
@@ -39193,7 +39220,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode14",
|
||||
"tags" : [
|
||||
|
||||
@@ -39253,7 +39280,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode15",
|
||||
"tags" : [
|
||||
|
||||
@@ -68760,7 +68787,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "0",
|
||||
"tags" : [
|
||||
|
||||
@@ -68820,7 +68847,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode0",
|
||||
"tags" : [
|
||||
|
||||
@@ -68880,7 +68907,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode1",
|
||||
"tags" : [
|
||||
|
||||
@@ -68940,7 +68967,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode2",
|
||||
"tags" : [
|
||||
|
||||
@@ -69000,7 +69027,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode3",
|
||||
"tags" : [
|
||||
|
||||
@@ -69060,7 +69087,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode4",
|
||||
"tags" : [
|
||||
|
||||
@@ -69120,7 +69147,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode5",
|
||||
"tags" : [
|
||||
|
||||
@@ -69180,7 +69207,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode6",
|
||||
"tags" : [
|
||||
|
||||
@@ -69240,7 +69267,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode7",
|
||||
"tags" : [
|
||||
|
||||
@@ -69300,7 +69327,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode8",
|
||||
"tags" : [
|
||||
|
||||
@@ -69360,7 +69387,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode9",
|
||||
"tags" : [
|
||||
|
||||
@@ -69420,7 +69447,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode10",
|
||||
"tags" : [
|
||||
|
||||
@@ -69480,7 +69507,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode11",
|
||||
"tags" : [
|
||||
|
||||
@@ -69540,7 +69567,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode12",
|
||||
"tags" : [
|
||||
|
||||
@@ -69600,7 +69627,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode13",
|
||||
"tags" : [
|
||||
|
||||
@@ -69660,7 +69687,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode14",
|
||||
"tags" : [
|
||||
|
||||
@@ -69720,7 +69747,7 @@
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
|
||||
"isShowingSphere" : false,
|
||||
"isShowingSphere" : true,
|
||||
"elementName" : "PathNode15",
|
||||
"tags" : [
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
ManifestFileVersion: 0
|
||||
CRC: 3655490403
|
||||
CRC: 32243051
|
||||
AssetBundleManifest:
|
||||
AssetBundleInfos:
|
||||
Info_0:
|
||||
|
||||
@@ -3,13 +3,13 @@ CRC: 3518456698
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 655f219d6497b6a9d636c975d16e0ec0
|
||||
Hash: c81f036ada0917dbf241e82caa57fd4e
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 696680dabdc2eea8ec8568746f08c0dc
|
||||
IncrementalBuildHash:
|
||||
serializedVersion: 2
|
||||
Hash: 655f219d6497b6a9d636c975d16e0ec0
|
||||
Hash: c81f036ada0917dbf241e82caa57fd4e
|
||||
HashAppended: 0
|
||||
ClassTypes:
|
||||
- Class: 1
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
ManifestFileVersion: 0
|
||||
CRC: 3085407850
|
||||
CRC: 2382393971
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 1812ff41e21c7f9e2f54ab9c8716381f
|
||||
Hash: 60be3a58fb9b55c70023a4e2e89abdcf
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 6f6fddb4189435859f7911e8c9a54df2
|
||||
IncrementalBuildHash:
|
||||
serializedVersion: 2
|
||||
Hash: 1812ff41e21c7f9e2f54ab9c8716381f
|
||||
Hash: 60be3a58fb9b55c70023a4e2e89abdcf
|
||||
HashAppended: 0
|
||||
ClassTypes:
|
||||
- Class: 1
|
||||
|
||||
@@ -3,13 +3,13 @@ CRC: 3167967919
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: c46b5a758ed5d4e7a21351b0b5bf4527
|
||||
Hash: 0f4e822a24a005d6535fc5af7ee32860
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 2863942063cfae308cdf603227fbd0a9
|
||||
IncrementalBuildHash:
|
||||
serializedVersion: 2
|
||||
Hash: c46b5a758ed5d4e7a21351b0b5bf4527
|
||||
Hash: 0f4e822a24a005d6535fc5af7ee32860
|
||||
HashAppended: 0
|
||||
ClassTypes:
|
||||
- Class: 1
|
||||
|
||||
57
Assets/ThemeBundles/DTM_CustomPrefabs.asset
Normal file
@@ -0,0 +1,57 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4dbc31cf60d8a0549a2be9b95e816376, type: 3}
|
||||
m_Name: DTM_CustomPrefabs
|
||||
m_EditorClassIdentifier:
|
||||
serializationData:
|
||||
SerializedFormat: 2
|
||||
SerializedBytes:
|
||||
ReferencedUnityObjects:
|
||||
- {fileID: 5988426910569796711, guid: 85c3e9578b45a414bb6507f90e48720a, type: 3}
|
||||
SerializedBytesString:
|
||||
Prefab: {fileID: 0}
|
||||
PrefabModificationsReferencedUnityObjects: []
|
||||
PrefabModifications: []
|
||||
SerializationNodes:
|
||||
- Name: Prefabs
|
||||
Entry: 7
|
||||
Data: 0|System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[UnityEngine.GameObject,
|
||||
UnityEngine.CoreModule]], mscorlib
|
||||
- Name: comparer
|
||||
Entry: 7
|
||||
Data: 1|System.Collections.Generic.GenericEqualityComparer`1[[System.String,
|
||||
mscorlib]], mscorlib
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 12
|
||||
Data: 1
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: DTM_Ripple
|
||||
- Name: $v
|
||||
Entry: 10
|
||||
Data: 0
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
themeBundleName: departure_to_multiverse
|
||||
8
Assets/ThemeBundles/DTM_CustomPrefabs.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 031554f259eac2848a3f78425c67e910
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,145 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: CircleRipple
|
||||
m_Shader: {fileID: 4800000, guid: d54759aa63d2527499f0c933fdf37b78, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _ISCIRCLE_ON
|
||||
m_InvalidKeywords:
|
||||
- _CIRCLE_ON_ON
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _texcoord:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _AlphaCutoff: 0.5
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EdgeValue: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _IsCircle: 1
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Opacity: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _Width: 1
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
- _circle_ON: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ImageColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &2104382291209474097
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 7
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 720c743be19718447a881adf4e2707ca
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,138 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: DiamondRipple
|
||||
m_Shader: {fileID: 4800000, guid: d54759aa63d2527499f0c933fdf37b78, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _AlphaCutoff: 0.5
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EdgeValue: 0.5
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Opacity: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _Width: 0.5
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
- _circle_ON: 0
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ImageColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &2104382291209474097
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 7
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40caca121c246564eaba4b6de7329e20
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -107,7 +107,7 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 0ddf03354b506e5458476d57ac5992d2, type: 3}
|
||||
m_Texture: {fileID: 2800000, guid: a343a8560a860bf4188c8f63103f455a, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskPlusTex:
|
||||
@@ -333,8 +333,8 @@ Material:
|
||||
- _MainTexVMirror: 0
|
||||
- _MainTexVOffsetC: 1
|
||||
- _MainTexVSpeed: 0
|
||||
- _MainTex_Uspeed: 0.2
|
||||
- _MainTex_Vspeed: 0.2
|
||||
- _MainTex_Uspeed: -0.15
|
||||
- _MainTex_Vspeed: -0.15
|
||||
- _MainTex_ar: 0
|
||||
- _MainTex_rotat: 0
|
||||
- _MaintexC: 0
|
||||
@@ -444,7 +444,7 @@ Material:
|
||||
- _sot_sting_A: 0
|
||||
m_Colors:
|
||||
- _AddTexBlendModeVec4: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _AddTexColor: {r: 0.14117648, g: 0.04046747, b: 0.031372547, a: 1}
|
||||
- _AddTexColor: {r: 0.14117648, g: 0.015952947, b: 0.029889071, a: 1}
|
||||
