From 400bb390585e1023a7d8ad7f113e9a61979d575b Mon Sep 17 00:00:00 2001 From: SoulliesOfficial <77235731+SoulliesOfficial@users.noreply.github.com> Date: Fri, 14 Mar 2025 22:14:25 -0400 Subject: [PATCH] =?UTF-8?q?=E7=89=B9=E6=95=88=E8=87=AA=E5=AE=9A=E4=B9=89?= =?UTF-8?q?=E6=9B=B2=E7=BA=BF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Resources/ES3/ES3GlobalReferences.asset | 11 +- .../Base/EaseCurve/CustomCurvePresets.cs | 28 +++ .../Base/EaseCurve/CustomCurvePresets.cs.meta | 11 ++ .../Base/GeneralSubmodules/EffectSubmodule.cs | 6 +- .../GeneralEffects/BloomEffect.cs | 25 ++- .../ChromaticAberrationEffect.cs | 17 +- .../GeneralEffects/VignetteEffect.cs | 23 ++- .../Projects/Terminal/Beatmap.json | 184 ++++++++++++++++-- 8 files changed, 266 insertions(+), 39 deletions(-) create mode 100644 Assets/Scripts/EditorGame/Base/EaseCurve/CustomCurvePresets.cs create mode 100644 Assets/Scripts/EditorGame/Base/EaseCurve/CustomCurvePresets.cs.meta diff --git a/Assets/Plugins/Easy Save 3/Resources/ES3/ES3GlobalReferences.asset b/Assets/Plugins/Easy Save 3/Resources/ES3/ES3GlobalReferences.asset index 08d99db0..6be0c972 100644 --- a/Assets/Plugins/Easy Save 3/Resources/ES3/ES3GlobalReferences.asset +++ b/Assets/Plugins/Easy Save 3/Resources/ES3/ES3GlobalReferences.asset @@ -53,4 +53,13 @@ MonoBehaviour: - 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{ "Bloom", new BloomEffect(1, 2) }, + { "Bloom", new BloomEffect(1, 2, CustomCurvePresets.Parabolic(1,0,2)) }, { "CameraShake", new CameraShakeEffect(1, 50, 1, 1, 1) }, - { "ChromaticAberration", new ChromaticAberrationEffect(1, 1) }, - { "Vignette", new VignetteEffect(1, 1, 0.4f, Color.black) } + { "ChromaticAberration", new ChromaticAberrationEffect(1, 1, CustomCurvePresets.Parabolic(1,0,1)) }, + { "Vignette", new VignetteEffect(1, 1, 0.4f, Color.black, CustomCurvePresets.Parabolic(1,0,1)) } }; } diff --git a/Assets/Scripts/EditorGame/GameElements/GeneralEffects/BloomEffect.cs b/Assets/Scripts/EditorGame/GameElements/GeneralEffects/BloomEffect.cs index 614ba5b1..2ccd938f 100644 --- a/Assets/Scripts/EditorGame/GameElements/GeneralEffects/BloomEffect.cs +++ b/Assets/Scripts/EditorGame/GameElements/GeneralEffects/BloomEffect.cs @@ -7,6 +7,7 @@ using Lean.Pool; using MoreMountains.Feedbacks; using MoreMountains.FeedbacksForThirdParty; using Sirenix.OdinInspector; +using UnityEngine; namespace Ichni.RhythmGame { @@ -14,26 +15,29 @@ namespace Ichni.RhythmGame { public float duration; public float peak; - - public BloomEffect(float duration, float peak) + public AnimationCurve intensityCurve; + + public BloomEffect(float duration, float peak, AnimationCurve intensityCurve) { this.effectTime = 0; this.duration = duration; this.peak = peak; + this.intensityCurve = intensityCurve; } - + public override void Adjust() { MMF_Player effect = LeanPool.Spawn(EditorManager.instance.basePrefabs.bloomEffect).GetComponent(); effect.GetFeedbackOfType().ShakeDuration = duration; effect.GetFeedbackOfType().RemapIntensityOne = peak; + effect.GetFeedbackOfType().ShakeIntensity = intensityCurve; effect.PlayFeedbacks(); LeanPool.Despawn(effect.gameObject, duration); } public override EffectBase_BM ConvertToBM() { - return new BloomEffect_BM(duration, peak); + return new BloomEffect_BM(duration, peak, intensityCurve); } public