偷看Hierarchy

试图做一点优化但是失败了(
在下面控制台输loopg("track名字",int)可以在某个track下生成一大堆pathnode来测试Hierarchy的性能
目前超过5000就卡了
This commit is contained in:
2025-02-10 15:56:10 +08:00
parent d3928be99f
commit 30653e133b
8 changed files with 426 additions and 371 deletions

View File

@@ -56,7 +56,7 @@
"startValue" : 0,
"endValue" : 10,
"startTime" : 0,
"endTime" : 2,
"endTime" : 5,
"animationCurveType" : 0
}
]
@@ -120,7 +120,7 @@
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
"isOverridingDuration" : false,
"startTime" : 0,
"endTime" : 3,
"endTime" : 5,
"attachedElementGuid" : {
"value" : "b3683a28-7806-4123-ad86-c3fbc97bb1a5"
}
@@ -135,7 +135,7 @@
},{
"__type" : "Ichni.RhythmGame.Beatmap.TrackTimeSubmoduleMovable_BM,Assembly-CSharp",
"trackStartTime" : 0,
"trackEndTime" : 2,
"trackEndTime" : 5,
"visibleTrackTimeLength" : 1,
"animationCurveType" : 2,
"attachedElementGuid" : {
@@ -149,7 +149,7 @@
"startValue" : 0,
"endValue" : 1,
"startTime" : 0,
"endTime" : 2,
"endTime" : 5,
"animationCurveType" : 2
}
]
@@ -326,7 +326,7 @@
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.Tap_BM,Assembly-CSharp",
"exactJudgeTime" : 1,
"exactJudgeTime" : 2.5,
"elementName" : "Note-0",
"tags" : [