奇怪的调
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using UnityEngine;
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namespace Ichni.Editor
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{
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public static class StandardInspectionElement
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{
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private static IHaveInspection inspector => EditorManager.instance.uiManager.inspector;
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private static Inspector inspectorUI => EditorManager.instance.uiManager.inspector;
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public static void GenerateForTransform(GameElement gameElement, DynamicUIContainer generateContainer = null)//关于有Transform
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{
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if (generateContainer is null)
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{
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generateContainer = inspector.GenerateContainer("Generate Elements");
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}
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var animationSubcontainer = generateContainer.GenerateSubcontainer(3);
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var displacementButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Displacement", () =>
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{
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Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List<string>(), true, gameElement,
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new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
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}); //位移
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var swirlButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Swirl", () =>
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{
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Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true, gameElement,
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new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
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}); //旋转
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var scaleButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Scale", () =>
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{
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Scale.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true, gameElement,
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new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
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}); //缩放
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}
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public static void GenerateForLoading()
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{
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inspectorUI.ClearInspector();
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var container = inspector.GenerateContainer("Loading");
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}
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}
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}
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