- _BackFaceColor: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
@@ -457,7 +457,7 @@ Material:
|
||||
- _DistortFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _FnlColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _MainColor: {r: 5.992157, g: 1.8578705, b: 0.5019607, a: 1}
|
||||
- _MainColor: {r: 2.9960785, g: 2.9960785, b: 2.9960785, a: 1}
|
||||
- _MainOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _MainOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _MainTexRefine: {r: 1, g: 1, b: 1, a: 0}
|
||||
@@ -465,7 +465,7 @@ Material:
|
||||
- _MaskOffsetVC2Vec4: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _VTOFactorC2Vec4: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _fnl_color: {r: 12.844469, g: 5.1430116, b: 3.4969234, a: 1}
|
||||
- _fnl_color: {r: 12.844469, g: 3.8595948, b: 1.9138258, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &3905949624757751178
|
||||
MonoBehaviour:
|
||||
|
||||
@@ -71,9 +71,9 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Texture: {fileID: 2800000, guid: a343a8560a860bf4188c8f63103f455a, type: 3}
|
||||
m_Scale: {x: 0.5, y: 0.5}
|
||||
m_Offset: {x: 0.08, y: 0.09}
|
||||
- _MaskPlusTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -158,7 +158,7 @@ Material:
|
||||
- _IfFlowmap: 0
|
||||
- _IfMaskColor: 0
|
||||
- _IfMaskPlusTex: 0
|
||||
- _MainAlpha: 1
|
||||
- _MainAlpha: 3
|
||||
- _MainOffsetUC1: 0
|
||||
- _MainOffsetVC1: 0
|
||||
- _MainTex_Uspeed: 0
|
||||
@@ -210,7 +210,7 @@ Material:
|
||||
- _sot_sting_A: 0
|
||||
m_Colors:
|
||||
- _AddTexBlendModeVec4: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _AddTexColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _AddTexColor: {r: 0.25, g: 0.25, b: 0.25, a: 1}
|
||||
- _BackFaceColor: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _DIssloveColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Dir: {r: 0, g: 0, b: 0, a: 0}
|
||||
@@ -218,7 +218,7 @@ Material:
|
||||
- _DissolveOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _DissolveOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _DistortFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _MainColor: {r: 5.562989, g: 1.8340312, b: 0.91841793, a: 1}
|
||||
- _MainColor: {r: 2.6082375, g: 2.1353264, b: 2.0161676, a: 1}
|
||||
- _MainOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _MainOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _MaskOffsetUC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
||||
|
||||
@@ -107,7 +107,7 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 0ddf03354b506e5458476d57ac5992d2, type: 3}
|
||||
m_Texture: {fileID: 2800000, guid: a343a8560a860bf4188c8f63103f455a, type: 3}
|
||||
m_Scale: {x: 0.5, y: 0.5}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskPlusTex:
|
||||
@@ -333,7 +333,7 @@ Material:
|
||||
- _MainTexVMirror: 0
|
||||
- _MainTexVOffsetC: 1
|
||||
- _MainTexVSpeed: 0
|
||||
- _MainTex_Uspeed: 0.1
|
||||
- _MainTex_Uspeed: -0.1
|
||||
- _MainTex_Vspeed: 0.15
|
||||
- _MainTex_ar: 0
|
||||
- _MainTex_rotat: 0
|
||||
@@ -457,7 +457,7 @@ Material:
|
||||
- _DistortFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _FnlColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _MainColor: {r: 0.19971523, g: 2.490566, b: 0.28782466, a: 1}
|
||||
- _MainColor: {r: 2.4905663, g: 2.4905663, b: 2.4905663, a: 1}
|
||||
- _MainOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _MainOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _MainTexRefine: {r: 1, g: 1, b: 1, a: 0}
|
||||
@@ -465,7 +465,7 @@ Material:
|
||||
- _MaskOffsetVC2Vec4: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _VTOFactorC2Vec4: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _fnl_color: {r: 11.737372, g: 16.94838, b: 4.702953, a: 1}
|
||||
- _fnl_color: {r: 7.01312, g: 16.94838, b: 2.5422564, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &3905949624757751178
|
||||
MonoBehaviour:
|
||||
|
||||
@@ -107,8 +107,8 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 0ddf03354b506e5458476d57ac5992d2, type: 3}
|
||||
m_Scale: {x: 1, y: 2}
|
||||
m_Texture: {fileID: 2800000, guid: a343a8560a860bf4188c8f63103f455a, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskPlusTex:
|
||||
m_Texture: {fileID: 0}
|
||||
@@ -333,8 +333,8 @@ Material:
|
||||
- _MainTexVMirror: 0
|
||||
- _MainTexVOffsetC: 1
|
||||
- _MainTexVSpeed: 0
|
||||
- _MainTex_Uspeed: 0.2
|
||||
- _MainTex_Vspeed: 0.2
|
||||
- _MainTex_Uspeed: 0.15
|
||||
- _MainTex_Vspeed: 0.15
|
||||
- _MainTex_ar: 0
|
||||
- _MainTex_rotat: 0
|
||||
- _MaintexC: 0
|
||||
@@ -444,7 +444,7 @@ Material:
|
||||
- _sot_sting_A: 0
|
||||
m_Colors:
|
||||
- _AddTexBlendModeVec4: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _AddTexColor: {r: 0.007843138, g: 0.019607844, b: 0.043137256, a: 1}
|
||||
- _AddTexColor: {r: 0.006078433, g: 0.041613847, b: 0.12156863, a: 1}
|
||||
- _BackFaceColor: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
@@ -457,7 +457,7 @@ Material:
|
||||
- _DistortFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _FnlColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _MainColor: {r: 0.24496236, g: 2.191077, b: 2.9960783, a: 1}
|
||||
- _MainColor: {r: 0.93333334, g: 0.93333334, b: 0.93333334, a: 1}
|
||||
- _MainOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _MainOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _MainTexRefine: {r: 1, g: 1, b: 1, a: 0}
|
||||
@@ -465,7 +465,7 @@ Material:
|
||||
- _MaskOffsetVC2Vec4: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _VTOFactorC2Vec4: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _fnl_color: {r: 3.4969234, g: 5.0548463, b: 12.844469, a: 1}
|
||||
- _fnl_color: {r: 3.2111173, g: 7.901039, b: 12.844469, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &3905949624757751178
|
||||
MonoBehaviour:
|
||||
|
||||
@@ -0,0 +1,188 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: DTM_Trail
|
||||
m_Shader: {fileID: 4800000, guid: 44e8d6dab1446644688189717537509a, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _EMISSION_ON
|
||||
- _USEREDASALPHA_ON
|
||||
m_InvalidKeywords:
|
||||
- _ALPHAPREMULTIPLY_ON
|
||||
- _FLIPBOOKBLENDING_OFF
|
||||
- _RECEIVE_SHADOWS_OFF
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 1
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _AlphaTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: fe0f51232d3c144e98a40dcef497dca2, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTexture:
|
||||
m_Texture: {fileID: 2800000, guid: fe0f51232d3c144e98a40dcef497dca2, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _texcoord:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AlphaClip: 0
|
||||
- _AlphaCutoff: 0.5
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BlendOp: 0
|
||||
- _BumpScale: 1
|
||||
- _CameraFadingEnabled: 0
|
||||
- _CameraFarFadeDistance: 2
|
||||
- _CameraNearFadeDistance: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _ColorMode: 0
|
||||
- _Cull: 0
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DistortionBlend: 0.5
|
||||
- _DistortionEnabled: 0
|
||||
- _DistortionStrength: 1
|
||||
- _DistortionStrengthScaled: 0
|
||||
- _DstBlend: 10
|
||||
- _DstBlendAlpha: 0
|
||||
- _Emission: 1
|
||||
- _EmissionEnabled: 0
|
||||
- _EnableExternalAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _FlipbookBlending: 0
|
||||
- _FlipbookMode: 0
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossinessSource: 0
|
||||
- _GlossyReflections: 0
|
||||
- _LightingEnabled: 0
|
||||
- _Metallic: 0
|
||||
- _Mode: 3
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 0
|
||||
- _Shininess: 0
|
||||
- _Smoothness: 0
|
||||
- _SmoothnessSource: 0
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SoftParticlesEnabled: 0
|
||||
- _SoftParticlesFarFadeDistance: 1
|
||||
- _SoftParticlesNearFadeDistance: 0
|
||||
- _SpecSource: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _UseRedAsAlpha: 1
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 0
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _EmissionColor: {r: 2, g: 2, b: 2, a: 1}
|
||||
