Hold初步
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@@ -1,18 +1,75 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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public class BasicHoldVisual : MonoBehaviour
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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// Start is called before the first frame update
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void Start()
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public partial class BasicHoldVisual : NoteVisualBaseHold
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{
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public static BasicHoldVisual GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
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{
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BasicHoldVisual holdVisual = SubstantialObject.GenerateElement(elementName, id, tags,
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isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicHoldVisual>();
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return holdVisual;
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}
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public override void FirstSetUpObject(bool isFirstGenerated)
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{
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NoteBase note = parentElement as NoteBase;
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if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
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this.note = note;
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note.noteVisual = this;
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if (isFirstGenerated)
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{
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effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
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effectSubmodule.effectCollection["Holding"].Add(new BasicNoteHoldingExpand(this));
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effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this));
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effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
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effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadShrink(this));
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effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
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}
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}
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}
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public partial class BasicHoldVisual
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{
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public override void SaveBM()
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{
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matchedBM = new Beatmap.BasicHoldVisual_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
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}
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}
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// Update is called once per frame
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void Update()
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namespace Beatmap
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{
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public class BasicHoldVisual_BM : SubstantialObject_BM
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{
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public BasicHoldVisual_BM()
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{
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}
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public BasicHoldVisual_BM(string elementName, Guid id, List<string> tags,
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GameElement_BM parent, string themeBundleName, string objectName) :
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base(elementName, id, tags, parent, themeBundleName, objectName)
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{
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}
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public override void ExecuteBM()
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{
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matchedElement = BasicHoldVisual.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid), themeBundleName, objectName);
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return BasicHoldVisual.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
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}
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}
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}
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}
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}
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