override void SetUpInspector() @@ -42,6 +46,11 @@ namespace Ichni.RhythmGame var container = inspector.GenerateContainer("Bloom Shake"); var effectTimeField = inspector.GenerateInputField(this, container, "Bloom Time", nameof(duration)); var bloomPeakField = inspector.GenerateInputField(this, container, "Bloom Peak", nameof(peak)); + var intensityCurveButton = inspector.GenerateButton(this, container, "Intensity Curve", () => + { + var intensityCurveWindow = inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve)); + intensityCurveWindow.SetAsCustomCurve(); + }); } } @@ -51,22 +60,24 @@ namespace Ichni.RhythmGame { public float duration; public float peak; + public AnimationCurve intensityCurve; public BloomEffect_BM() { } - public BloomEffect_BM(float duration, float peak) + public BloomEffect_BM(float duration, float peak, AnimationCurve intensityCurve) { this.effectTime = 0; this.duration = duration; this.peak = peak; + this.intensityCurve = intensityCurve; } - + public override EffectBase ConvertToGameType(GameElement attachedGameElement) { - return new BloomEffect(duration, peak); + return new BloomEffect(duration, peak, intensityCurve); } } } diff --git a/Assets/Scripts/EditorGame/GameElements/GeneralEffects/ChromaticAberrationEffect.cs b/Assets/Scripts/EditorGame/GameElements/GeneralEffects/ChromaticAberrationEffect.cs index f0ec97de..41b58d37 100644 --- a/Assets/Scripts/EditorGame/GameElements/GeneralEffects/ChromaticAberrationEffect.cs +++ b/Assets/Scripts/EditorGame/GameElements/GeneralEffects/ChromaticAberrationEffect.cs @@ -13,19 +13,22 @@ namespace Ichni.RhythmGame { public float duration; public float peak; + public AnimationCurve intensityCurve; - public ChromaticAberrationEffect(float duration, float peak) + public ChromaticAberrationEffect(float duration, float peak, AnimationCurve intensityCurve) { this.effectTime = 0; this.duration = duration; this.peak = peak; + this.intensityCurve = intensityCurve; } - + public override void Adjust() { MMF_Player effect = LeanPool.Spawn(EditorManager.instance.basePrefabs.chromaticAberrationEffect).GetComponent(); effect.GetFeedbackOfType().Duration = duration; effect.GetFeedbackOfType().RemapIntensityOne = peak; + effect.GetFeedbackOfType().Intensity = intensityCurve; effect.PlayFeedbacks(); LeanPool.Despawn(effect.gameObject, duration); } @@ -41,6 +44,11 @@ namespace Ichni.RhythmGame var container = inspector.GenerateContainer("Chromatic Aberration"); var effectTimeField = inspector.GenerateInputField(this, container, "Duration", nameof(duration)); var bloomPeakField = inspector.GenerateInputField(this, container, "Peak Value", nameof(peak)); + var intensityCurveButton = inspector.GenerateButton(this, container, "Intensity Curve", () => + { + var intensityCurveWindow = inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve)); + intensityCurveWindow.SetAsCustomCurve(); + }); } } @@ -50,7 +58,8 @@ namespace Ichni.RhythmGame { public float duration; public float peak; - + public AnimationCurve intensityCurve; + public ChromaticAberrationEffect_BM() { @@ -65,7 +74,7 @@ namespace Ichni.RhythmGame public override EffectBase ConvertToGameType(GameElement attachedGameElement) { - return new ChromaticAberrationEffect(duration, peak); + return new ChromaticAberrationEffect(duration, peak, intensityCurve); } } } diff --git a/Assets/Scripts/EditorGame/GameElements/GeneralEffects/VignetteEffect.cs b/Assets/Scripts/EditorGame/GameElements/GeneralEffects/VignetteEffect.cs index f4492c48..4a61966a 100644 --- a/Assets/Scripts/EditorGame/GameElements/GeneralEffects/VignetteEffect.cs +++ b/Assets/Scripts/EditorGame/GameElements/GeneralEffects/VignetteEffect.cs @@ -15,21 +15,24 @@ namespace Ichni.RhythmGame public float peak; public float smoothness; public Color color; + public AnimationCurve intensityCurve; - public VignetteEffect(float duration, float peak, float smoothness, Color color) + public VignetteEffect(float duration, float peak, float smoothness, Color color, AnimationCurve intensityCurve) { this.effectTime = 0; this.duration = duration; this.peak = peak; this.smoothness = smoothness; this.color = color; + this.intensityCurve = intensityCurve; } - + public override void Adjust() { MMF_Player effect = Lean.Pool.LeanPool.Spawn(EditorManager.instance.basePrefabs.vignetteEffect).GetComponent(); effect.GetFeedbackOfType().Duration = duration; effect.GetFeedbackOfType().RemapIntensityOne = peak; + effect.GetFeedbackOfType().Intensity = intensityCurve; if (EditorManager.instance.postProcessingManager.globalVolume.profile.TryGet(out Vignette vignette)) { vignette.smoothness.value = smoothness; @@ -41,7 +44,7 @@ namespace Ichni.RhythmGame public override EffectBase_BM ConvertToBM() { - return new VignetteEffect_BM(duration, peak, smoothness, color); + return new VignetteEffect_BM(duration, peak, smoothness, color, intensityCurve); } public override void SetUpInspector() @@ -52,6 +55,11 @@ namespace Ichni.RhythmGame var peakField = inspector.GenerateInputField(this, container, "Peak Value", nameof(peak)); var smoothnessField = inspector.GenerateInputField(this, container, "Smoothness", nameof(smoothness)); var colorField = inspector.GenerateBaseColorPicker(this, container, "Color", nameof(color)); + var intensityCurveButton = inspector.GenerateButton(this, container, "Intensity Curve", () => + { + var intensityCurveWindow = inspector.GenerateCompositeParameterWindow(this, "Intensity Curve", nameof(intensityCurve)); + intensityCurveWindow.SetAsCustomCurve(); + }); container.SetDeviver(1); } } @@ -64,23 +72,26 @@ namespace Ichni.RhythmGame public float peak; public float smoothness; public Color color; + public AnimationCurve intensityCurve; public VignetteEffect_BM() { } - public VignetteEffect_BM(float duration, float peak, float smoothness, Color color) + public VignetteEffect_BM(float duration, float peak, float smoothness, Color color, AnimationCurve intensityCurve) { + this.effectTime = 0; this.duration = duration; this.peak = peak; this.smoothness = smoothness; this.color = color; + this.intensityCurve = intensityCurve; } - + public override EffectBase ConvertToGameType(GameElement attachedGameElement) { - return new VignetteEffect(duration, peak, smoothness, color); + return new VignetteEffect(duration, peak, smoothness, color, intensityCurve); } } } diff --git a/Assets/StreamingAssets/Projects/Terminal/Beatmap.json b/Assets/StreamingAssets/Projects/Terminal/Beatmap.json index 7b6be909..a16c1d4c 100644 --- a/Assets/StreamingAssets/Projects/Terminal/Beatmap.json +++ b/Assets/StreamingAssets/Projects/Terminal/Beatmap.json @@ -88,7 +88,7 @@ "trackSpaceType" : 