- _Flip: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &2523386628062252728
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 7
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dbf777092e460894fb90cb1cb15af7ab
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -42,7 +42,6 @@ Material:
|
||||
- _VTOAR_ON
|
||||
- _VTOTEXAR_ON
|
||||
- _VTOTEXUVCLIP_ON
|
||||
- _ZWRITE_ON
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
@@ -80,7 +79,7 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTexture:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Texture: {fileID: 2800000, guid: 307f43f0816d99a49acef69a5b12617d, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskPlusTex:
|
||||
@@ -229,7 +228,7 @@ Material:
|
||||
- _VTORemap: 0
|
||||
- _VTOTex_Uspeed: 0
|
||||
- _VTOTex_Vspeed: 0
|
||||
- _ZWrite: 1
|
||||
- _ZWrite: 0
|
||||
- _Ztest: 8
|
||||
- _Zwrite: 0
|
||||
- __dirty: 1
|
||||
@@ -248,7 +247,7 @@ Material:
|
||||
- _DissolveOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _DissolveOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _DistortFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 4, g: 4, b: 4, a: 1}
|
||||
- _MainColor: {r: 0.7490195, g: 0.7490195, b: 0.7490195, a: 1}
|
||||
- _MainOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _MainOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
|
||||
|
||||
@@ -39760,13 +39760,13 @@ Transform:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7089777165997333510}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0.6532815, y: -0.27059805, z: 0.27059805, w: 0.6532815}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 1
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3280136974552143098}
|
||||
m_LocalEulerAnglesHint: {x: 90, y: -45, z: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &6811687827371002137
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -39795,7 +39795,7 @@ MeshRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 3d8156b4159c175408f8af5a365ea332, type: 2}
|
||||
- {fileID: 2100000, guid: 30ebcd09c269ea844b37acf7d1280f8f, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
|
||||
@@ -19641,13 +19641,13 @@ Transform:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1288579742112386154}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0.5, y: 0.5, z: 0.5, w: 0.5}
|
||||
m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 1
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2530095146853640636}
|
||||
m_LocalEulerAnglesHint: {x: -90, y: 90, z: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
|
||||
--- !u!33 &8466080989844526628
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -14761,7 +14761,7 @@ TrailRenderer:
|
||||
m_PreviewTimeScale: 1
|
||||
m_Parameters:
|
||||
serializedVersion: 3
|
||||
widthMultiplier: 0.1
|
||||
widthMultiplier: 1
|
||||
widthCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23f85613f70c46b41ba92e09bc14945c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,119 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &5988426910569796711
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2899945975172320258}
|
||||
m_Layer: 0
|
||||
m_Name: CircleRipple
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2899945975172320258
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5988426910569796711}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 7626679668481135829}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &8575963574254877811
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7626679668481135829}
|
||||
- component: {fileID: 5720444309352870257}
|
||||
m_Layer: 0
|
||||
m_Name: Ripple
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7626679668481135829
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8575963574254877811}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 5, y: 5, z: 5}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2899945975172320258}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &5720444309352870257
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8575963574254877811}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 720c743be19718447a881adf4e2707ca, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 7482667652216324306, guid: f5775a9d8f75ec744939ba3702a7fe05,
|
||||
type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 85c3e9578b45a414bb6507f90e48720a
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,87 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &4428011038987230051
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8064170251032554610}
|
||||
- component: {fileID: 3702079360535131164}
|
||||
m_Layer: 0
|
||||
m_Name: DiamondRipple
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &8064170251032554610
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4428011038987230051}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &3702079360535131164
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4428011038987230051}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 40caca121c246564eaba4b6de7329e20, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 7482667652216324306, guid: f5775a9d8f75ec744939ba3702a7fe05,
|
||||
type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f216541647c185428ca5581509954d8
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,132 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Lean.Pool;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
public class DTMRippleEffect : EffectBase
|
||||
{
|
||||
private SpriteRenderer ripple;
|
||||
public bool isCircle;
|
||||
public float rippleTime;
|
||||
public Vector3 positionOffset;
|
||||
public Vector3 eulerAnglesOffset;
|
||||
public Vector3 scale;
|
||||
public Color emissionColor;
|
||||
public float emissionIntensity;
|
||||
|
||||
public DTMRippleEffect(bool isCircle, float rippleTime, Color emissionColor, float emissionIntensity)
|
||||
{
|
||||
this.effectTime = 0;
|
||||
this.isCircle = isCircle;
|
||||
this.rippleTime = rippleTime;
|
||||
this.positionOffset = Vector3.zero;
|
||||
this.eulerAnglesOffset = Vector3.zero;
|
||||
this.scale = Vector3.one;
|
||||
this.emissionColor = emissionColor;
|
||||
this.emissionIntensity = emissionIntensity;
|
||||
}
|
||||
|
||||
public DTMRippleEffect(bool isCircle, float rippleTime, Color emissionColor, float emissionIntensity,
|
||||
Vector3 positionOffset, Vector3 eulerAnglesOffset, Vector3 scale)
|
||||
{
|
||||
this.effectTime = 0;
|
||||
this.isCircle = isCircle;
|
||||
this.rippleTime = rippleTime;
|
||||
this.positionOffset = positionOffset;
|
||||
this.eulerAnglesOffset = eulerAnglesOffset;
|
||||
this.scale = scale;
|
||||
this.emissionColor = emissionColor;
|
||||
this.emissionIntensity = emissionIntensity;
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
{
|
||||
GameObject prefab = EditorManager.instance.customPrefabs["departure_to_multiverse"].GetPrefab("DTM_Ripple");
|
||||
ripple = LeanPool.Spawn(prefab, attachedGameElement.transform).GetComponentInChildren<SpriteRenderer>();
|
||||
ripple.transform.localPosition = positionOffset;
|
||||
ripple.transform.localEulerAngles = eulerAnglesOffset;
|
||||
ripple.transform.localScale = scale;
|
||||
ripple.transform.parent.transform.SetParent(null);
|
||||
if (isCircle)
|
||||
{
|
||||
ripple.material.EnableKeyword("_ISCIRCLE_ON");
|
||||
}
|
||||
else
|
||||
{
|
||||
ripple.material.DisableKeyword("_ISCIRCLE_ON");
|
||||
}
|
||||
|
||||
ripple.material.SetFloat("_EdgeValue", 0f);
|
||||
ripple.material.SetFloat("_Width", 1f);
|
||||
ripple.material.SetFloat("_Opacity", 1f);
|
||||
ripple.material.SetColor("_ImageColor", emissionColor * Mathf.Pow(2, emissionIntensity));
|
||||
ripple.material.DOFloat(0.5f, "_EdgeValue", rippleTime).SetEase(Ease.OutQuart).Play();
|
||||
ripple.material.DOFloat(0f, "_Width", rippleTime).SetEase(Ease.OutQuart).Play();
|
||||
ripple.material.DOFloat(0f, "_Opacity", rippleTime).SetEase(Ease.Linear).Play();
|
||||
LeanPool.Despawn(ripple.transform.parent.gameObject, rippleTime);
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
{
