大幅优化

Signed-off-by: TRAfoer <lhf190@outlook.com>
This commit is contained in:
2025-10-05 11:45:32 +08:00
parent e145d65d38
commit 725009e354
66 changed files with 616229 additions and 175087 deletions

View File

@@ -204,19 +204,14 @@ namespace Ichni
Instantiate(EditorManager.instance.basePrefabs.generalSecondaryWindow,
EditorManager.instance.uiManager.mainPage.mainCanvas.GetComponent<RectTransform>()).GetComponent<GeneralSecondaryWindow>();
QuitWindow.Initialize("Do You Want To Save?", () =>
{
Destroy(QuitWindow.gameObject);
});
QuitWindow.Initialize("Do You Want To Save?");
var container = QuitWindow.GenerateContainer("Save confirm");
var beatmapToolsSettings = container.GenerateSubcontainer(3);
var yesButton = QuitWindow.GenerateButton(beatmapToolsSettings, "Yes", () =>
{
isQuit = true;
EditorManager.instance.projectManager.saveManager.Save();
Application.Quit();
SaveAndQuit();
});
var noButton = QuitWindow.GenerateButton(beatmapToolsSettings, "No", () =>
@@ -236,5 +231,12 @@ namespace Ichni
// }
}
async void SaveAndQuit()
{
isQuit = true;
LogWindow.Log("Start Saving...", Color.yellow);
await projectManager.saveManager.SaveAllCoroutine();
Application.Quit();
}
}
}

View File

@@ -14,10 +14,9 @@ namespace Ichni.Editor
public partial class InputListener : MonoBehaviour
{
public static InputListener instance;
private PointerEventData pointerEventData;
private bool isPointerOverUI;
public bool isPointerOverUI;
public TMP_Text hoveredUIText;
public GameObject hoveredUI;
//public GameObject hoveredUI;
public EventSystem eventSystem;
public List<GraphicRaycaster> graphicRaycasters;
private List<SelectionConnector> lastHitConnectors = new List<SelectionConnector>();
@@ -47,7 +46,7 @@ namespace Ichni.Editor
if (currentMousePosition != lastMousePosition || frameCount % uiCheckFrameInterval == 0)
{
lastMousePosition = currentMousePosition;
isPointerOverUI = IsPointerOverUI(out hoveredUI);
isPointerOverUI = IsPointerOverUI();
}
SceneCameraOperation();
MusicPlayerOperation();
@@ -152,6 +151,19 @@ namespace Ichni.Editor
{
StartCoroutine(EditorManager.instance.musicPlayer.PlayBackMusic());
}
if (Keyboard.current.leftCtrlKey.isPressed)
{
if (Keyboard.current.rightArrowKey.wasPressedThisFrame)
{
EditorManager.instance.musicPlayer.audioSource.pitch += 0.1f;
LogWindow.Log($"Music pitch: {EditorManager.instance.musicPlayer.audioSource.pitch}", Color.white);
}
else if (Keyboard.current.leftArrowKey.wasPressedThisFrame)
{
EditorManager.instance.musicPlayer.audioSource.pitch -= 0.1f;
LogWindow.Log($"Music pitch: {EditorManager.instance.musicPlayer.audioSource.pitch}", Color.white);
}
}
}
}
@@ -308,68 +320,34 @@ namespace Ichni.Editor
{
private TMP_Text UIText => EditorManager.instance.UIText;
public bool IsPointerOverUI(out GameObject hoveredUI)
{
hoveredUI = null;
// 类级别缓存
private PointerEventData EventData;
private List<RaycastResult> raycastResults = new List<RaycastResult>();
public bool IsPointerOverUI()
{
if (Mouse.current == null) return false;
pointerEventData = new PointerEventData(eventSystem)
if (EventData == null)
{
position = Mouse.current.position.ReadValue()
};
EventData = new PointerEventData(eventSystem);
}
EventData.position = Mouse.current.position.ReadValue();
List<RaycastResult> allResults = new List<RaycastResult>();
raycastResults.Clear(); // 复用列表
EventSystem.current.RaycastAll(EventData, raycastResults);
// 使用EventSystem的RaycastAll来确保检测所有UI
EventSystem.current.RaycastAll(pointerEventData, allResults);
// 或者手动检测所有GraphicRaycaster
foreach (var raycaster in FindObjectsOfType<GraphicRaycaster>())
for (int i = 0; i < raycastResults.Count; i++)
{
if (!raycaster.enabled || !raycaster.gameObject.activeInHierarchy)
continue;
List<RaycastResult> results = new List<RaycastResult>();
raycaster.Raycast(pointerEventData, results);
allResults.AddRange(results);
var result = raycastResults[i];
if (result.gameObject != null &&
result.gameObject.activeInHierarchy &&
result.gameObject.GetComponent<RectTransform>() != null)
{
return true;
}
}
// 移除无效结果
allResults.RemoveAll(r =>
r.gameObject == null ||
!r.gameObject.activeInHierarchy ||
!r.gameObject.GetComponent<RectTransform>());
if (allResults.Count > 0)
{
// 完整排序
// allResults.Sort((a, b) =>
// {
// // 先按sorting layer
// int layerCompare = SortingLayer.GetLayerValueFromID(b.sortingLayer)
// .CompareTo(SortingLayer.GetLayerValueFromID(a.sortingLayer));
// if (layerCompare != 0) return layerCompare;
// // 再按sorting order
// int orderCompare = b.sortingOrder.CompareTo(a.sortingOrder);
// if (orderCompare != 0) return orderCompare;
// // 最后按depth
// return b.depth.CompareTo(a.depth);
// });
// hoveredUI = allResults[0].gameObject;
// string text = $"UI: {hoveredUI.name}, Layer: {SortingLayer.IDToName(allResults[0].sortingLayer)}, Order: {allResults[0].sortingOrder}";
// if (UIText.text != text)
// {
// UIText.text = text;
// }
return true;
}
//UIText.text = "No UI";
return false;
}
}

