将Spline移出Plugin,以调整SplineRenderer的OnWillCameraRender
This commit is contained in:
66
Assets/Dreamteck/Utilities/TS_Bounds.cs
Normal file
66
Assets/Dreamteck/Utilities/TS_Bounds.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace Dreamteck
|
||||
{
|
||||
[System.Serializable]
|
||||
public class TS_Bounds
|
||||
{
|
||||
public Vector3 center = Vector3.zero;
|
||||
public Vector3 extents = Vector3.zero;
|
||||
public Vector3 max = Vector3.zero;
|
||||
public Vector3 min = Vector3.zero;
|
||||
public Vector3 size = Vector3.zero;
|
||||
|
||||
public TS_Bounds()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public TS_Bounds(Bounds bounds)
|
||||
{
|
||||
center = bounds.center;
|
||||
extents = bounds.extents;
|
||||
max = bounds.max;
|
||||
min = bounds.min;
|
||||
size = bounds.size;
|
||||
}
|
||||
|
||||
public TS_Bounds(Vector3 c, Vector3 s)
|
||||
{
|
||||
center = c;
|
||||
size = s;
|
||||
extents = s / 2;
|
||||
max = center + extents;
|
||||
min = center - extents;
|
||||
}
|
||||
|
||||
public TS_Bounds(Vector3 min, Vector3 max, Vector3 center)
|
||||
{
|
||||
size = new Vector3(max.x - min.x, max.y - min.y, max.z - min.z);
|
||||
extents = size / 2f;
|
||||
this.min = min;
|
||||
this.max = max;
|
||||
this.center = center;
|
||||
}
|
||||
|
||||
public void CreateFromMinMax(Vector3 min, Vector3 max)
|
||||
{
|
||||
size.x = max.x - min.x;
|
||||
size.y = max.y - min.y;
|
||||
size.z = max.z - min.z;
|
||||
extents = size / 2f;
|
||||
this.min = min;
|
||||
this.max = max;
|
||||
center = (Vector3.Lerp(min, max, 0.5f));
|
||||
}
|
||||
|
||||
public bool Contains(Vector3 point)
|
||||
{
|
||||
if (point.x < min.x || point.x > max.x) return false;
|
||||
if (point.y < min.y || point.y > max.y) return false;
|
||||
if (point.z < min.z || point.z > max.z) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user