列表输入二级界面扩展List<float>,特效单元扩展

This commit is contained in:
SoulliesOfficial
2025-02-26 22:54:53 -05:00
parent 1e69a44327
commit 46fe049175
43 changed files with 1041 additions and 1251 deletions

View File

@@ -70,7 +70,7 @@ namespace Ichni.Editor
string title, string defaultText = "") //不与参数绑定的InputField
{
DynamicUIInputField inputField = Object
.Instantiate(EditorManager.instance.basePrefabs.parameterInputField, container.rect)
.Instantiate(EditorManager.instance.basePrefabs.inputField, container.rect)
.GetComponent<DynamicUIInputField>();
inputField.Initialize(null, title, string.Empty);
inputField.SetDefaultValue(defaultText);
@@ -82,7 +82,7 @@ namespace Ichni.Editor
DynamicUIContainer container, string title, string parameterName, bool isAutoUpdate = false) //与参数绑定的InputField
{
DynamicUIInputField inputField = Object
.Instantiate(EditorManager.instance.basePrefabs.parameterInputField, container.rect)
.Instantiate(EditorManager.instance.basePrefabs.inputField, container.rect)
.GetComponent<DynamicUIInputField>();
inputField.Initialize(baseElement, title, parameterName);
container.dynamicUIElements.Add(inputField);