0, "trackSamplingType" : 0, "isClosed" : false, - "isShowingDisplay" : true, + "isShowingDisplay" : false, "attachedElementGuid" : { "value" : "d9d3df55-9509-46dc-8e2f-d628993313cb" } @@ -112,7 +112,7 @@ } },{ "__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp", - "isShowingSphere" : true, + "isShowingSphere" : false, "elementName" : "New Path Node", "tags" : [ @@ -126,7 +126,7 @@ },{ "__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp", "originalPosition" : { - "x" : 5, + "x" : 10, "y" : 0, "z" : 10 }, @@ -172,7 +172,7 @@ } },{ "__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp", - "isShowingSphere" : true, + "isShowingSphere" : false, "elementName" : "New Path Node", "tags" : [ @@ -186,7 +186,7 @@ },{ "__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp", "originalPosition" : { - "x" : -5, + "x" : -10, "y" : 0, "z" : 10 }, @@ -231,14 +231,14 @@ "value" : "42fc001e-dd4f-4480-ab39-5e739519c068" } },{ - "__type" : "Ichni.RhythmGame.Beatmap.Stay_BM,Assembly-CSharp", - "exactJudgeTime" : 2.5, - "elementName" : "New Stay", + "__type" : "Ichni.RhythmGame.Beatmap.Tap_BM,Assembly-CSharp", + "exactJudgeTime" : 1, + "elementName" : "New Tap", "tags" : [ ], "elementGuid" : { - "value" : "1600949e-f6e7-4c9a-b2e2-deb6102adc58" + "value" : "336d5719-77a3-41d1-b5bc-7e358cb8b002" }, "attachedElementGuid" : { "value" : "d9d3df55-9509-46dc-8e2f-d628993313cb" @@ -249,7 +249,7 @@ "startTime" : -32767, "endTime" : 32767, "attachedElementGuid" : { - "value" : "1600949e-f6e7-4c9a-b2e2-deb6102adc58" + "value" : "336d5719-77a3-41d1-b5bc-7e358cb8b002" } },{ "__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp", @@ -260,21 +260,53 @@ } ], "attachedElementGuid" : { - "value" : "1600949e-f6e7-4c9a-b2e2-deb6102adc58" + "value" : "336d5719-77a3-41d1-b5bc-7e358cb8b002" + } + },{ + "__type" : "Ichni.RhythmGame.Beatmap.Stay_BM,Assembly-CSharp", + "exactJudgeTime" : 3, + "elementName" : "New Stay", + "tags" : [ + + ], + "elementGuid" : { + "value" : "36f8bb90-4082-4ea8-965c-b7c3ffa838f9" + }, + "attachedElementGuid" : { + "value" : "d9d3df55-9509-46dc-8e2f-d628993313cb" + } + },{ + "__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp", + "isOverridingDuration" : false, + "startTime" : -32767, + "endTime" : 32767, + "attachedElementGuid" : { + "value" : "36f8bb90-4082-4ea8-965c-b7c3ffa838f9" + } + },{ + "__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp", + "judgeUnitList" : [ + { + "__type" : "Ichni.RhythmGame.Beatmap.TouchAreaJudgeUnit_BM,Assembly-CSharp", + "areaRadius" : 1000 + } + ], + "attachedElementGuid" : { + "value" : "36f8bb90-4082-4ea8-965c-b7c3ffa838f9" } },{ "__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM,Assembly-CSharp", "themeBundleName" : "departure_to_multiverse", - "objectName" : "DTM_NoteVisualStay", + "objectName" : "DTM_NoteVisualTap", "elementName" : "New Note Visual", "tags" : [ ], "elementGuid" : { - "value" : "b597deab-a232-426c-b6b4-a4247415335e" + "value" : "0f3c45f4-f76f-44f3-b195-a2af6f6221e6" }, "attachedElementGuid" : { - "value" : "1600949e-f6e7-4c9a-b2e2-deb6102adc58" + "value" : "336d5719-77a3-41d1-b5bc-7e358cb8b002" } },{ "__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp", @@ -294,7 +326,7 @@ "z" : 1 }, "attachedElementGuid" : { - "value" : "b597deab-a232-426c-b6b4-a4247415335e" + "value" : "0f3c45f4-f76f-44f3-b195-a2af6f6221e6" } },{ "__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp", @@ -302,7 +334,7 @@ "startTime" : -32767, "endTime" : 32767, "attachedElementGuid" : { - "value" : "b597deab-a232-426c-b6b4-a4247415335e" + "value" : "0f3c45f4-f76f-44f3-b195-a2af6f6221e6" } },{ "__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp", @@ -321,7 +353,7 @@ }, "originalEmissionIntensity" : 0, "attachedElementGuid" : { - "value" : "b597deab-a232-426c-b6b4-a4247415335e" + "value" : "0f3c45f4-f76f-44f3-b195-a2af6f6221e6" } },{ "__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp", @@ -332,7 +364,123 @@ ],"Holding":[ ],"Perfect":[ + { + "__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNotePerfectBurst_BM,Assembly-CSharp", + "effectTime" : 0 + },{ + "__type" : "Ichni.RhythmGame.Beatmap.BloomEffect_BM,Assembly-CSharp", + "duration" : 0.5, + "peak" : 3, + "intensityCurve" : { + "keys" : [ + { + "time" : 0, + "value" : 1, + "inTangent" : 0, + "outTangent" : 0 + },{ + "time" : 1, + "value" : 0, + "inTangent" : 0, + "outTangent" : 0 + } + ], + "preWrapMode" : 8, + "postWrapMode" : 8 + }, + "effectTime" : 0 + } + ],"Good":[ + { + "__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteGoodBurst_BM,Assembly-CSharp", + "effectTime" : 0 + } + ],"Bad":[ + { + "__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteBadBurst_BM,Assembly-CSharp", + "effectTime" : 0 + } + ],"Miss":[ + ] + }, + "attachedElementGuid" : { + "value" : "0f3c45f4-f76f-44f3-b195-a2af6f6221e6" + } + },{ + "__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM,Assembly-CSharp", + "themeBundleName" : "departure_to_multiverse", + "objectName" : "DTM_NoteVisualStay", + "elementName" : "New Note Visual", + "tags" : [ + + ], + "elementGuid" : { + "value" : "976c1bde-65be-468c-81d3-0c133f615edb" + }, + "attachedElementGuid" : { + "value" : "36f8bb90-4082-4ea8-965c-b7c3ffa838f9" + } + },{ + "__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp", + "originalPosition" : { + "x" : 0, + "y" : 0, + "z" : 0 + }, + "originalEulerAngles" : { + "x" : 0, + "y" : 0, + "z" : 0 + }, + "originalScale" : { + "x" : 1, + "y" : 1, + "z" : 1 + }, + "attachedElementGuid" : { + "value" : "976c1bde-65be-468c-81d3-0c133f615edb" + } + },{ + "__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp", + "isOverridingDuration" : false, + "startTime" : -32767, + "endTime" : 32767, + "attachedElementGuid" : { + "value" : "976c1bde-65be-468c-81d3-0c133f615edb" + } + },{ + "__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp", + "originalBaseColor" : { + "r" : 1, + "g" : 1, + "b" : 1, + "a" : 1 + }, + "emissionEnabled" : false, + "originalEmissionColor" : { + "r" : 0, + "g" : 0, + "b" : 0, + "a" : 1 + }, + "originalEmissionIntensity" : 0, + "attachedElementGuid" : { + "value" : "976c1bde-65be-468c-81d3-0c133f615edb" + } + },{ + "__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp", + "effectCollection" : {"Generate":[ + + ],"GeneralJudge":[ + + ],"Holding":[ + + ],"Perfect":[ + { + "__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNotePerfectBurst_BM,Assembly-CSharp", + "effectTime" : 0 + } ],"Good":[ ],"Bad":[ @@ -342,7 +490,7 @@ ] }, "attachedElementGuid" : { - "value" : "b597deab-a232-426c-b6b4-a4247415335e" + "value" : "976c1bde-65be-468c-81d3-0c133f615edb" } } ],