@@ -39,7 +39,7 @@ Material:
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 1
|
||||
- _AlphaCutoff: 0.5
|
||||
- _Opacity: 2.03
|
||||
- _Opacity: 1
|
||||
- _QueueControl: 0
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
@@ -49,12 +49,12 @@ Material:
|
||||
- _cube_softness: 0
|
||||
- _cube_width: 0.1
|
||||
- _gap_softness: 0.48
|
||||
- _gapsize: 0.46
|
||||
- _ring_radius: 0.73
|
||||
- _gapsize: 0.47
|
||||
- _ring_radius: 0.76
|
||||
- _ring_rotation: 0
|
||||
- _ring_rotation_angle: 0
|
||||
- _ring_softness: 0
|
||||
- _ring_width: 0.1
|
||||
- _ring_softness: 0.02
|
||||
- _ring_width: 0.03
|
||||
m_Colors:
|
||||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ImageColor: {r: 0.7490196, g: 0.7490196, b: 0.7490196, a: 1}
|
||||
|
||||
@@ -1923,14 +1923,14 @@ Shader "Soullies/hit_point"
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=19904
|
||||
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;135;-3824,1056;Inherit;False;Property;_ring_rotation;ring_rotation;11;0;Create;True;0;0;0;False;0;False;0;-1;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;162;-3824,1152;Inherit;False;Constant;_Float0;Float 0;13;0;Create;True;0;0;0;False;0;False;0.1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;135;-3824,1056;Inherit;False;Property;_ring_rotation;ring_rotation;11;0;Create;True;0;0;0;False;0;False;0;-1;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TexCoordVertexDataNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;52;-3328,464;Inherit;True;0;2;0;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.Vector2Node, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;50;-3328,688;Inherit;False;Constant;_Vector2;Vector 0;0;0;Create;True;0;0;0;False;0;False;0.5,0.5;0,0;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
||||
Node;AmplifyShaderEditor.SimpleTimeNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;134;-3808,864;Inherit;False;1;0;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;161;-3536,1056;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;164;-3392,1440;Inherit;False;Constant;_Float1;Float 1;13;0;Create;True;0;0;0;False;0;False;0.002777778;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;157;-3424,1328;Inherit;False;Property;_ring_rotation_angle;ring_rotation_angle;12;0;Create;True;0;0;0;False;0;False;0;-1;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;157;-3472,1280;Inherit;False;Property;_ring_rotation_angle;ring_rotation_angle;12;0;Create;True;0;0;0;False;0;False;0;-1;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleSubtractOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;51;-3088,576;Inherit;True;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;136;-3232,1072;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;163;-3168,1360;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
@@ -2052,4 +2052,4 @@ WireConnection;159;1;153;0
|
||||
WireConnection;141;2;160;0
|
||||
WireConnection;141;3;159;0
|
||||
ASEEND*/
|
||||
//CHKSM=28CA609AED335968D7464B6B289150127DD5CC7C
|
||||
//CHKSM=90EA8C023062947A057C48618E0E42E4E5B6664F
|
||||
Reference in New Issue
Block a user