@@ -3,11 +3,12 @@ using System.Collections.Generic;
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using System.Linq;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public abstract partial class GameElement : MonoBehaviour, IBaseElement, IComparable<GameElement>
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public abstract partial class GameElement : SerializedMonoBehaviour, IBaseElement, IComparable<GameElement>
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{
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//物体名
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public string elementName;
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