View File

@@ -1,17 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UniRx;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class NoteManager : MonoBehaviour
{
private List<(NoteBase note, float activationTime, float finishTime)> pendingNotes = new List<(NoteBase, float, float)>();
public List<(NoteBase note, float activationTime, float finishTime)> pendingNotes = new List<(NoteBase, float, float)>();
private int nextNoteIndex = 0;
public void RegisterNote(NoteBase note, float activationTime, float finishTime)
{
pendingNotes.Add((note, activationTime, finishTime));
AllNotesRegistered();
}
// 在所有物体注册完毕后,对列表进行一次排序
@@ -20,20 +22,39 @@ namespace Ichni.RhythmGame
pendingNotes.Sort((a, b) => a.activationTime.CompareTo(b.activationTime));
}
void Update()
void LateUpdate()
{
foreach ((NoteBase note, float activationTime, float finishTime) note in pendingNotes)
List<(NoteBase note, float activationTime, float finishTime)> toRemove = new List<(NoteBase, float, float)>();
foreach ((NoteBase note, float activationTime, float finishTime) in pendingNotes)
{
if (EditorManager.instance.songInformation.songTime >= note.activationTime &&
EditorManager.instance.songInformation.songTime <= note.finishTime)
if (note == null)
{
note.note.gameObject.SetActive(true);
toRemove.Add((note, activationTime, finishTime));
continue;
}
if (EditorManager.instance.songInformation.songTime >= activationTime &&
EditorManager.instance.songInformation.songTime <= finishTime)
{
if (!note.gameObject.activeSelf)
{
note.gameObject.SetActive(true);
}
}
else
{
note.note.gameObject.SetActive(false);
if (note.gameObject.activeSelf)
{
note.gameObject.SetActive(false);
}
}
}
for (int i = toRemove.Count - 1; i >= 0; i--)
{
pendingNotes.Remove(toRemove[i]);
}
}
}
}

View File

@@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Threading.Tasks;
using Ichni.Editor;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
@@ -111,15 +112,21 @@ namespace Ichni
public void Save()
{
LogWindow.Log("Start Saving...");
_ = SaveAllCoroutine();
SaveProjectInfo();
SaveSongInfo();
SaveBeatMap();
SaveCommandScripts();
}
public async Task SaveAllCoroutine()
{
await Task.Run(() =>
{
SaveProjectInfo();
SaveSongInfo();
SaveBeatMap();
SaveCommandScripts();
});
LogWindow.Log("Save Complete", Color.green);
}
private void SaveProjectInfo()
{
EditorManager.instance.projectInformation.SaveBM();
@@ -535,11 +542,11 @@ namespace Ichni
File.Delete(oldestSave);
saveFiles.RemoveAt(saveFiles.Count - 1);
LogWindow.Log("AutoSave finished, the oldest file deleted");
LogWindow.Log("AutoSaving... , the oldest file deleted");
}
else
{
LogWindow.Log("AutoSave finished");
LogWindow.Log("AutoSaving...");
}
// 依次重命名存档
@@ -558,9 +565,17 @@ namespace Ichni
private void SaveBeatMap(string autoSavePath)
{
EditorManager.instance.beatmapContainer.SaveBM();
ES3.Save("Beatmap", EditorManager.instance.beatmapContainer.matchedBM as BeatmapContainer_BM,
autoSavePath, ProjectManager.SaveSettings);
SaveBeatMapCoroutine(autoSavePath);
}
async void SaveBeatMapCoroutine(string autoSavePath)
{
await Task.Run(() =>
{
EditorManager.instance.beatmapContainer.SaveBM();
ES3.Save("Beatmap", EditorManager.instance.beatmapContainer.matchedBM as BeatmapContainer_BM, autoSavePath, ProjectManager.SaveSettings);
});
LogWindow.Log("Auto-saved", Color.green);
}
private List<string> GetSortedSaveFiles()