@@ -1,6 +1,5 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics.Eventing.Reader;
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using System.Linq;
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using DG.Tweening;
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using Ichni;
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@@ -33,10 +32,8 @@ public partial class GraphicalFlexibleFloatWindow : MovableWindow
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public int BeatNextDeviver = 1;
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public void Initialize(IBaseElement baseElement, string title, FlexibleFloat[] FlexibleFloats, string[] Subtitles)
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{
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InitializeWindow(title, null, new Vector3(1f, 1f, 1f));
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scalevalue = 5;
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transform.localScale = Vector3.zero;
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StartCoroutine(WindowAnim.ShowPanelOnScale(gameObject));
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this.connectedBaseElement = baseElement;
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this.title.text = title;
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unitList = new List<FlexibleFloatTab>();
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