|
||||
return new Beatmap.DTMRippleEffect_BM(isCircle, rippleTime, emissionColor, emissionIntensity, positionOffset, eulerAnglesOffset, scale);
|
||||
}
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("DTM Ripple Effect");
|
||||
var effectSettings1 = container.GenerateSubcontainer(3);
|
||||
var isCircleToggle = inspector.GenerateToggle(this, effectSettings1, "Is Circle", nameof(isCircle));
|
||||
var rippleTimeInputField = inspector.GenerateInputField(this, effectSettings1, "Ripple Time", nameof(rippleTime));
|
||||
var effectSettings2 = container.GenerateSubcontainer(1);
|
||||
var emissionColorPicker = inspector.GenerateEmissionColorPicker(this, effectSettings2, "Color", "NULL", nameof(emissionColor), nameof(emissionIntensity));
|
||||
var positionOffsetInputField = inspector.GenerateVector3InputField(this, effectSettings2, "Position Offset", nameof(positionOffset));
|
||||
var eulerAnglesInputField = inspector.GenerateVector3InputField(this, effectSettings2, "Euler Angles", nameof(eulerAnglesOffset));
|
||||
var scaleInputField = inspector.GenerateVector3InputField(this, effectSettings2, "Scale", nameof(scale));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class DTMRippleEffect_BM : EffectBase_BM
|
||||
{
|
||||
public bool isCircle;
|
||||
public float rippleTime;
|
||||
public Vector3 positionOffset;
|
||||
public Vector3 eulerAngles;
|
||||
public Vector3 scale;
|
||||
public Color emissionColor = Color.white;
|
||||
public float emissionIntensity = 0;
|
||||
|
||||
public DTMRippleEffect_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public DTMRippleEffect_BM(bool isCircle, float rippleTime, Color emissionColor, float emissionIntensity, Vector3 positionOffset, Vector3 eulerAngles, Vector3 scale)
|
||||
{
|
||||
this.isCircle = isCircle;
|
||||
this.rippleTime = rippleTime;
|
||||
this.positionOffset = positionOffset;
|
||||
this.eulerAngles = eulerAngles;
|
||||
this.scale = scale;
|
||||
this.emissionColor = emissionColor;
|
||||
this.emissionIntensity = emissionIntensity;
|
||||
}
|
||||
|
||||
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
|
||||
{
|
||||
return new DTMRippleEffect(isCircle, rippleTime, emissionColor, emissionIntensity, positionOffset, eulerAngles, scale)
|
||||
{
|
||||
attachedGameElement = attachedGameElement
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c727da5a60404cd439460f09572a8085
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/ThemeBundles/DepartureToMultiverse/Shders.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f92c943bdc04094bb6f3ab3d6edda2e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
195
Assets/ThemeBundles/DepartureToMultiverse/Shders/Pixelate.mat
Normal file
@@ -0,0 +1,195 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-1779936735614116135
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 7
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Pixelate
|
||||
m_Shader: {fileID: 4800000, guid: 5fd213d22763447c4aa106605e06184e, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords:
|
||||
- _RECEIVESHADOWS_OFF
|
||||
- _RECEIVE_SHADOWS_OFF
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _AfterPostProcessTexture:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _CameraColorTexture:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _CameraOpaqueTexture:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpeedDistortMap:
|
||||
m_Texture: {fileID: 2800000, guid: 7f808d0c8608b954d8f20cb4132c3049, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Texture0:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _TextureOverlay:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _TextureOverlayMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _texcoord:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints:
|
||||
- _NBPostProcessFlags: 0
|
||||
m_Floats:
|
||||
- _Alpha: 1
|
||||
- _AlphaClip: 0
|
||||
- _AlphaCutoff: 0.5
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Contrast: 1
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DeSaturateIntensity: 0
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DisappearEndDistance: 100
|
||||
- _DisappearStartDistance: 50
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _Fade: 0.1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _GridScale: 1
|
||||
- _InvertIntensity: 0
|
||||
- _LineWidth: 0.05
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _PixelateStrength: 1
|
||||
- _PixelateStrengthX: 320
|
||||
- _PixelateStrengthY: 180
|
||||
- _Plane: 0
|
||||
- _QueueControl: 0
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 0
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _TextureOverlayIntensity: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
- __dirty: 0
|
||||
m_Colors:
|
||||
- _BackgroundColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ChromaticAberrationVector: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _CustomScreenCenter: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _FlashColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _LineColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _RadialBlurVec: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _SpeedDistortVec: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SpeedDistortVec2: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _TextureOverlayAnim: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _VignetteColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _VignetteVec: {r: 1, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f0cf39229422d1b428bf04e0bc828dc6
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,47 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
public class PixelateFeature : ScriptableRendererFeature
|
||||
{
|
||||
[System.Serializable]
|
||||
public class Settings
|
||||
{
|
||||
public RenderPassEvent renderPassEvent = RenderPassEvent.AfterRenderingPostProcessing;
|
||||
[Tooltip("用于像素化的材质")]
|
||||
public Material pixelateMaterial = null;
|
||||
}
|
||||
|
||||
public Settings settings = new Settings();
|
||||
private PixelatePass m_PixelatePass;
|
||||
|
||||
// 当Feature被创建或Inspector中的值被改变时调用
|
||||
public override void Create()
|
||||
{
|
||||
// 检查材质是否存在
|
||||
if (settings.pixelateMaterial != null)
|
||||
{
|
||||
m_PixelatePass = new PixelatePass(settings.pixelateMaterial);
|
||||
// 将Inspector中设置的事件赋值给Pass
|
||||
m_PixelatePass.renderPassEvent = settings.renderPassEvent;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 如果材质为空,则不创建Pass,避免后续报错
|
||||
m_PixelatePass = null;
|
||||
}
|
||||
}
|
||||
|
||||
// 【核心修正】这个方法现在非常干净,只负责将创建好的Pass入队
|
||||
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
||||
{
|
||||
if (m_PixelatePass == null)
|
||||
{
|
||||
// 如果Pass没有被成功创建(因为没材质),就直接返回
|
||||
return;
|
||||
}
|
||||
|
||||
// 将我们的Pass添加到渲染队列中,URP会在正确的时间执行它
|
||||
renderer.EnqueuePass(m_PixelatePass);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f41bcf9b1f0eb6446907e2c52c9f2d39
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,45 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
public class PixelatePass : ScriptableRenderPass
|
||||
{
|
||||
private Material m_PixelateMaterial;
|
||||
|
||||
// 构造函数,接收材质
|
||||
public PixelatePass(Material pixelateMaterial)
|
||||
{
|
||||
this.m_PixelateMaterial = pixelateMaterial;
|
||||
}
|
||||
|
||||
// 这个方法在每一帧渲染该Pass之前被调用
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
// 1. 安全检查
|
||||
if (m_PixelateMaterial == null)
|
||||
{
|
||||
Debug.LogError("Pixelate Material not assigned to the pass.");
|
||||
return;
|
||||
}
|
||||
// 如果渲染的不是游戏主相机(例如Scene视图的相机),则直接返回,避免在编辑器里也显示效果
|
||||
if (renderingData.cameraData.cameraType != CameraType.Game)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 2. 获取命令缓冲区
|
||||
CommandBuffer cmd = CommandBufferPool.Get("PixelatePass");
|
||||
|
||||
// 3. 【核心修正】在Execute方法内部,安全地获取当前摄像机的渲染目标
|
||||
// URP 12+ 使用 renderingData.cameraData.renderer.cameraColorTargetHandle
|
||||
RTHandle source = renderingData.cameraData.renderer.cameraColorTargetHandle;
|
||||
|
||||
// 4. 执行Blit操作
|
||||
