Flexible修改,主题包更新
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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public class DTMNoteBadBurst : NoteBadEffect
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{
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private ParticleSystem effectParticle;
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public DTMNoteBadBurst(NoteVisualBase noteVisual)
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{
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this.note = noteVisual.note;
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this.noteVisual = noteVisual;
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this.effectParticle = noteVisual.effectPartList[2].GetComponent<ParticleSystem>();
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this.effectTime = 0f;
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}
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public override void Recover()
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{
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effectParticle.Stop();
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noteVisual.noteMain.SetActive(true);
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}
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public override void Adjust()
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{
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effectParticle.Play();
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noteVisual.noteMain.SetActive(false);
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new DTMNoteBadBurst_BM(effectTime);
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}
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public override void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("DTM Note Bad Burst");
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}
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}
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namespace Beatmap
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{
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public class DTMNoteBadBurst_BM : NoteBadEffect_BM
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{
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public DTMNoteBadBurst_BM()
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{
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}
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public DTMNoteBadBurst_BM(float effectTime) : base(effectTime)
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{
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}
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new DTMNoteBadBurst(attachedGameElement as NoteVisualBase);
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}
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}
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}
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}
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