Hold初步

This commit is contained in:
SoulliesOfficial
2025-03-16 01:35:05 -04:00
parent a48e7d59ac
commit 4aad7b3882
51 changed files with 162919 additions and 82 deletions

View File

@@ -15,7 +15,7 @@ namespace Ichni.RhythmGame
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
timeDurationSubmodule = new TimeDurationSubmodule(this);
}

View File

@@ -36,7 +36,7 @@ namespace Ichni.RhythmGame
return baseColorChange;
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
timeDurationSubmodule = new TimeDurationSubmodule(this);
}

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@@ -34,8 +34,8 @@ namespace Ichni.RhythmGame
return emissionColorChange;
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
timeDurationSubmodule = new TimeDurationSubmodule(this);
}

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@@ -29,8 +29,8 @@ namespace Ichni.RhythmGame
return trackTotalTimeChange;
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
timeDurationSubmodule = new TimeDurationSubmodule(this);
}

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@@ -37,8 +37,8 @@ namespace Ichni.RhythmGame
return look;
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
timeDurationSubmodule = new TimeDurationSubmodule(this);
}

View File

@@ -33,8 +33,8 @@ namespace Ichni.RhythmGame
return scale;
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
timeDurationSubmodule = new TimeDurationSubmodule(this);
}

View File

@@ -36,7 +36,7 @@ namespace Ichni.RhythmGame
return swirl;
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
timeDurationSubmodule = new TimeDurationSubmodule(this);
}

View File

@@ -177,6 +177,11 @@ namespace Ichni.RhythmGame
/// 是否是瞬间效果
/// </summary>
public bool isInstantEffect => effectTime <= 0;
/// <summary>
/// 效果的进度百分比
/// </summary>
public float effectProgressPercent;
/// <summary>
/// 效果当前的状态
@@ -187,12 +192,14 @@ namespace Ichni.RhythmGame
{
this.effectTime = 0;
this.nowEffectState = EffectState.Before;
this.effectProgressPercent = 0;
}
protected EffectBase(float effectTime)
{
this.effectTime = effectTime;
this.nowEffectState = EffectState.Before;
this.effectProgressPercent = 0;
}
public void SaveBM()
@@ -203,20 +210,24 @@ namespace Ichni.RhythmGame
public virtual void UpdateEffect(float triggerTime)
{
EffectState state = CheckEffectState(triggerTime);
float songTime = EditorManager.instance.songInformation.songTime;
if (state == EffectState.Before && nowEffectState != EffectState.Before)
{
nowEffectState = EffectState.Before;
effectProgressPercent = 0;
Recover();
}
else if (state == EffectState.Middle)
{
nowEffectState = EffectState.Middle;
effectProgressPercent = (songTime - triggerTime) / effectTime;
Execute();
}
else if (state == EffectState.After && nowEffectState != EffectState.After)
{
nowEffectState = EffectState.After;
effectProgressPercent = 1;
Adjust();
}
}

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@@ -21,7 +21,7 @@ namespace Ichni.RhythmGame
return elementFolder;
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
timeDurationSubmodule = new TimeDurationSubmodule(this);

View File

@@ -46,7 +46,7 @@ namespace Ichni.Editor
EditorManager.instance.backgroundController.SetBackground(backgroundSprite);
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
}

View File

@@ -57,7 +57,7 @@ namespace Ichni.RhythmGame
return gameCamera;
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
}

View File

@@ -63,7 +63,7 @@ namespace Ichni.RhythmGame
/// <summary>
/// 设置次级模块
/// </summary>
protected virtual void SetDefaultSubmodules()
public virtual void SetDefaultSubmodules()
{
}

View File

@@ -23,7 +23,7 @@ namespace Ichni.RhythmGame
return timeEffectsCollection;
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
effectSubmodule = new EffectSubmodule(this);
}