// 将源纹理(source)通过我们的材质处理后,再写回源纹理(source)
|
||||
Blit(cmd, source, source, m_PixelateMaterial, 0);
|
||||
|
||||
// 5. 执行并释放命令缓冲区
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
CommandBufferPool.Release(cmd);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d1fa92947bbef246a8a112b2a6b96c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb9c9eda58078b14688aa3ca7e93eb3b
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
837
Assets/ThemeBundles/DepartureToMultiverse/Shders/Ripple.shader
Normal file
@@ -0,0 +1,837 @@
|
||||
// Made with Amplify Shader Editor v1.9.5.1
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "Chapter0/Ripple"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5
|
||||
[HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1)
|
||||
_EdgeValue("EdgeValue", Range( 0 , 1)) = 0.5
|
||||
[HDR]_ImageColor("ImageColor", Color) = (0,0,0,0)
|
||||
_Width("Width", Range( 0 , 1)) = 0.5
|
||||
_Opacity("Opacity", Range( 0 , 1)) = 1
|
||||
[Toggle(_ISCIRCLE_ON)] _IsCircle("IsCircle", Float) = 0
|
||||
_MainTex("MainTex", 2D) = "white" {}
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
|
||||
[HideInInspector][NoScaleOffset] unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
|
||||
[HideInInspector][NoScaleOffset] unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
|
||||
[HideInInspector][NoScaleOffset] unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
LOD 0
|
||||
|
||||
|
||||
|
||||
Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Transparent" "Queue"="Transparent" "UniversalMaterialType"="Lit" "ShaderGraphShader"="true" }
|
||||
|
||||
Cull Off
|
||||
HLSLINCLUDE
|
||||
#pragma target 3.0
|
||||
#pragma prefer_hlslcc gles
|
||||
// ensure rendering platforms toggle list is visible
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Filtering.hlsl"
|
||||
ENDHLSL
|
||||
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Sprite Lit"
|
||||
Tags { "LightMode"="Universal2D" }
|
||||
|
||||
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
|
||||
ZTest LEqual
|
||||
ZWrite Off
|
||||
Offset 0 , 0
|
||||
ColorMask RGBA
|
||||
|
||||
|
||||
HLSLPROGRAM
|
||||
|
||||
#define ASE_SRP_VERSION 140011
|
||||
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#pragma multi_compile _ USE_SHAPE_LIGHT_TYPE_0
|
||||
#pragma multi_compile _ USE_SHAPE_LIGHT_TYPE_1
|
||||
#pragma multi_compile _ USE_SHAPE_LIGHT_TYPE_2
|
||||
#pragma multi_compile _ USE_SHAPE_LIGHT_TYPE_3
|
||||
|
||||
#define _SURFACE_TYPE_TRANSPARENT 1
|
||||
|
||||
#define SHADERPASS SHADERPASS_SPRITELIT
|
||||
#define SHADERPASS_SPRITELIT
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl"
|
||||
|
||||
#if USE_SHAPE_LIGHT_TYPE_0
|
||||
SHAPE_LIGHT(0)
|
||||
#endif
|
||||
|
||||
#if USE_SHAPE_LIGHT_TYPE_1
|
||||
SHAPE_LIGHT(1)
|
||||
#endif
|
||||
|
||||
#if USE_SHAPE_LIGHT_TYPE_2
|
||||
SHAPE_LIGHT(2)
|
||||
#endif
|
||||
|
||||
#if USE_SHAPE_LIGHT_TYPE_3
|
||||
SHAPE_LIGHT(3)
|
||||
#endif
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/CombinedShapeLightShared.hlsl"
|
||||
|
||||
#pragma shader_feature_local _ISCIRCLE_ON
|
||||
|
||||
|
||||
sampler2D _MainTex;
|
||||
CBUFFER_START( UnityPerMaterial )
|
||||
float4 _MainTex_ST;
|
||||
float4 _ImageColor;
|
||||
float _EdgeValue;
|
||||
float _Width;
|
||||
float _Opacity;
|
||||
CBUFFER_END
|
||||
|
||||
|
||||
struct VertexInput
|
||||
{
|
||||
float4 positionOS : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 tangent : TANGENT;
|
||||
float4 uv0 : TEXCOORD0;
|
||||
float4 color : COLOR;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct VertexOutput
|
||||
{
|
||||
float4 positionCS : SV_POSITION;
|
||||
float4 texCoord0 : TEXCOORD0;
|
||||
float4 color : TEXCOORD1;
|
||||
float4 screenPosition : TEXCOORD2;
|
||||
float3 positionWS : TEXCOORD3;
|
||||
float4 ase_color : COLOR;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
#if ETC1_EXTERNAL_ALPHA
|
||||
TEXTURE2D(_AlphaTex); SAMPLER(sampler_AlphaTex);
|
||||
float _EnableAlphaTexture;
|
||||
#endif
|
||||
|
||||
|
||||
VertexOutput vert ( VertexInput v )
|
||||
{
|
||||
VertexOutput o = (VertexOutput)0;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
|
||||
o.ase_color = v.color;
|
||||
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||
float3 defaultVertexValue = v.positionOS.xyz;
|
||||
#else
|
||||
float3 defaultVertexValue = float3(0, 0, 0);
|
||||
#endif
|
||||
float3 vertexValue = defaultVertexValue;
|
||||
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||
v.positionOS.xyz = vertexValue;
|
||||
#else
|
||||
v.positionOS.xyz += vertexValue;
|
||||
#endif
|
||||
v.normal = v.normal;
|
||||
v.tangent.xyz = v.tangent.xyz;
|
||||
|
||||
VertexPositionInputs vertexInput = GetVertexPositionInputs(v.positionOS.xyz);
|
||||
|
||||
o.texCoord0 = v.uv0;
|
||||
o.color = v.color;
|
||||
o.positionCS = vertexInput.positionCS;
|
||||
o.screenPosition = vertexInput.positionNDC;
|
||||
o.positionWS = vertexInput.positionWS;
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 frag ( VertexOutput IN ) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID( IN );
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
|
||||
float3 positionWS = IN.positionWS.xyz;
|
||||
|
||||
float temp_output_79_0 = ( _EdgeValue * ( ( _Width - 1.0 ) * -2.0 ) );
|
||||
float2 temp_output_51_0 = ( IN.texCoord0.xy - float2( 0.5,0.5 ) );
|
||||
float2 break104 = temp_output_51_0;
|
||||
#ifdef _ISCIRCLE_ON
|
||||
float staticSwitch101 = distance( temp_output_51_0 , float2( 0,0 ) );
|
||||
#else
|
||||
float staticSwitch101 = ( abs( break104.x ) + abs( break104.y ) );
|
||||
#endif
|
||||
float temp_output_75_0 = ( staticSwitch101 / _EdgeValue );
|
||||
float smoothstepResult72 = smoothstep( temp_output_79_0 , temp_output_79_0 , temp_output_75_0);
|
||||
float smoothstepResult69 = smoothstep( 1.0 , 1.0 , temp_output_75_0);
|
||||
float2 uv_MainTex = IN.texCoord0.xy * _MainTex_ST.xy + _MainTex_ST.zw;
|
||||
float4 break89 = ( tex2D( _MainTex, uv_MainTex ) * _ImageColor );
|
||||
float4 appendResult90 = (float4(break89.r , break89.g , break89.b , _Opacity));
|
||||
|
||||
float4 Color = ( saturate( ( smoothstepResult72 - smoothstepResult69 ) ) * IN.ase_color * appendResult90 );
|
||||
float4 Mask = float4(1,1,1,1);
|
||||
float3 Normal = float3( 0, 0, 1 );
|
||||
|
||||
#if ETC1_EXTERNAL_ALPHA
|
||||
float4 alpha = SAMPLE_TEXTURE2D(_AlphaTex, sampler_AlphaTex, IN.texCoord0.xy);
|
||||
Color.a = lerp ( Color.a, alpha.r, _EnableAlphaTexture);
|
||||
#endif
|
||||
|
||||
Color *= IN.color;
|
||||
|
||||
SurfaceData2D surfaceData;
|
||||
InitializeSurfaceData(Color.rgb, Color.a, Mask, surfaceData);
|
||||
InputData2D inputData;
|
||||
InitializeInputData(IN.texCoord0.xy, half2(IN.screenPosition.xy / IN.screenPosition.w), inputData);
|
||||
SETUP_DEBUG_DATA_2D(inputData, positionWS);
|
||||
return CombinedShapeLightShared(surfaceData, inputData);
|
||||
}
|
||||
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
|
||||
Pass
|
||||
{
|
||||
|
||||
Name "Sprite Normal"
|
||||
Tags { "LightMode"="NormalsRendering" }
|
||||
|
||||
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
|
||||
ZTest LEqual
|
||||
ZWrite Off
|
||||
Offset 0 , 0
|
||||
ColorMask RGBA
|
||||
|
||||
|
||||
HLSLPROGRAM
|
||||
|
||||
#define ASE_SRP_VERSION 140011
|
||||
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#define _SURFACE_TYPE_TRANSPARENT 1
|
||||
#define SHADERPASS SHADERPASS_SPRITENORMAL
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/NormalsRenderingShared.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
||||
|
||||
#define ASE_NEEDS_FRAG_COLOR
|
||||
#pragma shader_feature_local _ISCIRCLE_ON
|
||||
|
||||
|
||||
sampler2D _MainTex;
|
||||
CBUFFER_START( UnityPerMaterial )
|
||||
float4 _MainTex_ST;
|
||||
float4 _ImageColor;
|
||||
float _EdgeValue;
|
||||
float _Width;
|
||||
float _Opacity;
|
||||
CBUFFER_END
|
||||
|
||||
|
||||
struct VertexInput
|
||||
{
|
||||
float4 positionOS : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 tangent : TANGENT;
|
||||
float4 uv0 : TEXCOORD0;
|
||||
