将Spline移出Plugin,以调整SplineRenderer的OnWillCameraRender
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43
Assets/Dreamteck/Splines/Components/BlankUser.cs
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43
Assets/Dreamteck/Splines/Components/BlankUser.cs
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using UnityEngine;
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using System.Collections;
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namespace Dreamteck.Splines
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{
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//This is a blank SplineUser-derived class which you can use to build your custom SplineUser
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//You can safely delete any functions that you won't use
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//DO NOT ADD Update, LateUpdate or FixedUpdate, use Run, it is automatically called through one of these methods
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public class BlankUser : SplineUser
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{
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protected override void Awake()
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{
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base.Awake();
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//Awake is also called in the editor
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}
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void Start()
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{
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//Write initialization code here
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}
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protected override void LateRun()
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{
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base.LateRun();
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//Code to run every Update/FixedUpdate/LateUpdate
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}
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protected override void Build()
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{
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base.Build();
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//Build is called after the spline has been sampled.
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//Use it for calculations (example: generate mesh geometry, calculate object positions)
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}
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protected override void PostBuild()
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{
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base.PostBuild();
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//Called on the main thread after Build has finished
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//Use it to apply the calculations from Build to GameObjects, Transforms, Meshes, etc.
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}
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}
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}
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