ripple
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@@ -33,6 +33,8 @@ namespace Ichni.RhythmGame
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point.trackSwitch = trackSwitch;
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point.trackPercent = trackPercent;
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point.trackPositioner.motion.applyRotation = false;
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return point;
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}
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@@ -28,6 +28,9 @@ namespace Ichni.RhythmGame
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head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
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head.trackPositioner.spline = track.trackPathSubmodule.path;
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head.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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head.trackPositioner.motion.applyRotation = false;
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return head;
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}
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@@ -49,7 +49,8 @@ namespace Ichni.RhythmGame
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}
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point.trackPositioner.motion.applyRotation = false;
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return point;
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}
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