View File

@@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public abstract class NoteHoldingEffect : NoteEffectBase
{
public float GetHoldingTime()
{
return (note as Hold).holdEndTime - note.exactJudgeTime;
}
}
namespace Beatmap
{
public abstract class NoteHoldingEffect_BM : NoteEffectBase_BM
{
public NoteHoldingEffect_BM()
{
}
public NoteHoldingEffect_BM(float effectTime) : base(effectTime)
{
}
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a695f1bbdfb424c83a69e14cc40aad85
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -18,7 +18,7 @@ namespace Ichni.RhythmGame
public static Hold GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
GameElement parentElement, float exactJudgeTime, float holdEndTime)
{
Hold hold = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform)
Hold hold = Instantiate(EditorManager.instance.basePrefabs.holdNote, parentElement.transform)
.GetComponent<Hold>();
hold.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
hold.exactJudgeTime = exactJudgeTime;
@@ -29,7 +29,7 @@ namespace Ichni.RhythmGame
if (track.trackTimeSubmodule != null)
{
hold.track = track;
//hold.trackPositioner = hold.AddComponent<SplinePositioner>();
hold.trackPositioner = hold.AddComponent<SplinePositioner>();
hold.trackPositioner.spline = track.trackPathSubmodule.path;
hold.isOnTrack = true;
hold.UpdateNoteInTrack();
@@ -61,8 +61,18 @@ namespace Ichni.RhythmGame
base.SetUpInspector();
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Hold");
var holdEndTimeInputField = inspector.GenerateInputField(this, container, "holdEndTime", nameof(holdEndTime));
holdEndTimeInputField.AddListenerFunction(_ =>
{
noteVisual?.effectSubmodule.effectCollection["Holding"].ForEach(effect =>
{
effect.effectTime = holdEndTime - exactJudgeTime;
});
});
var generateNoteVisualButton = inspector.GenerateButton(this, container, "Generate Note Visual", () =>
{
TemporaryObject.GenerateElement("New Note Visual", Guid.NewGuid(), new List<string>(), true, this);
@@ -126,23 +136,22 @@ namespace Ichni.RhythmGame
if (noteVisual != null)
{
noteVisual.effectSubmodule.effectCollection["Generate"].ForEach(e => e.UpdateEffect(exactJudgeTime));
noteVisual.effectSubmodule.effectCollection["GeneralJudge"].ForEach(e => e.UpdateEffect(exactJudgeTime));
noteVisual.effectSubmodule.effectCollection["GeneralJudge"].ForEach(e => e.UpdateEffect(holdEndTime));
noteVisual.effectSubmodule.effectCollection["Holding"].ForEach(e => e.UpdateEffect(exactJudgeTime));
switch (EditorManager.instance.currentJudgeType)
{
case NoteJudgeType.Perfect:
noteVisual.effectSubmodule.effectCollection["Perfect"].ForEach(e => e.UpdateEffect(exactJudgeTime));
noteVisual.effectSubmodule.effectCollection["Perfect"].ForEach(e => e.UpdateEffect(holdEndTime));
break;
case NoteJudgeType.Good:
noteVisual.effectSubmodule.effectCollection["Good"].ForEach(e => e.UpdateEffect(exactJudgeTime));
noteVisual.effectSubmodule.effectCollection["Good"].ForEach(e => e.UpdateEffect(holdEndTime));
break;
case NoteJudgeType.Bad:
noteVisual.effectSubmodule.effectCollection["Bad"].ForEach(e => e.UpdateEffect(exactJudgeTime));
noteVisual.effectSubmodule.effectCollection["Bad"].ForEach(e => e.UpdateEffect(holdEndTime));
break;
case NoteJudgeType.Miss:
noteVisual.effectSubmodule.effectCollection["Miss"].ForEach(e => e.UpdateEffect(exactJudgeTime));
noteVisual.effectSubmodule.effectCollection["Miss"].ForEach(e => e.UpdateEffect(holdEndTime));
break;
}

View File

@@ -56,7 +56,7 @@ namespace Ichni.RhythmGame
trackPositioner.SetPercent(1 - percent);
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
timeDurationSubmodule = new TimeDurationSubmodule(this);
noteJudgeSubmodule = new NoteJudgeSubmodule(this);

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@@ -16,7 +16,7 @@ namespace Ichni.RhythmGame
public EffectSubmodule effectSubmodule { get; set; }
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
base.SetDefaultSubmodules();
effectSubmodule = new EffectSubmodule(this, EffectSubmodule.EffectSubmodulePreset.Note);

View File

@@ -1,17 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using UnityEngine;
public class NoteVisualBaseHold : MonoBehaviour
namespace Ichni.RhythmGame
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
public class NoteVisualBaseHold : NoteVisualBase
{
}

View File

@@ -38,7 +38,7 @@ namespace Ichni.RhythmGame
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
timeDurationSubmodule = new TimeDurationSubmodule(this);

View File

@@ -43,7 +43,7 @@ namespace Ichni.RhythmGame
return pathNode;
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
timeDurationSubmodule = new TimeDurationSubmodule(this);

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@@ -28,7 +28,7 @@ namespace Ichni.RhythmGame
return track;
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
timeDurationSubmodule = new TimeDurationSubmodule(this);
@@ -161,11 +161,11 @@ namespace Ichni.RhythmGame
Stay.GenerateElement("New Stay", Guid.NewGuid(), new List<string>(), true, this, 0f);
}); //Note Stay
// var holdButton = inspector.GenerateButton(this, generateContainer, "Hold",
// () =>
// {
// Hold.GenerateElement("New Hold", Guid.NewGuid(), new List<string>(), true, this, 0f);
// }); //Note Hold
var holdButton = inspector.GenerateButton(this, generateContainer, "Hold",
() =>
{
Hold.GenerateElement("New Hold", Guid.NewGuid(), new List<string>(), true, this, 0f, 1f);
}); //Note Hold
var flickButton = inspector.GenerateButton(this, generateContainer, "Flick",
() =>
@@ -208,8 +208,7 @@ namespace Ichni.RhythmGame
trackRendererAutoOrientButton.button.interactable = false;
trackRendererPathGeneratorButton.button.interactable = false;
}
var toolsContainerTrack = inspector.GenerateContainer("Track Tools"); //轨道(整体)快捷工具
var quickCopyButton = inspector.GenerateButton(this, toolsContainerTrack, "QuickCopy", () =>
{

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@@ -36,7 +36,7 @@ namespace Ichni.RhythmGame
return point;
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
timeDurationSubmodule = new TimeDurationSubmodule(this);
}

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@@ -30,7 +30,7 @@ namespace Ichni.RhythmGame
return head;
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
timeDurationSubmodule = new TimeDurationSubmodule(this);
}

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@@ -42,7 +42,7 @@ namespace Ichni.RhythmGame
return point;
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
timeDurationSubmodule = new TimeDurationSubmodule(this);
}

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@@ -43,7 +43,7 @@ namespace Ichni.RhythmGame
return trail;
}
protected override void SetDefaultSubmodules()
public override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
}

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@@ -1,6 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using UnityEditor.SearchService;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -10,7 +9,7 @@ public class FirmStartMenu : MonoBehaviour
static void Initialize()
{
string startSceneName = "StartMenu";
UnityEngine.SceneManagement.Scene scene = SceneManager.GetActiveScene();
Scene scene = SceneManager.GetActiveScene();
if (scene.name.Equals(startSceneName))
{
return;