看完了
顺手加了个element改名同步hierarchy 3D遮挡!!! 然后发现当track或者folder旋转时pathnode的法线(旋转)不会跟着 以上测试放在IceFlowerMaster项目中 还有 现在没中文字体
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1589
Assets/StreamingAssets/Projects/IceFlowerMaster/Beatmap.json
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1589
Assets/StreamingAssets/Projects/IceFlowerMaster/Beatmap.json
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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{
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"CommandScripts" : {
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"__type" : "Ichni.RhythmGame.Beatmap.CommandScripts_BM,Assembly-CSharp",
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"value" : {
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"commandList" : [
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],
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"attachedElementGuid" : {
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"value" : "00000000-0000-0000-0000-000000000000"
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}
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}
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}
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}
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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{
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"ProjectInformation" : {
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"__type" : "Ichni.RhythmGame.Beatmap.ProjectInformation_BM,Assembly-CSharp",
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"value" : {
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"projectName" : "IceFlowerMaster",
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"creatorName" : "1",
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"editorVersion" : "0.1.0",
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"createTime" : "2025\/3\/15 16:40:48",
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"lastSaveTime" : "2025\/3\/15 16:40:48",
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"selectedThemeBundleList" : [
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"basic","departure_to_multiverse"
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],
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"attachedElementGuid" : {
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"value" : "00000000-0000-0000-0000-000000000000"
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: bac1c7fb0bac170498210970c94fe100
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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{
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"SongInformation" : {
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"__type" : "Ichni.RhythmGame.Beatmap.SongInformation_BM,Assembly-CSharp",
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"value" : {
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"songName" : "icef [MASTER].wav",
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"bpm" : 186,
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"delay" : 0,
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"attachedElementGuid" : {
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"value" : "00000000-0000-0000-0000-000000000000"
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: f36acbebf8fd3304694093c381a8b0eb
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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userData:
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assetBundleName:
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