Timeline's Note And Sth Submodule
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@@ -11,14 +11,15 @@ using UnityEngine.UI;
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public class SubTab : MonoBehaviour
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{
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public List<GameElement> connectObj = new();
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public List<IBaseElement> connectObj = new();
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public Button button;
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private SongInformation songInformation;
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private TimePointerModule timePointerModule;
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public TimelineTab father;
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private Timeline timeline;
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public float Time;
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public void Set(GameElement Objs, float time)
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public void Set(IBaseElement Objs, float time)
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{
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songInformation = EditorManager.instance.songInformation;
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timePointerModule = EditorManager.instance.uiManager.timeline.timePointerModule;
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@@ -26,13 +27,22 @@ public class SubTab : MonoBehaviour
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Time = time;
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connectObj.Add(Objs);
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button.GetComponentInChildren<TMP_Text>().text = connectObj.Count().ToString();
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transform.position = new Vector3(0, father.transform.position.y, 0);
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transform.localPosition = new Vector3(Time / timeline.timePerBeat * timePointerModule.timePointerInterval + 15f - timePointerModule.delayDistanceOffset, 0, 0);
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transform.localPosition = new Vector3(Time / timeline.timePerBeat * timePointerModule.timePointerInterval + 15f - timePointerModule.delayDistanceOffset,
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-(42.5f + (father.TabIndex * 25)), 0);
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//transform.position = new Vector3(transform.position.x, father.Title.transform.position.y, 0);
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}
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public void GetClick()
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public void GetClick()//?
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{
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EditorManager.instance.uiManager.hierarchy.FindTab(connectObj[0]);
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if (connectObj[0] is GameElement)
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{
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EditorManager.instance.uiManager.hierarchy.FindTab((GameElement)connectObj[0]);
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}
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else
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{
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EditorManager.instance.uiManager.hierarchy.FindTab(((SubmoduleBase)connectObj[0]).attachedGameElement);
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}
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}
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