自动更新型DUI扩展,将Time变量挪出TImeline UI,Effect效果容器修缮,移除Note的transform模块,Scene Camera优化
This commit is contained in:
@@ -17,38 +17,36 @@ namespace Ichni.Editor
|
||||
|
||||
public BaseElement_BM matchedBM { get; set; }
|
||||
|
||||
[HideInInspector]
|
||||
public Vector3 cameraPosition; //注意,这里的Position和EulerAngles,是transform的中介变量,仅能用于Inspector显示!
|
||||
[HideInInspector]
|
||||
public Vector3 cameraEulerAngles;
|
||||
|
||||
public void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Scene Camera");
|
||||
var viewTypeDropdown = inspector.GenerateDropdown(this, container, "View Type", typeof(GameCamera.CameraViewType), nameof(viewType));
|
||||
var perspectiveAngleField = inspector.GenerateParameterInputField(this, container, "Perspective Angle", nameof(perspectiveAngle));
|
||||
var orthographicSizeField = inspector.GenerateParameterInputField(this, container, "Orthographic Size", nameof(orthographicSize));
|
||||
var perspectiveAngleField = inspector.GenerateInputField(this, container, "Perspective Angle", nameof(perspectiveAngle));
|
||||
var orthographicSizeField = inspector.GenerateInputField(this, container, "Orthographic Size", nameof(orthographicSize));
|
||||
viewTypeDropdown.AddListenerFunction(_ => camera.orthographic = viewType == GameCamera.CameraViewType.Orthographic);
|
||||
perspectiveAngleField.AddListenerFunction(_ => camera.fieldOfView = perspectiveAngle);
|
||||
orthographicSizeField.AddListenerFunction(_ => camera.orthographicSize = orthographicSize);
|
||||
|
||||
viewTypeDropdown.AddListenerFunction(_ =>
|
||||
{
|
||||
camera.orthographic = viewType == GameCamera.CameraViewType.Orthographic;
|
||||
});
|
||||
|
||||
perspectiveAngleField.AddListenerFunction(_ =>
|
||||
{
|
||||
camera.fieldOfView = perspectiveAngle;
|
||||
});
|
||||
|
||||
orthographicSizeField.AddListenerFunction(_ =>
|
||||
{
|
||||
camera.orthographicSize = orthographicSize;
|
||||
});
|
||||
|
||||
string GetPosition() => $"Position: {camera.transform.position}";
|
||||
var positionText = inspector.GenerateHintText(this, container, GetPosition);
|
||||
string GetEulerAngles() => $"Euler Angles: {camera.transform.eulerAngles}";
|
||||
var eulerAnglesText = inspector.GenerateHintText(this, container, GetEulerAngles);
|
||||
var positionInputFields = inspector.GenerateVector3InputField(this, container, "Position", nameof(cameraPosition), true);
|
||||
positionInputFields.AddListenerFunction(() => camera.transform.position = cameraPosition);
|
||||
|
||||
var eulerAnglesInputFields = inspector.GenerateVector3InputField(this, container, "Euler Angles", nameof(cameraEulerAngles), true);
|
||||
eulerAnglesInputFields.AddListenerFunction(() => camera.transform.eulerAngles = cameraEulerAngles);
|
||||
|
||||
|
||||
container.SetDeviver(1);
|
||||
}
|
||||
|
||||
public void MoveCamera(Vector3 delta)
|
||||
private void Update()
|
||||
{
|
||||
camera.transform.position += delta;
|
||||
cameraPosition = camera.transform.position;
|
||||
cameraEulerAngles = camera.transform.eulerAngles;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user