Timeline's Note And Sth Submodule

This commit is contained in:
2025-03-16 00:42:27 +08:00
parent 7395319dfe
commit 41d944c9e1
15 changed files with 1000 additions and 94 deletions

View File

@@ -12,53 +12,53 @@ namespace Ichni.RhythmGame
{
public bool isOverridingDuration; //是否手动设置了时间区间,开启时,子物体的时间区间将被忽略,且在自动计算区间时跳过此模块
public float startTime, endTime; //起止时间
public TimeDurationSubmodule(GameElement attachedGameElement) : base(attachedGameElement)
{
isOverridingDuration = false;
startTime = -32767;//TODO: 换为-delay
endTime = 32767;//TODO: 换为songLength
startTime = -EditorManager.instance.songInformation.delay;//TODO: 换为-delay
endTime = EditorManager.instance.songInformation.songTime;//TODO: 换为songLength
(attachedGameElement as IHaveTimeDurationSubmodule).timeDurationSubmodule = this;
}
public TimeDurationSubmodule(GameElement attachedGameElement, bool isOverridingDuration, float startTime, float endTime) : base(attachedGameElement)
{
this.isOverridingDuration = isOverridingDuration;
this.startTime = startTime;
this.endTime = endTime;
(attachedGameElement as IHaveTimeDurationSubmodule).timeDurationSubmodule = this;
}
public bool CheckTimeInDuration(float time, float offset = 0.2f)
{
return time >= startTime - offset && time <= endTime + offset;
}
public void SetDuration(float startTime, float endTime)
{
this.startTime = startTime;
this.endTime = endTime;
this.isOverridingDuration = true;
}
public void SetDuration(params FlexibleFloat[] flexibleFloats)
{
List<float> startTimes = new List<float>();
List<float> endTimes = new List<float>();
foreach (FlexibleFloat flexibleFloat in flexibleFloats)
{
flexibleFloat.Sort();
if (flexibleFloat.animations.Count > 0)
{
startTimes.Add(flexibleFloat.animations[0].startTime);
endTimes.Add(flexibleFloat.animations[^1].endTime);
}
}
startTime = startTimes.Min();
endTime = endTimes.Max();
}
@@ -102,19 +102,19 @@ namespace Ichni.RhythmGame
startTimeInputField.inputField.interactable = interactable;
endTimeInputField.inputField.interactable = interactable;
}
SetInputFieldInteractable(isOverridingDuration);
overrideToggle.AddListenerFunction(SetInputFieldInteractable);
}
}
public interface IHaveTimeDurationSubmodule
{
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
}
namespace Beatmap
{
public class TimeDurationSubmodule_BM : Submodule_BM
@@ -124,7 +124,7 @@ namespace Ichni.RhythmGame
public TimeDurationSubmodule_BM()
{
}
public TimeDurationSubmodule_BM(GameElement attachedElement) : base(attachedElement)
@@ -142,7 +142,7 @@ namespace Ichni.RhythmGame
}
public override void DuplicateBM(GameElement attached)
{
{
(attached as IHaveTimeDurationSubmodule).timeDurationSubmodule = new TimeDurationSubmodule(attached, isOverridingDuration, startTime, endTime);
}
}