Note效果模块去引用化

不再需要保存Note的ID了
This commit is contained in:
SoulliesOfficial
2025-02-21 17:43:10 -05:00
parent 187b2efdad
commit 23c7e30be1
12 changed files with 19 additions and 21 deletions

View File

@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
}
public NoteBadEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public NoteBadEffect_BM(float effectTime) : base(effectTime)
{
}

View File

@@ -16,16 +16,14 @@ namespace Ichni.RhythmGame
{
public abstract class NoteEffectBase_BM : EffectBase_BM
{
public Guid attachedNoteID;
public NoteEffectBase_BM()
{
}
public NoteEffectBase_BM(float effectTime, Guid attachedNoteID) : base(effectTime)
public NoteEffectBase_BM(float effectTime) : base(effectTime)
{
this.attachedNoteID = attachedNoteID;
}
}
}

View File

@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
}
public NoteGeneralJudgeEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public NoteGeneralJudgeEffect_BM(float effectTime) : base(effectTime)
{
}

View File

@@ -45,7 +45,7 @@ namespace Ichni.RhythmGame
}
public NoteGenerateEffect_BM(float effectTime, float generateTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public NoteGenerateEffect_BM(float effectTime, float generateTime) : base(effectTime)
{
this.generateTime = generateTime;
}

View File

@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
}
public NoteGoodEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public NoteGoodEffect_BM(float effectTime) : base(effectTime)
{
}

View File

@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
}
public NoteMissEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public NoteMissEffect_BM(float effectTime) : base(effectTime)
{
}

View File

@@ -20,7 +20,7 @@ namespace Ichni.RhythmGame
}
public NotePerfectEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public NotePerfectEffect_BM(float effectTime) : base(effectTime)
{
}

View File

@@ -34,7 +34,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.BasicNoteBadExpand_BM(effectTime, note.elementGuid);
return new Beatmap.BasicNoteBadExpand_BM(effectTime);
}
public override void SetUpInspector()
@@ -54,7 +54,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
}
public BasicNoteBadExpand_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public BasicNoteBadExpand_BM(float effectTime) : base(effectTime)
{
}

View File

@@ -34,7 +34,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
public override EffectBase_BM ConvertToBM()
{
return new BasicNoteGenerateExpand_BM(effectTime, generateTime, note.elementGuid);
return new BasicNoteGenerateExpand_BM(effectTime, generateTime);
}
public override void SetUpInspector()
@@ -55,8 +55,8 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
}
public BasicNoteGenerateExpand_BM(float effectTime, float generateTime, Guid attachedNoteID) :
base(effectTime, generateTime, attachedNoteID)
public BasicNoteGenerateExpand_BM(float effectTime, float generateTime) :
base(effectTime, generateTime)
{
}

View File

@@ -39,7 +39,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
public override EffectBase_BM ConvertToBM()
{
return new BasicNoteGoodBurst_BM(effectTime, note.elementGuid);
return new BasicNoteGoodBurst_BM(effectTime);
}
public override void SetUpInspector()
@@ -59,7 +59,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
}
public BasicNoteGoodBurst_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public BasicNoteGoodBurst_BM(float effectTime) : base(effectTime)
{
}

View File

@@ -35,7 +35,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.BasicNoteMissPale_BM(effectTime, note.elementGuid);
return new Beatmap.BasicNoteMissPale_BM(effectTime);
}
public override void SetUpInspector()
@@ -55,7 +55,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
}
public BasicNoteMissPale_BM(float effectTime, Guid elementGuid) : base(effectTime, elementGuid)
public BasicNoteMissPale_BM(float effectTime) : base(effectTime)
{
}

View File

@@ -39,7 +39,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
public override EffectBase_BM ConvertToBM()
{
return new BasicNotePerfectBurst_BM(effectTime, note.elementGuid);
return new BasicNotePerfectBurst_BM(effectTime);
}
public override void SetUpInspector()
@@ -59,7 +59,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
}
public BasicNotePerfectBurst_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public BasicNotePerfectBurst_BM(float effectTime) : base(effectTime)
{
}