float4 color : COLOR;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct VertexOutput
|
||||
{
|
||||
float4 positionCS : SV_POSITION;
|
||||
float4 texCoord0 : TEXCOORD0;
|
||||
float4 color : TEXCOORD1;
|
||||
float3 normalWS : TEXCOORD2;
|
||||
float4 tangentWS : TEXCOORD3;
|
||||
float3 bitangentWS : TEXCOORD4;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
|
||||
VertexOutput vert ( VertexInput v )
|
||||
{
|
||||
VertexOutput o = (VertexOutput)0;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
|
||||
|
||||
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||
float3 defaultVertexValue = v.positionOS.xyz;
|
||||
#else
|
||||
float3 defaultVertexValue = float3(0, 0, 0);
|
||||
#endif
|
||||
float3 vertexValue = defaultVertexValue;
|
||||
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||
v.positionOS.xyz = vertexValue;
|
||||
#else
|
||||
v.positionOS.xyz += vertexValue;
|
||||
#endif
|
||||
v.normal = v.normal;
|
||||
v.tangent.xyz = v.tangent.xyz;
|
||||
|
||||
VertexPositionInputs vertexInput = GetVertexPositionInputs(v.positionOS.xyz);
|
||||
|
||||
o.texCoord0 = v.uv0;
|
||||
o.color = v.color;
|
||||
o.positionCS = vertexInput.positionCS;
|
||||
|
||||
float3 normalWS = TransformObjectToWorldNormal( v.normal );
|
||||
o.normalWS = -GetViewForwardDir();
|
||||
float4 tangentWS = float4( TransformObjectToWorldDir( v.tangent.xyz ), v.tangent.w );
|
||||
o.tangentWS = normalize( tangentWS );
|
||||
half crossSign = (tangentWS.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale();
|
||||
o.bitangentWS = crossSign * cross( normalWS, tangentWS.xyz ) * tangentWS.w;
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 frag ( VertexOutput IN ) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID( IN );
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
|
||||
|
||||
float temp_output_79_0 = ( _EdgeValue * ( ( _Width - 1.0 ) * -2.0 ) );
|
||||
float2 temp_output_51_0 = ( IN.texCoord0.xy - float2( 0.5,0.5 ) );
|
||||
float2 break104 = temp_output_51_0;
|
||||
#ifdef _ISCIRCLE_ON
|
||||
float staticSwitch101 = distance( temp_output_51_0 , float2( 0,0 ) );
|
||||
#else
|
||||
float staticSwitch101 = ( abs( break104.x ) + abs( break104.y ) );
|
||||
#endif
|
||||
float temp_output_75_0 = ( staticSwitch101 / _EdgeValue );
|
||||
float smoothstepResult72 = smoothstep( temp_output_79_0 , temp_output_79_0 , temp_output_75_0);
|
||||
float smoothstepResult69 = smoothstep( 1.0 , 1.0 , temp_output_75_0);
|
||||
float2 uv_MainTex = IN.texCoord0.xy * _MainTex_ST.xy + _MainTex_ST.zw;
|
||||
float4 break89 = ( tex2D( _MainTex, uv_MainTex ) * _ImageColor );
|
||||
float4 appendResult90 = (float4(break89.r , break89.g , break89.b , _Opacity));
|
||||
|
||||
float4 Color = ( saturate( ( smoothstepResult72 - smoothstepResult69 ) ) * IN.color * appendResult90 );
|
||||
float3 Normal = float3( 0, 0, 1 );
|
||||
|
||||
Color *= IN.color;
|
||||
|
||||
return NormalsRenderingShared( Color, Normal, IN.tangentWS.xyz, IN.bitangentWS, IN.normalWS);
|
||||
}
|
||||
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
|
||||
Pass
|
||||
{
|
||||
|
||||
Name "Sprite Forward"
|
||||
Tags { "LightMode"="UniversalForward" }
|
||||
|
||||
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
|
||||
ZTest LEqual
|
||||
ZWrite Off
|
||||
Offset 0 , 0
|
||||
ColorMask RGBA
|
||||
|
||||
|
||||
HLSLPROGRAM
|
||||
|
||||
#define ASE_SRP_VERSION 140011
|
||||
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
|
||||
#define _SURFACE_TYPE_TRANSPARENT 1
|
||||
#define SHADERPASS SHADERPASS_SPRITEFORWARD
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SurfaceData2D.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging2D.hlsl"
|
||||
|
||||
#define ASE_NEEDS_FRAG_COLOR
|
||||
#pragma shader_feature_local _ISCIRCLE_ON
|
||||
|
||||
|
||||
sampler2D _MainTex;
|
||||
CBUFFER_START( UnityPerMaterial )
|
||||
float4 _MainTex_ST;
|
||||
float4 _ImageColor;
|
||||
float _EdgeValue;
|
||||
float _Width;
|
||||
float _Opacity;
|
||||
CBUFFER_END
|
||||
|
||||
|
||||
struct VertexInput
|
||||
{
|
||||
float4 positionOS : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 tangent : TANGENT;
|
||||
float4 uv0 : TEXCOORD0;
|
||||
float4 color : COLOR;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct VertexOutput
|
||||
{
|
||||
float4 positionCS : SV_POSITION;
|
||||
float4 texCoord0 : TEXCOORD0;
|
||||
float4 color : TEXCOORD1;
|
||||
float3 positionWS : TEXCOORD2;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
#if ETC1_EXTERNAL_ALPHA
|
||||
TEXTURE2D( _AlphaTex ); SAMPLER( sampler_AlphaTex );
|
||||
float _EnableAlphaTexture;
|
||||
#endif
|
||||
|
||||
|
||||
VertexOutput vert( VertexInput v )
|
||||
{
|
||||
VertexOutput o = (VertexOutput)0;
|
||||
UNITY_SETUP_INSTANCE_ID( v );
|
||||
UNITY_TRANSFER_INSTANCE_ID( v, o );
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
|
||||
|
||||
|
||||
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||
float3 defaultVertexValue = v.positionOS.xyz;
|
||||
#else
|
||||
float3 defaultVertexValue = float3( 0, 0, 0 );
|
||||
#endif
|
||||
float3 vertexValue = defaultVertexValue;
|
||||
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||
v.positionOS.xyz = vertexValue;
|
||||
#else
|
||||
v.positionOS.xyz += vertexValue;
|
||||
#endif
|
||||
v.normal = v.normal;
|
||||
v.tangent.xyz = v.tangent.xyz;
|
||||
|
||||
VertexPositionInputs vertexInput = GetVertexPositionInputs( v.positionOS.xyz );
|
||||
|
||||
o.texCoord0 = v.uv0;
|
||||
o.color = v.color;
|
||||
o.positionCS = vertexInput.positionCS;
|
||||
o.positionWS = vertexInput.positionWS;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 frag( VertexOutput IN ) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID( IN );
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
|
||||
|
||||
float3 positionWS = IN.positionWS.xyz;
|
||||
|
||||
float temp_output_79_0 = ( _EdgeValue * ( ( _Width - 1.0 ) * -2.0 ) );
|
||||
float2 temp_output_51_0 = ( IN.texCoord0.xy - float2( 0.5,0.5 ) );
|
||||
float2 break104 = temp_output_51_0;
|
||||
#ifdef _ISCIRCLE_ON
|
||||
float staticSwitch101 = distance( temp_output_51_0 , float2( 0,0 ) );
|
||||
#else
|
||||
float staticSwitch101 = ( abs( break104.x ) + abs( break104.y ) );
|
||||
#endif
|
||||
float temp_output_75_0 = ( staticSwitch101 / _EdgeValue );
|
||||
float smoothstepResult72 = smoothstep( temp_output_79_0 , temp_output_79_0 , temp_output_75_0);
|
||||
float smoothstepResult69 = smoothstep( 1.0 , 1.0 , temp_output_75_0);
|
||||
float2 uv_MainTex = IN.texCoord0.xy * _MainTex_ST.xy + _MainTex_ST.zw;
|
||||
float4 break89 = ( tex2D( _MainTex, uv_MainTex ) * _ImageColor );
|
||||
float4 appendResult90 = (float4(break89.r , break89.g , break89.b , _Opacity));
|
||||
|
||||
float4 Color = ( saturate( ( smoothstepResult72 - smoothstepResult69 ) ) * IN.color * appendResult90 );
|
||||
|
||||
#if defined(DEBUG_DISPLAY)
|
||||
SurfaceData2D surfaceData;
|
||||
InitializeSurfaceData(Color.rgb, Color.a, surfaceData);
|
||||
InputData2D inputData;
|
||||
InitializeInputData(positionWS.xy, half2(IN.texCoord0.xy), inputData);
|
||||
half4 debugColor = 0;
|
||||
|
||||
SETUP_DEBUG_DATA_2D(inputData, positionWS);
|
||||
|
||||
if (CanDebugOverrideOutputColor(surfaceData, inputData, debugColor))
|
||||
{
|
||||
return debugColor;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if ETC1_EXTERNAL_ALPHA
|
||||
float4 alpha = SAMPLE_TEXTURE2D( _AlphaTex, sampler_AlphaTex, IN.texCoord0.xy );
|
||||
Color.a = lerp( Color.a, alpha.r, _EnableAlphaTexture );
|
||||
#endif
|
||||
|
||||
Color *= IN.color;
|
||||
|
||||
return Color;
|
||||
}
|
||||
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
|
||||
Name "SceneSelectionPass"
|
||||
Tags { "LightMode"="SceneSelectionPass" }
|
||||
|
||||
Cull Off
|
||||
|
||||
HLSLPROGRAM
|
||||
|
||||
#define ASE_SRP_VERSION 140011
|
||||
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#define _SURFACE_TYPE_TRANSPARENT 1
|
||||
#define ATTRIBUTES_NEED_NORMAL
|
||||
#define ATTRIBUTES_NEED_TANGENT
|
||||
#define FEATURES_GRAPH_VERTEX
|
||||
