Inspector-2
加入Text,以及一些必要注释
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@@ -1,15 +1,32 @@
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using TMPro;
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using UnityEngine;
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namespace Ichni.Editor
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{
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public abstract class DynamicUIElement : MonoBehaviour
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{
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public GameElement connectedGameElement => EditorManager.instance.uiManager.inspector.connectedGameElement;
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public bool isAlwaysUpdated;
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public abstract void Initialize(string parameterName);
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public TMP_Text title;
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protected GameElement connectedGameElement => EditorManager.instance.uiManager.inspector.connectedGameElement;
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/// <summary>
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/// 参数名,通过反射获取饿修改对应变量的值
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/// </summary>
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public string parameterName;
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/// <summary>
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/// 是否始终更新,如果子类可能用到此变量,则在子类中写Update即可
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/// </summary>
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public bool isAlwaysUpdated;
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public virtual void Initialize(string title, string parameterName)
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{
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this.parameterName = parameterName;
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this.title.text = title;
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}
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//public abstract void ApplyParameters();
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}
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}
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