内容修补
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@@ -131,22 +131,12 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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private void EnableHead()
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{
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if(disableHeadSequence.IsPlaying())
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{
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disableHeadSequence.Complete();
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}
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enableHeadSequence.Restart();
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enableHeadSequence.PlayForward();
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}
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private void DisableHead()
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{
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if(enableHeadSequence.IsPlaying())
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{
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enableHeadSequence.Complete();
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}
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disableHeadSequence.Restart();
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enableHeadSequence.PlayBackwards();
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}
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private Sequence enableHeadSequence;
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@@ -162,7 +152,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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enableHeadSequence = DOTween.Sequence();
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enableHeadSequence.Append(headPoint.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
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enableHeadSequence.Join(headCircle.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
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enableHeadSequence.OnComplete(()=>Debug.Log("Enable Head"));
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enableHeadSequence.SetAutoKill(false);
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disableHeadSequence = DOTween.Sequence();
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