#define SHADERPASS SHADERPASS_DEPTHONLY
|
||||
#define SCENESELECTIONPASS 1
|
||||
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
||||
|
||||
#pragma shader_feature_local _ISCIRCLE_ON
|
||||
|
||||
|
||||
sampler2D _MainTex;
|
||||
CBUFFER_START( UnityPerMaterial )
|
||||
float4 _MainTex_ST;
|
||||
float4 _ImageColor;
|
||||
float _EdgeValue;
|
||||
float _Width;
|
||||
float _Opacity;
|
||||
CBUFFER_END
|
||||
|
||||
|
||||
struct VertexInput
|
||||
{
|
||||
float3 positionOS : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 tangent : TANGENT;
|
||||
float4 ase_texcoord : TEXCOORD0;
|
||||
float4 ase_color : COLOR;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct VertexOutput
|
||||
{
|
||||
float4 positionCS : SV_POSITION;
|
||||
float4 ase_texcoord : TEXCOORD0;
|
||||
float4 ase_color : COLOR;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
|
||||
int _ObjectId;
|
||||
int _PassValue;
|
||||
|
||||
|
||||
VertexOutput vert(VertexInput v )
|
||||
{
|
||||
VertexOutput o = (VertexOutput)0;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
|
||||
|
||||
o.ase_texcoord.xy = v.ase_texcoord.xy;
|
||||
o.ase_color = v.ase_color;
|
||||
|
||||
//setting value to unused interpolator channels and avoid initialization warnings
|
||||
o.ase_texcoord.zw = 0;
|
||||
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||
float3 defaultVertexValue = v.positionOS.xyz;
|
||||
#else
|
||||
float3 defaultVertexValue = float3(0, 0, 0);
|
||||
#endif
|
||||
float3 vertexValue = defaultVertexValue;
|
||||
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||
v.positionOS.xyz = vertexValue;
|
||||
#else
|
||||
v.positionOS.xyz += vertexValue;
|
||||
#endif
|
||||
|
||||
VertexPositionInputs vertexInput = GetVertexPositionInputs(v.positionOS.xyz);
|
||||
float3 positionWS = TransformObjectToWorld(v.positionOS);
|
||||
o.positionCS = TransformWorldToHClip(positionWS);
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 frag(VertexOutput IN ) : SV_TARGET
|
||||
{
|
||||
float temp_output_79_0 = ( _EdgeValue * ( ( _Width - 1.0 ) * -2.0 ) );
|
||||
float2 temp_output_51_0 = ( IN.ase_texcoord.xy - float2( 0.5,0.5 ) );
|
||||
float2 break104 = temp_output_51_0;
|
||||
#ifdef _ISCIRCLE_ON
|
||||
float staticSwitch101 = distance( temp_output_51_0 , float2( 0,0 ) );
|
||||
#else
|
||||
float staticSwitch101 = ( abs( break104.x ) + abs( break104.y ) );
|
||||
#endif
|
||||
float temp_output_75_0 = ( staticSwitch101 / _EdgeValue );
|
||||
float smoothstepResult72 = smoothstep( temp_output_79_0 , temp_output_79_0 , temp_output_75_0);
|
||||
float smoothstepResult69 = smoothstep( 1.0 , 1.0 , temp_output_75_0);
|
||||
float2 uv_MainTex = IN.ase_texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw;
|
||||
float4 break89 = ( tex2D( _MainTex, uv_MainTex ) * _ImageColor );
|
||||
float4 appendResult90 = (float4(break89.r , break89.g , break89.b , _Opacity));
|
||||
|
||||
float4 Color = ( saturate( ( smoothstepResult72 - smoothstepResult69 ) ) * IN.ase_color * appendResult90 );
|
||||
|
||||
half4 outColor = half4(_ObjectId, _PassValue, 1.0, 1.0);
|
||||
return outColor;
|
||||
}
|
||||
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
|
||||
Pass
|
||||
{
|
||||
|
||||
Name "ScenePickingPass"
|
||||
Tags { "LightMode"="Picking" }
|
||||
|
||||
Cull Off
|
||||
|
||||
HLSLPROGRAM
|
||||
|
||||
#define ASE_SRP_VERSION 140011
|
||||
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#define _SURFACE_TYPE_TRANSPARENT 1
|
||||
#define ATTRIBUTES_NEED_NORMAL
|
||||
#define ATTRIBUTES_NEED_TANGENT
|
||||
#define FEATURES_GRAPH_VERTEX
|
||||
#define SHADERPASS SHADERPASS_DEPTHONLY
|
||||
#define SCENEPICKINGPASS 1
|
||||
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
||||
|
||||
#pragma shader_feature_local _ISCIRCLE_ON
|
||||
|
||||
|
||||
sampler2D _MainTex;
|
||||
CBUFFER_START( UnityPerMaterial )
|
||||
float4 _MainTex_ST;
|
||||
float4 _ImageColor;
|
||||
float _EdgeValue;
|
||||
float _Width;
|
||||
float _Opacity;
|
||||
CBUFFER_END
|
||||
|
||||
|
||||
struct VertexInput
|
||||
{
|
||||
float3 positionOS : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float4 tangent : TANGENT;
|
||||
float4 ase_texcoord : TEXCOORD0;
|
||||
float4 ase_color : COLOR;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct VertexOutput
|
||||
{
|
||||
float4 positionCS : SV_POSITION;
|
||||
float4 ase_texcoord : TEXCOORD0;
|
||||
float4 ase_color : COLOR;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
float4 _SelectionID;
|
||||
|
||||
|
||||
VertexOutput vert(VertexInput v )
|
||||
{
|
||||
VertexOutput o = (VertexOutput)0;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
|
||||
|
||||
o.ase_texcoord.xy = v.ase_texcoord.xy;
|
||||
o.ase_color = v.ase_color;
|
||||
|
||||
//setting value to unused interpolator channels and avoid initialization warnings
|
||||
o.ase_texcoord.zw = 0;
|
||||
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||
float3 defaultVertexValue = v.positionOS.xyz;
|
||||
#else
|
||||
float3 defaultVertexValue = float3(0, 0, 0);
|
||||
#endif
|
||||
float3 vertexValue = defaultVertexValue;
|
||||
#ifdef ASE_ABSOLUTE_VERTEX_POS
|
||||
v.positionOS.xyz = vertexValue;
|
||||
#else
|
||||
v.positionOS.xyz += vertexValue;
|
||||
#endif
|
||||
|
||||
VertexPositionInputs vertexInput = GetVertexPositionInputs(v.positionOS.xyz);
|
||||
float3 positionWS = TransformObjectToWorld(v.positionOS);
|
||||
o.positionCS = TransformWorldToHClip(positionWS);
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 frag(VertexOutput IN ) : SV_TARGET
|
||||
{
|
||||
float temp_output_79_0 = ( _EdgeValue * ( ( _Width - 1.0 ) * -2.0 ) );
|
||||
float2 temp_output_51_0 = ( IN.ase_texcoord.xy - float2( 0.5,0.5 ) );
|
||||
float2 break104 = temp_output_51_0;
|
||||
#ifdef _ISCIRCLE_ON
|
||||
float staticSwitch101 = distance( temp_output_51_0 , float2( 0,0 ) );
|
||||
#else
|
||||
float staticSwitch101 = ( abs( break104.x ) + abs( break104.y ) );
|
||||
#endif
|
||||
float temp_output_75_0 = ( staticSwitch101 / _EdgeValue );
|
||||
float smoothstepResult72 = smoothstep( temp_output_79_0 , temp_output_79_0 , temp_output_75_0);
|
||||
float smoothstepResult69 = smoothstep( 1.0 , 1.0 , temp_output_75_0);
|
||||
float2 uv_MainTex = IN.ase_texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw;
|
||||
float4 break89 = ( tex2D( _MainTex, uv_MainTex ) * _ImageColor );
|
||||
float4 appendResult90 = (float4(break89.r , break89.g , break89.b , _Opacity));
|
||||
|
||||
float4 Color = ( saturate( ( smoothstepResult72 - smoothstepResult69 ) ) * IN.ase_color * appendResult90 );
|
||||
half4 outColor = _SelectionID;
|
||||
return outColor;
|
||||
}
|
||||
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
}
|
||||
CustomEditor "ASEMaterialInspector"
|
||||
Fallback "Hidden/InternalErrorShader"
|
||||
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=19501
|
||||
Node;AmplifyShaderEditor.Vector2Node;50;-2672,656;Inherit;False;Constant;_Vector2;Vector 0;0;0;Create;True;0;0;0;False;0;False;0.5,0.5;0,0;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
||||
Node;AmplifyShaderEditor.TexCoordVertexDataNode;52;-2688,432;Inherit;True;0;2;0;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleSubtractOpNode;51;-2432,544;Inherit;True;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;104;-2128,384;Inherit;True;FLOAT2;1;0;FLOAT2;0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.AbsOpNode;60;-1824,384;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.AbsOpNode;67;-1824,480;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;87;-1568,1008;Inherit;False;Property;_Width;Width;2;0;Create;True;0;0;0;False;0;False;0.5;1;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DistanceOpNode;98;-1872,688;Inherit;True;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;61;-1632,352;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleSubtractOpNode;107;-1248,944;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;106;-1072,944;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;-2;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;68;-1200,784;Inherit;False;Property;_EdgeValue;EdgeValue;0;0;Create;True;0;0;0;False;0;False;0.5;0;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.StaticSwitch;101;-1328,496;Inherit;False;Property;_IsCircle;IsCircle;4;0;Create;True;0;0;0;False;0;False;0;0;1;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;FLOAT;0;False;0;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleDivideOpNode;75;-880,640;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;79;-896,880;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0.95;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ColorNode;86;-816,1296;Inherit;False;Property;_ImageColor;ImageColor;1;1;[HDR];Create;True;0;0;0;False;0;False;0,0,0,0;1,1,1,1;True;True;0;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
