Note效果模块去引用化
不再需要保存Note的ID了
This commit is contained in:
@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
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}
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public NoteBadEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public NoteBadEffect_BM(float effectTime) : base(effectTime)
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{
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}
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@@ -16,16 +16,14 @@ namespace Ichni.RhythmGame
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{
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public abstract class NoteEffectBase_BM : EffectBase_BM
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{
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public Guid attachedNoteID;
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public NoteEffectBase_BM()
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{
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}
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public NoteEffectBase_BM(float effectTime, Guid attachedNoteID) : base(effectTime)
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public NoteEffectBase_BM(float effectTime) : base(effectTime)
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{
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this.attachedNoteID = attachedNoteID;
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}
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}
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}
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@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
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}
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public NoteGeneralJudgeEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public NoteGeneralJudgeEffect_BM(float effectTime) : base(effectTime)
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{
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}
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@@ -45,7 +45,7 @@ namespace Ichni.RhythmGame
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}
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public NoteGenerateEffect_BM(float effectTime, float generateTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public NoteGenerateEffect_BM(float effectTime, float generateTime) : base(effectTime)
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{
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this.generateTime = generateTime;
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}
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@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
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}
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public NoteGoodEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public NoteGoodEffect_BM(float effectTime) : base(effectTime)
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{
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}
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@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
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}
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public NoteMissEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public NoteMissEffect_BM(float effectTime) : base(effectTime)
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{
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}
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@@ -20,7 +20,7 @@ namespace Ichni.RhythmGame
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}
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public NotePerfectEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public NotePerfectEffect_BM(float effectTime) : base(effectTime)
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{
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}
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@@ -34,7 +34,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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public override EffectBase_BM ConvertToBM()
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{
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return new Beatmap.BasicNoteBadExpand_BM(effectTime, note.elementGuid);
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return new Beatmap.BasicNoteBadExpand_BM(effectTime);
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}
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public override void SetUpInspector()
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@@ -54,7 +54,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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}
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public BasicNoteBadExpand_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public BasicNoteBadExpand_BM(float effectTime) : base(effectTime)
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{
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}
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@@ -34,7 +34,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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public override EffectBase_BM ConvertToBM()
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{
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return new BasicNoteGenerateExpand_BM(effectTime, generateTime, note.elementGuid);
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return new BasicNoteGenerateExpand_BM(effectTime, generateTime);
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}
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public override void SetUpInspector()
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@@ -55,8 +55,8 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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}
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public BasicNoteGenerateExpand_BM(float effectTime, float generateTime, Guid attachedNoteID) :
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base(effectTime, generateTime, attachedNoteID)
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public BasicNoteGenerateExpand_BM(float effectTime, float generateTime) :
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base(effectTime, generateTime)
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{
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}
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@@ -39,7 +39,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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public override EffectBase_BM ConvertToBM()
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{
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return new BasicNoteGoodBurst_BM(effectTime, note.elementGuid);
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return new BasicNoteGoodBurst_BM(effectTime);
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}
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public override void SetUpInspector()
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@@ -59,7 +59,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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}
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public BasicNoteGoodBurst_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public BasicNoteGoodBurst_BM(float effectTime) : base(effectTime)
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{
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}
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@@ -35,7 +35,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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public override EffectBase_BM ConvertToBM()
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{
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return new Beatmap.BasicNoteMissPale_BM(effectTime, note.elementGuid);
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return new Beatmap.BasicNoteMissPale_BM(effectTime);
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}
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public override void SetUpInspector()
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@@ -55,7 +55,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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}
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public BasicNoteMissPale_BM(float effectTime, Guid elementGuid) : base(effectTime, elementGuid)
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public BasicNoteMissPale_BM(float effectTime) : base(effectTime)
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{
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}
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@@ -39,7 +39,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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public override EffectBase_BM ConvertToBM()
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{
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return new BasicNotePerfectBurst_BM(effectTime, note.elementGuid);
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return new BasicNotePerfectBurst_BM(effectTime);
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}
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public override void SetUpInspector()
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@@ -59,7 +59,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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}
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public BasicNotePerfectBurst_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public BasicNotePerfectBurst_BM(float effectTime) : base(effectTime)
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{
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}
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