Clip保存与读取
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@@ -40,13 +40,11 @@ namespace Ichni.RhythmGame
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{
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attachedElement = GameElement_BM.GetElement(attachedElementGuid);
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(attachedElement as NoteBase).noteJudgeSubmodule = new NoteJudgeSubmodule(attachedElement as NoteBase);
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attachedElement.submoduleList.Add((attachedElement as NoteBase).noteJudgeSubmodule);
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}
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public override void DuplicateBM(GameElement attached)
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{
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(attached as NoteBase).noteJudgeSubmodule = new NoteJudgeSubmodule(attached as NoteBase);
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attached.submoduleList.Add((attached as NoteBase).noteJudgeSubmodule);
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}
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}
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