||||
Node;AmplifyShaderEditor.SamplerNode;110;-880,1056;Inherit;True;Property;_MainTex;MainTex;5;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
||||
Node;AmplifyShaderEditor.SmoothstepOpNode;72;-624,752;Inherit;True;3;0;FLOAT;0;False;1;FLOAT;0.44;False;2;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SmoothstepOpNode;69;-624,512;Inherit;True;3;0;FLOAT;0;False;1;FLOAT;1;False;2;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;111;-464,1040;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;89;-144,976;Inherit;False;COLOR;1;0;COLOR;0,0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.SimpleSubtractOpNode;73;-304,576;Inherit;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;88;-224,1280;Inherit;False;Property;_Opacity;Opacity;3;0;Create;True;0;0;0;False;0;False;1;1;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;90;0,976;Inherit;False;FLOAT4;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT4;0
|
||||
Node;AmplifyShaderEditor.VertexColorNode;81;-384,800;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SaturateNode;84;-64,608;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;82;224,704;Inherit;False;3;3;0;FLOAT;0;False;1;COLOR;0,0,0,0;False;2;FLOAT4;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;93;480,640;Float;False;True;-1;2;ASEMaterialInspector;0;16;Chapter0/Ripple;199187dac283dbe4a8cb1ea611d70c58;True;Sprite Lit;0;0;Sprite Lit;6;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;5;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;UniversalMaterialType=Lit;ShaderGraphShader=true;True;2;True;12;all;0;False;True;2;5;False;;10;False;;3;1;False;;10;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;2;False;;True;3;False;;True;True;0;False;;0;False;;True;1;LightMode=Universal2D;False;False;0;Hidden/InternalErrorShader;0;0;Standard;3;Vertex Position;1;0;Debug Display;0;0;External Alpha;0;0;0;5;True;True;True;True;True;False;;False;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;94;480,640;Float;False;False;-1;2;ASEMaterialInspector;0;1;New Amplify Shader;199187dac283dbe4a8cb1ea611d70c58;True;Sprite Normal;0;1;Sprite Normal;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;5;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;UniversalMaterialType=Lit;ShaderGraphShader=true;True;0;True;12;all;0;False;True;2;5;False;;10;False;;3;1;False;;10;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;2;False;;True;3;False;;True;True;0;False;;0;False;;True;1;LightMode=NormalsRendering;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;95;480,640;Float;False;False;-1;2;ASEMaterialInspector;0;1;New Amplify Shader;199187dac283dbe4a8cb1ea611d70c58;True;Sprite Forward;0;2;Sprite Forward;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;5;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;UniversalMaterialType=Lit;ShaderGraphShader=true;True;0;True;12;all;0;False;True;2;5;False;;10;False;;3;1;False;;10;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;2;False;;True;3;False;;True;True;0;False;;0;False;;True;1;LightMode=UniversalForward;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;96;480,640;Float;False;False;-1;2;ASEMaterialInspector;0;1;New Amplify Shader;199187dac283dbe4a8cb1ea611d70c58;True;SceneSelectionPass;0;3;SceneSelectionPass;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;5;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;UniversalMaterialType=Lit;ShaderGraphShader=true;True;0;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=SceneSelectionPass;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;97;480,640;Float;False;False;-1;2;ASEMaterialInspector;0;1;New Amplify Shader;199187dac283dbe4a8cb1ea611d70c58;True;ScenePickingPass;0;4;ScenePickingPass;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;5;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;UniversalMaterialType=Lit;ShaderGraphShader=true;True;0;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=Picking;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
||||
WireConnection;51;0;52;0
|
||||
WireConnection;51;1;50;0
|
||||
WireConnection;104;0;51;0
|
||||
WireConnection;60;0;104;0
|
||||
WireConnection;67;0;104;1
|
||||
WireConnection;98;0;51;0
|
||||
WireConnection;61;0;60;0
|
||||
WireConnection;61;1;67;0
|
||||
WireConnection;107;0;87;0
|
||||
WireConnection;106;0;107;0
|
||||
WireConnection;101;1;61;0
|
||||
WireConnection;101;0;98;0
|
||||
WireConnection;75;0;101;0
|
||||
WireConnection;75;1;68;0
|
||||
WireConnection;79;0;68;0
|
||||
WireConnection;79;1;106;0
|
||||
WireConnection;72;0;75;0
|
||||
WireConnection;72;1;79;0
|
||||
WireConnection;72;2;79;0
|
||||
WireConnection;69;0;75;0
|
||||
WireConnection;111;0;110;0
|
||||
WireConnection;111;1;86;0
|
||||
WireConnection;89;0;111;0
|
||||
WireConnection;73;0;72;0
|
||||
WireConnection;73;1;69;0
|
||||
WireConnection;90;0;89;0
|
||||
WireConnection;90;1;89;1
|
||||
WireConnection;90;2;89;2
|
||||
WireConnection;90;3;88;0
|
||||
WireConnection;84;0;73;0
|
||||
WireConnection;82;0;84;0
|
||||
WireConnection;82;1;81;0
|
||||
WireConnection;82;2;90;0
|
||||
WireConnection;93;1;82;0
|
||||
ASEEND*/
|
||||
//CHKSM=DED59771ADBAAE6060AB05C45A9554E6046D89B9
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d54759aa63d2527499f0c933fdf37b78
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 2.4 KiB |
@@ -0,0 +1,140 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 307f43f0816d99a49acef69a5b12617d
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 2.1 KiB |
@@ -0,0 +1,140 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b188f566ed9d72469ee7616c62de84b
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 12 KiB |
@@ -0,0 +1,140 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8fc19f88577f644479f21ad83860d448
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/ThemeBundles/DepartureToMultiverse/Textures/Square.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
@@ -0,0 +1,169 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f5775a9d8f75ec744939ba3702a7fe05
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: 7482667652216324306
|
||||
second: Square
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 256
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: 0
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 1
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: Square
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 256
|
||||
height: 256
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 2d009a6b596c7d760800000000000000
|
||||
internalID: 7482667652216324306
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape:
|
||||
- - {x: -128, y: 128}
|
||||
- {x: -128, y: -128}
|
||||
- {x: 128, y: -128}
|
||||
- {x: 128, y: 128}
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable:
|
||||
Square: 7482667652216324306
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 4.0 KiB |
@@ -0,0 +1,140 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28a32e0ab87cfc54990d400eab7b5a31
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
After Width: | Height: | Size: 4.0 KiB |
@@ -0,0 +1,140 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 59b0e215a2f6c6e4e8e05deb25f73f9a
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 2
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||